
Saints & Sinners is a game unlike any other in The Walking Dead universe. Every challenge you face and decision you make is driven by YOU. Fight the undead, scavenge through the flooded ruins of New Orleans, and face gut-wrenching choices for you and the other survivors. Live The Walking Dead.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.1Kreviews | 86% | — | $5.3M |
| $19.99 | 3.9Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
C'est désolant ce jeu ne fonctionne pas sur le Quest 3. Impossible de passer l'écran d'intro du casque VR les contrôleurs du Quest ne sont pas pris en charge. Il existe une solution bancale pour les gens qui possèdent virtual desktop en configurant une émulation de manettes. Je ne comprend pas qu'une mise à jour n'ait toujours pas été faite pour ce problème le je existe pourtant sur le store Meta.
42 mins in with my meta3 and i havent left the main menu. The game assumes I am using an HTC Vive and is prompting me to reset my vive controls to sitting or standing.. which i cant do... cuz i dont have an HTC Vive...... I have a metaquest 3. Upon searching for a fix 90% say "is there a fix yet?" and 10% say, "try this" to no avail. It shouldnt be this hard to play the game. If the devs built the game for HTC Vive than why am I able to play it on my metaquest? It should give me a "Sorry but this device is not compatible," AND WITH NO FIXES NOR MAKING PEOPLE AWARE OF THE ISSUE. Will continue looking for a fix but its looking like the refund button is about to get clicked.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Meta Quest3适配一坨,用了社区方案勉强能玩,但是不能跑步,极其难受
Had to refund this because of the same reason most people do, it doesn't work with the quest 3 at all. It doesn't have any settings to change the bindings, and none of the fixes that don't take 50 extra steps work. i shouldn't have to jump through hoops to play a 20 dollar game, if you have a quest headset DON'T BUY THIS
После прохождения этой замечательной игры, хотелось бы написать на неё обзор, а особенно что мне понравилось, и что нет. Сразу говорю: сюжет писать не буду, потому-что сам его немного недопонял. Плюсы: 1. Боёвка в данной игре просто замечательна. Описать её тяжело, но если вы попробуете, то поймёте почему мне она понравилась 2. Механика хилла (как бы щас странно это не звучало): Тут всё реализованно так, крафтишь бинт, после берёшь его и начинаешь перевязывать руку. Для меня такой опыт был впервые. 3. Механика крафта. Тут она простая, но сделана достойно. 4. Вещь, которая может случиться в самый ненужный момент, а именно - оружие может заклинить, и сделано это довольно прикольно. А из минусов: Первый и последний: Непонятная боёвка с топором. Даже перед концом игры, я так и не понял как правильно драться им, такое чувство будто всё это рандомно. Ты либо оттолкнёшь зомби, либо проломишь его череп, и в основном ты всегда его отталкиваешь. Итог: TWD: S&S это теперь одна из моих самых любимых VR игр, которая оставила меня под большим впечатлением. Оценка: 10/10 [spoiler]А ещё мы с другом придумали локальный мем "Диджей Холокост", и мы смеялись с этого всю оставшуюся игру :D[/spoiler]
Играю на quest 3S. Всё тип топ. В первой же перестрелке с людьми, почувствовал себя героем фильма Брат 2. С управлением не испытал проблем, т.к. запускаю через air link -> рабочий стол -> steam -> сама игра. Единственный существенный минус в игре - нельзя в любой момент сохраняться. P.S. русский язык в игре, в виде субтитров и текста, есть. Субтитры нужно включать отдельно в опциях.
Great game! Wasn't as long as I was expecting, but the experience was really fun.
I've beaten the main campaign from start to finish and I must say that I had a lot of fun. The game also seems to be very replayable, even after you finish the game there is a ton of content to unlock. The mechanics feel satisfying and are very well done. Visually I think the game looks fine, and I quite like the art direction, except with the human characters. The human NPCs are very dumb and stiff, but the walkers look very natural. Overall for how old this game is, it's still incredibly enjoyable and I'd recommend it to anyone who owns a VR headset, specially for how cheap you can get it these days. I haven't encountered any game breaking bugs and it's very polished overall. I found the story to be a bit boring until the very end, almost everything happens outside of the player's view. The gunplay feels a bit wobbly, but I didn't find that to be a problem. Performance was great and the game is very well optimized.
Super immersive and the best VR game I have ever played. By the time of writing this review I am very close to 100% it and it's noteworthy because I almost never do. Usually after I finish a game I just go on to the next one in my massive backlog of games but a few rare games are that much fun to play I end up playing them to completion. This is one of those rare games you just loose yourself in playing for hours wanting to do just one more thing that somehow becomes 10 and you don't realize you've kept playing for hours after you already decided to stop. Skydance are 2/2 for me, with my first vr game of theirs being Behemoth that I also absolutely loved. So I can't wait to see what they're working on next. As for TWD if you ever wondered what it would be like being in a zombie apocalypse this game will give you the answer.
Way more immersive than I thought it would be. My only complaint is that I wish there was more content.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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