
This VR Journey takes you to the 'behind the scenes' of the Universe. Beyond a door lies a barren landscape inhabited by strange rocky heads. Here, the maintenance and heavy lifting required keeps existence stable and temporal. You are a tourist. Don't do anything foolish.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.49−50% | 287reviews | 85% | — | $85.5K |
| $18.99 | 213ratings | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I liked the vibe
highkirk scary at the end
Good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French*, Spanish - Spain*, Simplified Chinese**languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very interesting experience.
Traumatizing. 10/10
The Utility Room well inflicts meglaphobia on users who experience the vast landscapes, the fog helps preceive how distant the objects are, and the graphics are very good. The game gives interesting feelings, playing as a tiny insignificant character amoung massive terrifying mind boggling entities, the switch at the end chapters was nice because it transitioned from being insignificant and unnoticed to causing an incredibly significant disruption in the work that is needed to keep the Universe stable, and it is terrifying knowing that even Bin Man had noticed. The place is so mind bogglingly incomprehensiblly massive that trying to depth proceive and measure size and distance is incredibly hard. Some interesting scenes in chapters: In The Overpass when The Wanderer floated over the player, it shows how big The Wanderer is by it getting closer and closer, being able to see it pass over shows how fast it is moving even though it looks like it moves slowly. In chapter The Mouth the Bin Man at it's true scale (12KM) really gives scary meglaphobia feelings, it looks so close because it is so big, even though it is many km away. The Run was scary because the player had something to run from, a Watcher at 750M passing through inflicts meglaphobia especially because it is about to unknowingly crush the player. The Maze is a unique chapter because instead of landscape there platforms in a void, and the Slugs notice the player. It is fun exploring the vast landscape. The megastructure behind The Bin Man during The Meeting is probably the largest object other than the Pendelum in the journey. Suggestions: There were certain parts of the old version of the Reprimand that should have not been removed in the new versions, in some ways the old version might be better, there were more objects (example one of the scenes was in a room with a laptop, the kitchen objects got removed in the remake,) (example another one of the scenes had grass landscape with bushes and tall figures, all the bushes and tall figures got removed in the remake,), there was also scenes that were good that should have not been removed (example the chase scene was nice because the player could move around and it brings fear because the player can actually move but there is The Bin Man to run from) (example the scene where The Bin Man was in sun mode bringing the player through the sky along the pendelum and to the gate was probably the best scene and it also should have not been removed in the remake,). Also being able to move around the scenes during The Reprimand would be preferred. More suggestions: As a NewGame+ after the player has completed the game it would be fun to have a flying or noclip ability, then the player could freely move around the landscape, move out of bounds, and see the true scale of the collossal objects and depth preceive. (Ever since I completed the journey I always wanted to go out of bounds). More suggestions: It would be hard to do but amazing to have an open world sandbox version of the game where the player can play as all the characters in the game and roam the areas and landscape. (During my journey whenever I see a character I try to imagine what it would be like playing as that character, it feels fun imagining myself playing as some of the other characters, towering over the mountains, moving across the vast landscape at fast speeds with ease, feeling massive and powerful, it just brings a satisfying feeling imagining.). I might come up with more comments and ideas later in the discussion.
love this game <3 should be way more popular
One of the best VR games!
o dev cozinhou e extraiu nunca mais fez jogo
Es una experiencia única y original. El juego trata de atravesar lugares extraños que te hacen sentir sensaciones dispares. Desde la soledad o la angustia. No es un "walking simulator" porque tiene momentos de plataformas y pequeños puzles en forma de laberintos. Algunos niveles dan bastante vértigo. En mi caso me ha durado algo más de hora y media. Al inicio te deja elegir dos aventuras, una es la normal y otra la extendida, que es la que yo he elegido para no perderme nada. Jugado con Quest 3. Recomiendo pillarlo de oferta.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $4.2M | 23.6K | 88% | $9.99 | |
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| $77.1K | 200 | 88% | $9.99 | |
| $26.8K | 377 | 89% | $4.99 | |
| $15.9K | 306 | 83% | $2.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $85.5K | 3K | 94% | $1.99 | |
| $85.5K | 393 | 89% | $14.99 | |
| $85.6K | 443 | 92% | $10.99 | |
| $85.5K | 178 | 79% | $19.99 | |
| $85.5K | 120 | 80% | $19.99 | |
| $85.5K | 120 | 22% | $19.99 |