
The Wandering Village is a city-building simulation game on the back of a giant, wandering creature. Build your settlement and form a symbiotic relationship with the colossus. Will you survive together in this hostile, yet beautiful post-apocalyptic world, contaminated by poisonous plants?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 28 → 4.14/day in the week after.
About
In a world where mysterious plants are spreading all over the earth, emitting toxic spores as they grow, a small group of survivors seeks shelter on the back of a giant, wandering creature they call 'Onbu'.
Become their leader, build their settlement and form a symbiotic relationship with Onbu to survive together in this hostile, yet beautiful post-apocalyptic world.
A functioning village is the basis of your survival. Build your settlement and expand it over Onbu’s back. Plan production chains and optimise them to utilise the limited space as efficiently as possible. Create a society that can overcome any challenge.
Living on the back of another organism comes with its own set of challenges. Will you live in symbiosis, bond with Onbu and survive on mutual trust? Or will you become a parasite, only aiming to ensure a better life for your villagers? The choice is yours.
Continuously adapt your village as you travel through a multitude of different biomes, each with its unique climate zones, opportunities and threats. Scout your environments and send out foraging missions to gather rare resources and ancient artefacts.
Remnants of the old world hold knowledge that has long been forgotten, but can be unearthed by your villagers. Find and research these technologies, but use them wisely, as progress can be a double-edged sword.
Ensure the survival of both your villagers and your Onbu, even though poisonous spores, merciless weather, bloodsucking parasites and many more challenges mean that the odds are often stacked against you.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
as a city builder its a nice game. but its simple I would rather play another city building game or another roguelike. this game doesn't satisfy either for me. I mean living on a big creature is cool and all but gameplay wise it doesn't really add much to the experience. Of course its another strategic layer that will deepen your decisions, but it could be something else and the game would almost still feel the same after getting used to the 'cool I am living on this thing' I enjoyed the start of this game but it lost its flair very quickly for me.
После 10 часо игры поймал баг. Рабочие не забирают ресы с производственных построек. 10! рабочих без дела, целые здание перевозчиков, но никто не забирает воду с опреснителей. 5 пустых складов. Ко всем здания проведены дорожки. Запретов нет. 3 раза перезагрузился. Ну сколько уже этой игре? Нахер в такое говно играть, если можно такой баг словить?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.6M | 24.6K | 95% | $14.99 | |
| $9.6M | 39.5K | 96% | $11.99 | |
| $9.6M | 48.1K | 73% | $11.99 | |
| $9.6M | 9.3K | 88% | $34.99 | |
| $9.6M | 14.4K | 79% | $19.99 | |
| $9.6M | 24.3K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $4.2M | 4.1K | 77% | $20.79 | |
| $4.1M | 4.6K | 81% | $24.99 | |
| $24.7K | 42 | 95% | $15.99 | |
| $56.8M | 41.8K | 96% | $34.99 | |
| $747.7K | 2.3K | 94% | $9.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 149.2/day in the week to Jul 16 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Arabic +2 more
| $19.99−33% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Divertente e simpatico, un po' macchinosa la gestione del villaggio per switchare tra i vari biomi quando sarebbe bastato consentire di salvare e gestire delle macro, però rimane comunque molto particolare grazie alla meccaniche che sono possibili solo nella gestione di un villaggio costruito sul dorso di una creatura leggendaria... ━━━ METRO DI GIUDIZIO ━━━ AA+, AAA ▶ Indie, A, AA ━━━ VALUTAZIONE CONTESTUALIZZATA AL ━━━ ▶ 2026 ━━━ TOTALE ━━━ ▶ 7/11 ━━━ STILE GRAFICO ━━━ [2/2] Stile unico e originale ▶ [1/2] Stile già visto ma curato e apprezzabile [0/2] Disegni o stile non all'altezza ━━━ INNOVAZIONE NEL GAMEPLAY ━━━ ▶ [2/2] Innovativo, introduce nuove meccaniche [1/2] Prende spunto da altri titoli e ne migliora alcuni aspetti [0/2] Non riesce a innovare quasi nulla ━━━ AUDIO ━━━ [2/2] Orchestrale, immersivo e curato nei dettagli ▶ [1/2] Di qualità, anche se non eccezionale o non troppo vasto [0/2] Jingle scadenti o ripetitivi ━━━ DURATA ━━━ [2/2] Giocabile a lungo con piacere ▶ [1/2] Longevo anche se potrebbe annoiare [0/2] Breve o molto breve ━━━ ASPETTI TECNICI & NARRATIVI ━━━ [2/2] Il suo punto di forza è almeno uno tra: IA innovativa, fisica realistica, level design sorprendente, trama unica e indimenticabile ▶ [1/2] Gli aspetti tecnologici o narrativi sono buoni ma non rivoluzionari [0/2] Nessun aspetto tecnico e nessun aspetto narrativo riesce a sorprendere ━━━ BUG ━━━ ▶ [1/1] Assenti o relativamente trascurabili [0/1] Compromettono il prosieguo di alcune missioni
原来我会玩资源规划类啊!
pet dog
Symulator życia Na plecach starego przez świat
Espectacular en todos los sentidos. Bravo!
TLDR: I played Wandering Villiage and Timberborn pretty much back to back, and comparing them is probably the easiest way to review this one. This game is WAY better than Timberborn, if you actually want to play a real complete video game, and not just a demo that got popular in early release and they were just like, eh, good enough. Wandering Village could use some real quality of life upgrades (please explain to me why we can't rotate buildings in a village sim), and unless you're into "challenge" mode there's probably not a lot of re-playability. However, it does feel like a complete, albeit somewhat light, game. There's a story. There are objectives that tie into that story. Research leads to real changes in the wellbeing of Onbu and the villiagers. I actually cared what happened to my village, and intrinsically wanted it to be good. As best as I could figure in Timberborn the "goal" was to keep researching and growing your village till you could replace all your fleshy beavers with robots... But that's purely speculation, because it's just a building sim with no story, objectives, or goal of any kind, but to build all the types of buildings. I was holding out hope till the last one to see if we were ever going to really do something interesting to "fix" the world, but... Nope. The only thing that compelled me to care about my village at all was that they were cute little beavers, and my own OCD need for an optimized layout. I will say Timberborn is a bit more challenging in the base game, if you're into that, but not as challenging as Factorio or something that really does push your resource management limits. So, I'm not sure the challenge really adds anything but a lot of tedious waiting around for stuff to finish. I played Timberborn much longer, so I guess there's something to be said for getting your monies worth, but I resented playing it, because I knew it wasn't really going to pay off in anyway other than my village being aesthetically pleasing. Where as with Wandering village I played through the story at a comfortable, well paced rate, and then got to go back and optimize in ways that really mattered. So... Thank you Wandering Village, for getting what itches a game needs to scratch to feel satisfying, and not just putting out "yet another building sim" that pretends to be "cozy" because the characters are "cute" and has no real substance.
Это САМАЯ ЛУЧШАЯ "Ферма", в которую я когда-либо играла. Залипла часов на 8 подряд. Вот кто бы мог подумать, что ферма так затянет, но нет. Здесь и сюжет есть, и атмосфера, а рисовка то какая приятная. Я очень рада, что приобрела эту игру. К слову, мне показалось, что концепт немного похож на аниме "Навсикая из долины Ветров", особенно одежда жителей деревни и момент с заражением от споров.
Pros: - Good city builder, simple to understand, I'd recommend it as a first-in-the-genre for anyone interested. - Gorgeous visuals, performs very well considering how many in the genre do not. - Enjoyable and creative worldbuilding. It's clear how much inspiration was taken from Princess Mononoke, so if you enjoy that particular Ghibli world this will probably satisfy you. - Quite forgiving, at no point on story mode did I feel like I was close to collapse. - The amount of options at my disposal to be an absolute **** to my land donkey was very good to see. I didn't really make use of them, but I loved the implications of the potential choice to desecrate this incredible gift of life while wandering a desecrated world. Cons: - The HUD can be hard to parse due to most of the icons being the same colour. - There is a great deal of repetitive, mundane tasks required of you that I feel should have been automated in some way. - A lot of repeating events that require your input should have an option to pause or slow down the game, which makes an otherwise pretty chill experience feel a bit more frantic than I think the devs intended. - There is a system to upgrade buildings, but shockingly few buildings can be upgraded and the choices for what upgrade to pick are not particularly interesting. - Farming feels really strange to me. Maintaining food output felt very fiddly. To get the most out of your farms, you are forced to have your farmers only plant food, and then you manually reap the crops, otherwise most of the assigned field plots do not get sowed by the farmers. This results in a lot of manual, repetitive, and dull work. I felt like I was really winning when I could safely automate less food production, which maybe isn't the best game design power fantasy for a thriving colony.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.