
The Vanishing of Ethan Carter is a first-person story-driven mystery. Purchase this game to get both the original and the Unreal Engine 4 remaster called The Vanishing of Ethan Carter Redux.
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About
GOOD NEWS EVERYONE: By purchasing the game, you actually get two games now: 1) The original The Vanishing of Ethan Carter, 2) The Unreal Engine 4 remaster called The Vanishing of Ethan Carter Redux. Please see The Astronauts website for details.
The Vanishing of Ethan Carter is a first-person story-driven mystery game that focuses entirely on exploration and discovery. It contains no combat or explosions of any kind. If our game leaves any scars, we hope you won’t be able to see them.
You play the game as Paul Prospero, an occult-minded detective who receives a disturbing letter from Ethan Carter. Realizing the boy is in grave danger, Paul arrives at Ethan’s home of Red Creek Valley, where things turn out to be even worse than he imagined. Ethan has vanished in the wake of a brutal murder, which Paul quickly discerns might not be the only local murder worth looking into.
Inspired by the weird fiction (and other tales of the macabre) from the early twentieth century, The Vanishing of Ethan Carter aims to significantly evolve immersive storytelling in games. While it features a private detective and quite a few mental challenges, The Vanishing of Ethan Carter is not an especially puzzle-ridden game. Our focus is on atmosphere, mood, and the essential humanity of our characters.
Still, the discoveries won’t happen on their own, or without your help. Using both Paul’s supernatural skill of being able to communicate with the dead, and your own powers of observation, you will discover the mystery behind a trail of corpses, the roots of a dark ancient force lurking in Red Creek Valley, and the fate of a missing boy.
Explore and interact with the beautiful yet ominous world of Red Creek Valley, which was created with the use of revolutionary photogrammetry technology that allows for nearly photorealistic environments.
Communicate with the dead and see how they died in order to gather clues that help you piece together the truth behind Ethan’s disappearance -- and the fate of his family.
Experience, in non-linear fashion, a story that combines the pleasures of pulp, private eye, and horror fiction, all of it inspired by writers such as Raymond Chandler, Algernon Blackwood, Stefan Grabinski, and H. P. Lovecraft.
Conduct the investigation on your own terms and at your own pace. Although there are a few scary bits in the game, players will have no need for sedatives. Our game is less about terror and more about clammy unease.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9Kreviews | 88% | — | $3.2M |
| $19.99 | 8.4Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 807 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
masterpiece beautiful soundtrack (i am hard-of-hearing so i rarely say that, it just caught me and i fell in love with it) one of the best visuals a game could have extremely calming and beautiful story gameplay is not too easy but definitely not hard: its more of an interactive story (which is my only downside: could have been a bit more difficult) it felt like 1h of gameplay even though i almost played 9h, was really sad when it was over this game is an experience rather than "just" a game in my opinion. its art. 9,5/10
Es un juegazo en primera persona con grandes dosis de misterio en dónde la información te la dan con cuentagotas y te invita a explorar y fijarte en cada detalle, hacía mucho que no jugaba un juego así. Además la historia tiene fuerza y te deja muy metido de lleno en ella.
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Languages: English*, French, Italian, German, Spanish - Spain, Polish*, Czech*languages with full audio support
| $19.99 |
| 657ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 401ratings | 82% | — | not modelled |
| $19.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Vanishing of Ethan Carter, developed and published by The Astronauts, is a captivating narrative-driven adventure that places a strong emphasis on exploration, atmosphere, and storytelling. From the moment you step into its world, the game draws you into a hauntingly beautiful and mysterious environment that feels both vast and intimate. Set in the fictional Red Creek Valley, the game invites players to assume the role of Paul Prospero, a paranormal investigator gifted with the ability to communicate with the dead. His mission is to uncover the truth behind the disappearance of a young boy named Ethan Carter, unraveling a complex web of supernatural events along the way. One of the most striking features of The Vanishing of Ethan Carter is its incredible attention to visual detail. The developers employed photogrammetry technology, which uses real-world objects and textures to create lifelike digital environments. This results in stunningly realistic forests, eerie abandoned houses, and fog-shrouded valleys that immerse players in a world that feels organic and alive. The environmental design itself tells part of the story, evoking emotions and tension without relying heavily on dialogue or traditional cutscenes. Accompanied by a subtle, haunting soundtrack and ambient sounds, the atmosphere is rich and compelling, heightening the sense of mystery and foreboding as players explore every nook and cranny. Gameplay in The Vanishing of Ethan Carter is deliberately paced and centers on exploration and puzzle-solving. Unlike many action-oriented titles, combat is entirely absent, shifting the focus to observation, deduction, and piecing together clues. Players collect fragments of the story scattered across the environment, which often requires solving intricate, supernatural puzzles linked to the fate of Ethan and the surrounding valley. This non-linear approach allows players to tackle the mystery in their own order, encouraging careful examination of the world rather than pushing a straightforward narrative. While this design choice contributes significantly to the game’s immersive storytelling, it can occasionally lead to moments where players feel directionless or unsure of what to do next, which might frustrate those seeking more traditional gameplay structure. The story itself is layered and intriguing, blending elements of folklore, tragedy, and the supernatural. As you uncover Ethan’s tale and the secrets of the valley, the narrative gradually reveals its deeper themes of loss, guilt, and the unseen forces that connect the living and the dead. Paul Prospero’s unique abilities add an interesting dynamic, allowing players to interact with spectral remnants and piece together past events in a way that feels fresh and engaging. However, because much of the storytelling unfolds through environmental clues and subtle narrative hints rather than explicit exposition, it demands patience and attention from the player to fully appreciate its depth. Overall, The Vanishing of Ethan Carter is an atmospheric and artistically ambitious game that stands out for its focus on mood, exploration, and story over action. It offers a deeply immersive experience that appeals especially to players who enjoy unraveling mysteries at their own pace and appreciate richly detailed worlds. While its lack of conventional gameplay elements and occasionally vague pacing might not suit everyone, the game’s evocative environments, haunting narrative, and innovative use of visual storytelling make it a memorable and rewarding journey into a world where reality and the supernatural intertwine. For those open to a slower, more contemplative adventure, it remains a remarkable example of how video games can tell profound stories through atmosphere and exploration. Rating: 8/10
Mir war das ganze hier deutlich zu ruhig und lahm. Ich mag auch keine Games, die ihre Story zum großen Teil über Notizen erzählen. Was man dem Spiel lassen muss, es sieht echt gut aus für ein Spiel dieses Alters. Das gehörte rein optisch wohl zur absoluten Elite vor 10 Jahren. Leider läuft das Spiel nicht wirklich gut. Es bleibt immer wieder hängen, stottert oder friert ein. Das nervt echt extrem. Die Map ist auch einfach irgendwie zu groß, um die Karte weg zu lassen. Man muss echt viel Backtracken und das wird um so ermüdender, wenn man immer mal wieder die Orientierung verliert. Das Game teleportiert einen ja auch noch durch die Gegend. Es ist einfach ein Walkingsim mit Rätselmechaniken. Die sind auch nicht mal wirklich interessant. Man muss sich die auch alle selber zusammen reimen. Schon mal ein dreistöckiges Haus neu zusammengebaut, was ihr noch nie gesehen habt und an jeder Tür habt Ihr 3 Möglichkeiten?Ach ja und wenn man mehr als 1-2 Mal falsch rät, dann muss man natürlich alles von vorne machen. Nein? Dann gönnt Euch das Spiel und haut mal rein, Spaß sieht für mich auf jeden Fall ganz anders aus ;): Ich musste hier jede Minute gegen das Einschlafen kämpfen, die ich mich zu der Seuselmusik über die Karte geschleppt habe.
The author made the game seem mysterious by giving you no notice no hint, you have to take hours to find the clues yourself. After solving all the puzzles, you will find the story a complete joke, like a piece of S well-wrapped. Till then you will realize that hours will have been wasted and no joy at all, The game is a pure waste of time.
Eine unfassbar schöne Grafik, tolle Musik, sehr spannende Story und absolut eine 10/10 meiner Meinung nach. In diesem Spiel muss man sich ganz genau umschauen, also perfekt für alle neugierigen Gamer wie mich, die in jede kleinste Ecke rennen. Es ist ein absolut entspanntes Gameplay - keine stressigen Situationen und doch ein wenig gruselig. Definitiv ein muss!
Оффтоп. Игру я купил в мае, но прошел только сейчас. Не знаю, почему тянул, думал, что игра — хоррор, а это один из моих нелюбимых жанров. Но я сильно устал от слэшеров и решил просто из прикола пройти, о чем нисколько не жалею. Сюжет. Не буду рассказывать в подробностях. Скажу так: что-то понял, что-то не понял. Не сказать, что прям ничего не понятно, но, как бы, сама суть неясна. Фантазия у пацана хороша, но что это нам дает? В одних письмах и монологах больше смысла, чем во всем сюжете. На эмоции он меня не пробрал, а вот записки порой вгоняли либо в грусть, либо в ностальгию. Монологи также отдают вайбом идущего к реке. Реально, уберите маты из видео, и смысл не поменяется. Я не знаю, автор — это идущий к реке или он через вселенскую связь смог связаться с разработчиками? Графика. Самое лучшее здесь. Единственная претензия — проработка персонажей. Графика прям идеальнейшая: природа, эффекты, количество деталей, растительность, но, ♥♥♥♥♥, в Medal of Honor: Frontline солдафоны и то лучше выглядят. Да, в Schoolboy Runaway персонажи внешне лучше. А так стоит добавить, что проходил редакс-версию в 2K и высоких настройках при 60 кадрах. Геймплей. В двух словах: симулятор ходьбы. Ну, еще пара головоломок, больше особо делать в игре нечего. Атмосфера. Лучшее, что есть в игре. Тебе просто не хочется выходить из игры. Графика, монологи, записки, музыка — все действует на тебя, и ты хочешь находиться здесь долго. Вайб позднего лета. Мне лично это напомнило последние дни перед переездом. Как раз август: музыка, издалека напоминающая Halo, слегка пожелтевшие листья и нежелание покидать это место. Ну и записки с монологами заставляют просто встать, посмотреть на природу и постоять, подумать. Как говорил Тиньков: "♥♥♥♥♥, я заплакал". Музыка. Идеальна, но я подустал от подобной музыки. Просто скажу, что она очень подходит к игре и ее неспешному темпу повествования. Итог: Действительно заслуженный проект. Короткий, конечно, ♥♥♥♥♥♥ — 3,5 часа прохождения, из которых я 0,5 тупил. Не покидает ощущение, что игра просто технодемка Unreal Engine, но тут субъективно.
There's a redux version and a VR version. They are all the same, technically better - but the base game isn't for me. It's a walking simulator with simple puzzles and an "emotional story" that's laid on so thick it's almost cringeworthy. And that's not to mention the appalling save system, which seems almost intentionally designed to keep you playing , knowing that you're going to lose progress no matter what you do - unless it's just saved at a storyline transition point. I know I'm in a minority. 4/10 - Great presentation, but ultimately a very slow experience.
Fun game, a little too open world for my liking so I used a guide to tell me where to go next. Played on steam deck, worked great.
77%
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