
The Veiled Ones is a horror stealth game about a Muslim exorcist trying to save his son from a jinn possession. In this game players will reveal the story behind their son's possession, while avoiding the jinn that haunts them.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠄⠄⠄⠄⢀⣴⣿⣷⡄⠄⠄⠐⠯⠁⠄⠄⠄⠄⠄⠈⠐⠲⣤⡴⠒⠉⣠⣾⣿⣿ ⠄⠄⠄⠲⢾⣻⣇⢸⣷⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠁⠄⠄⣰⣿⣿⡿⠃ ⠄⣦⡀⠄⠄⠙⠻⣿⣟⠛⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣀⣰⣿⣿⣿⠥⠄ ⣾⡟⢻⣆⠄⠄⠄⠄⠄⠄⠄⠄⢠⣦⡀⠄⠄⠄⠄⠄⠄⢀⠄⢸⣟⠉⠁⠄⠄⠄ ⠿⠁⠄⠻⣆⠄⠄⠄⠄⠄⠄⠄⠸⣿⣷⣄⠄⠄⠄⢀⣴⣿⠄⠸⣿⠄⢀⡠⠄⠄ ⠄⠄⠄⠄⠸⣷⣄⠄⠄⠄⢰⣦⣄⡘⠛⠙⠃⠄⠄⠞⠟⢋⡀⢸⣿⢠⡟⠁⠄⠄ ⠄⠄⠈⡉⠉⠉⠉⠁⠄⠄⠈⠻⣿⣿⣿⣷⣶⣶⣶⣾⣿⡿⠁⣸⡷⠋⠄⠄⠄⠄ ⠄⠄⠄⠙⢶⠆⠄⠄⠄⠄⠄⠄⠉⠻⠿⠿⠿⠿⠿⠟⠋⠄⢠⡿⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⢠⡇⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⢀⡾⠁⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⡞⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⢠⣶⡯⠁⠄⠄⠄⠄⠄⠄⠄
ehh, but its free
Ne göründüğü kadar korkunç ne de ilgi çekici. Hikaye desen yok, mekanik desen zayıf. Bomboş bir oyun, zaman kaybım. (It's neither as scary nor as interesting as it seems. There's no story, the mechanics are weak. It's a pointless game, a waste of my time.)
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
氛围是有了, 但是没怎么玩懂
Its a great concept and looks amazing. However, it runs like ♥♥♥♥ even with a 3060, so just keep that in mind when you play
The game's plot is incredible, but the gameplay itself is a bit broken. After an hour or an hour and a half of exploring enemies in the game, you understand how the game works. I could have completed the game pretty quickly on the second or third launch of the game if I hadn't had to play on the PS4. But after playing a little, I got used to it (although it was not very convenient to rotate the camera). But damn, the keyboard play is pretty broken. But despite these big shortcomings, I still recommend the game, as it is interesting and short, getting to know the game better.
Review after 100% ♡♡♡ Poormans Resident Evil Requiem, but thats okay too. Its the controls that kills most of these free games. ⣴⣿⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣷⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣿⣿⣿⣿⣦⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣤⣤⣶⣶⣿⣿⡗ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃ ⣿⣿⡇⠜⠙⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀Got a cat here ⣿⣿⣿⣶⣿⣿⣿⣿⣿⠋⡹⠙⣿⣿⣿⡇⠀ Friends passing ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣾⣿⣿⠛⠀⠀by can touch her ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠛⠁⠀⠀and click Like to pet ♡ ⣿⣿⡿⠻⠿⠿⠿⠿⠛⠹⠑⠀⠀ Award for good luck, Take My Points for infinite pets ♡ ⠟⠁⠀ "Don't waste your life, I did. Go home," -John Rambo
flashlight was pointless (could see fine without it or just lighting candles), putting batteries for a flashlight also is a bad move in games, it's just a bad mechanic that nobody likes. bunch of hallways with just hiding spots means I have to spend a lot of time waiting and doing nothing or making negative progress when getting caught. they tell you the djinn can see you when you look through the glass, but that seems to be a lie (they can see you all the time if you enter their line of sight, which is usually small); also you never really need to look through it for detecting the enemies cause you can just see their green particles. the game is just cluttered with so many props, I imagine that's what caused the performance hiccups. idk why so many games do this, you can have less stuff, then you don't have to work so hard trying to cull everything properly so it runs fine at all times. apparently video game characters are all hoarders and big stuff havers. it's fine to have empty space sometimes.
zag
"The Veiled Ones" is one of literally thousands of student projects infesting Steam. It's from USC Games in the USA. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. The students made a horror stealth game where you take on the role of a Muslim exorcist trying to save his son from a djinn possession. This involves you using a black magic artifact called the Looking Glass to peer into a "haunting realm", which is less jumpscare and more hiding from invisible enemies, using your ears to listen to their footsteps to help avoid them, and if you can stealth enough, put together adventure game clues to sort out the issues with your kid. If you don't talk to your kids about djinn possession, who will? The game is quite short, and can be run through in just an hour. The lack of content here makes it hard to suggest it's worth spending the time to add to your library and download. The graphics in this game are really quite good, which at least makes the game look more appealing. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. Insultingly, the developer insists that you should play this with a console peasant children's toy gamepad instead of KB+M. Developers should try to be aware which platform they're designing games for. It's the responsibility of the developer to ensure the game runs well on the platform they're selling it on, with the primary peripherals that PC gamers use. Now on to pricing and value for gamers. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. There's the other problem, too... as a student project, this wasn't made for gamers. There's no requirement for them to polish and balance the game properly, all they need is something to show the faculty so they can get their grade and move on. Let's once more ask... why is that good for gamers? It's obviously not delivering a solid product. Yet here it is, on the store page, and here you are, reading my review for a student demo that's going to waste your time. While genuine amateur developers who made real products get ignored because they have to compete with this stuff. In some ways, this deluge of student projects on Steam is harmful to everyone. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at [b]only 9 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? What's the verdict? This is a "maybe" experience... if you have a lot of free time on your hands and nothing else to do, why not? But for the purposes of a review, this isn't something I can say everyone must try. It's not quite there. Valve doesn't give us a "maybe" option in reviews, but if they did, that's what I'd choose for this.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $40.9K | 364 | 73% | $4.99 | |
| $25.3K | 220 | 73% | $3.99 | |
| $23K | 123 | 92% | $9.99 | |
| $20.3K | 80 | 81% | $8.99 | |
| $6.1K | 54 | 65% | $4.99 |