
The Wild Age is a micromanagement strategy game with tower defense gameplay mechanics. The game is designed mainly for a peaceful and relaxed gaming experience that offers a break from the busy realities of life.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
YOUR CHARACTER
YOUR HELPERS
YOUR DECISION
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 295reviews | 65% | — | $109.6K |
| $4.24−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
LOVE AND HATE IT AT THE SAME TIME! With the same energy, passion and footwork! Although I lukewarm recommend it (Steam needs a MEH! option); the original Kingdom frustrated me, and wasn't as successful with the 2 crowns coop (because I have no friends and playing with randoms wasn't the best experience) anyway "the wild age" is nice when I want to disconnect my brain; think this game was more of a demo for the programmer’s skills/buff his resume, rather than a love letter to the original kingdom! -a lot of empty areas that could have been used to be filled with "houses" to keep your citizens as your army grew, for the aesthetic value, -could have made a tavern to keep all the unemployed citizens inside, if you didn't want to get more archers, especially during winter when the farms are closed to reduce clutter/lag or just to fill the empty squares that don't spawn rabbits which tend to be an eyesore -the great barricades stay empty...allow us to garrison archers there - even if we don't see them, or make it that some get away when the barricade gets destroyed -barbarians/cultists took the place of the greed blobs from the original, I like their design but it's curious that the more archers you have, you can't kill more than 1-2 at a time -there's not much variation, from the main objective- kill /survive - the BUILD BOAT miniquest is underwhelming compared to the original (only appears in 2 scenarios ehm islands if I recall correctly and it just fill your coin purse and pay up the next level, unlike the buy pieces and wait until the builders fix it) - BOAT RANT you don't get the sail away option, you click to go from one island to the next, would have been a nice option to "have the boat fire its cannons at the enemies so you get fewer enemies from one side during the night but you have to pay coins every day like with the merchant -it allows you to make your own maps and play -torches tell you which side the attackers will come from, archers will move to enforce the area that will be attacked (sometimes???) -cutting EVERY tree around vagrant camps and merchant WON'T destroy the merchant -interest in the banker/treasurer guy will grow with more maps you play (started at 8 got it to give 12 coins/day on random island) -banker won't gather the coins in front of your castle, like in the original, it will only accept deposits of 10 coins, would have been nice to be able to put more at a time -you can see how much you actually have stored in your treasury; it will cost you 1 coin to take out your money back, the pop-up message can take some time to appear at times -only 50 coin bag limit tends to be frustrating -your pet will collect coins -avatar gives bonuses depending on who you choose, pet is just cosmetic, polar bear is fast to collect the coins - deer mount isn't as effective in attracting and making deer to follow like in the original -BAKER wasn’t copied here so you won't have vagrants coming to you, but you get a vagrant camp to spawn villagers for 6 coins each -FARMS that are built only have 3 farmers instead of 4 in the original, apparently just like in the original they don't protect the farmers overnight - would have been an awesome thing if it did -YOU CAN DECONSTRUCT buildings, YOU CAN'T switch the jobs of the NPCs -sleeping mount randomly plopped on the ground making me love 1-2 in game hours -stamina refill option doesn't always trigger -the throw coin/stamina refill has the same button and gets the AI confused at times -noticed a weird dance circle/menuet move when your mount circles around the tree/merchant/treasurer -spend coin options won't trigger sometimes near vendors (yes you lose in game hours trying to reposition) -woodcutter cuts wood, before it was the builder, although noticed that the woodcutter tends to run around and collect coins at times - MAJOR LAG after day 50 -the last achievements will be time consuming - 12 hours like time consuming (yes I made a large map just to hunt bunnies); same for deer (just make forests with a wall 1-2 tiles before the bandit camp) -NO coin pooping unicorn, like in the original -NO SIEGE SHOP, no catapults, no knights, no ballistae like in the original -archers increase in rank - new cape colours but no info on damage/range/hp -NO PIKEMEN that fish (1 coin) like in the original kingdom -more hints would have been nice, rather than random "thank you for playing our game" - for how many days the winter is, :(
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, Russian, Czech, Spanish - Spain, Danish, Hungarian, Ukrainian, Turkish, Korean, Italian, Portuguese - Portugal +4 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
컨텐츠 추가 안합니까? 버려진건가요?
Я так и не понял в чём смысл этой игры, игра мне не понравилась, к тому же игру забросили, категорически не рекомендую.
You could buy and play this game, or play the better ones that came first that have incredible pixel art, great mechanics and passion put into them till this very day. The better ones being Kingdom New Lands or Kingdom Two Crowns
нет
какой же панос
the game just does not run smoothly , and the movements of the main character is just painful, I tried 3 times but I give up!
what a rip off, it's a kingdom's 3d knock off and it's not fun and innovative it's just plain boring
Complete and utterly horrible ripoff of Kindom 2 Crowns, the only difference is that making enough coins to keep your base level upgraded enough to withstand enemy attacks beyond day 8 is all but impossible. Axemen don't cut trees fast enough to get enough meadow for rabbit spawning and farms make next to nothing so don't expect any fun challenge. Having to do the same level 10 times just to progress is not fun. Really disappointed that I can't refund
una brutta copia in un finto 3D di Kingdom Two Crowns
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4K | 7 | 57% | $6.99 | |
| $6.2M | 12.4K | 85% | $14.99 | |
| $166 | 6 | 83% | $0.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $17.3M | 31.2K | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $109.6K | 277 | 90% | $19.99 | |
| $109.6K | 396 | 73% | $9.99 | |
| $109.6K | 486 | 64% | $9.99 | |
| $109.7K | 881 | 47% | $4.99 | |
| $109.6K | 178 | 74% | $24.99 | |
| $109.6K | 554 | 91% | $9.99 |