
Jump straight into managing your own planets as you guide a civilization through the ages. Build the ultimate empire in The Universim, a new breed of God Game in development by Crytivo.
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About
WHAT WOULD YOU DO WITH THE POWER?
🔵Play God!
Guide your fledgling sentient species (lovingly called “nuggets”) from Stone Age cave painters to star-faring explorers.
Command more than 15 godly powers to guide, protect — or discipline — your followers. Create devastating tornadoes, smite naughty followers with lightning bolts, or shake and sunder the very earth.
Observe Nuggets' every move as they work and fight to survive.
Research more than 200 technological and societal advancements.
Discover and colonize a galaxy of procedurally generated planets, each with unique ecosystems and challenges to conquer.
Manage the delicate balance of planetary ecosystems to help nuggets thrive. Your decisions and your followers’ ' actions influence global climates and have real environmental consequences. (Try not to kill them in an ecological disaster — well, unless you want to, of course.)
Unravel the layers of a deeper cosmic story that challenges your perception of who and what you are — and reveals unexpected twists!
The Universim is a strategy city builder game with “God” elements where you guide a civilization (Nuggets) from the Stone Age to the Space Age. Manage resources, dynamic challenges, and ensure your Nuggets can survive, thrive, and spread to the stars.
The Universim features more than 200 research perks that will help you to shape your civilization. Be as benevolent or malevolent as you like to drive nuggets to evolve, advance, and expand. (Even the best civilizations need an occasional smiting).
Every planet in The Universim is procedurally generated and offers unique characteristics and challenges, ensuring that every world and every game is unique and engaging. Ecological balance and resource management are critical to success. Nuggets have their own needs and behaviors you must attend to. Your guidance will shape how they deal with conflicts, natural disasters, alien creatures, and other civilizations. Their growth and evolution depends on you!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
IT IS GOOD GAME
One of the most fun games i have played, its really unique compared to others with its progression system and other AI civilizations. 10/10
Great Game. I like how the buildings update and change instead of you having to tear down and rebuild.
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| $40.5K | 64 | 89% | $14.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Korean, Simplified Chinese*languages with full audio support
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its a very good game if u like god games and history and future stuff very good human stone age to space age evolution
The Universim, developed by Crytivo, is an ambitious god-game that aims to blend the expansive scope of city-building with the wonder of planetary management and civilization evolution. Positioned as a “planet management” simulator, the game invites players to take on the role of a deity overseeing a fledgling civilization from the Stone Age all the way through to the future of space colonization. What sets The Universim apart from other god games is its attempt to create a dynamic, evolving world where every decision, disaster, and scientific breakthrough feels impactful, driving a long-term narrative of growth and survival across multiple eras. At its core, The Universim tasks players with managing a growing settlement that eventually blossoms into a thriving city. Early gameplay is focused on basic survival and resource management — gathering food, establishing shelters, and keeping your population healthy and happy. The citizens, known as Nuggets, are surprisingly detailed for an alpha-stage game: they have needs, preferences, and even personality traits, which influence how they interact with the environment and each other. Watching these Nuggets go about their daily routines adds a layer of immersion and emotional investment, as their wellbeing is directly tied to your management skills and divine interventions. The game's progression system is designed around technological eras, beginning in the Stone Age and advancing through the Medieval period, the Industrial Revolution, and eventually the Space Age. This time-based evolution is one of the game’s most exciting features, as new buildings, tools, and societal mechanics unlock in accordance with your civilization’s development. Players must carefully balance exploration, expansion, and scientific research to unlock these technologies, and the transition between ages feels like a natural, rewarding milestone. The planetary environment also evolves, with seasonal cycles, weather patterns, and random disasters such as volcanic eruptions, fires, or meteor strikes adding unpredictability and strategic depth. One of the standout aspects of The Universim is its ambitious attempt to simulate a living, breathing planet. Terrain deformation and day-night cycles dynamically affect gameplay, while the environment responds realistically to player actions — deforestation leads to erosion, pollution impacts citizen health, and building near water sources influences resource availability. This level of environmental simulation is impressive and adds a strategic layer that encourages sustainable growth over reckless expansion. Players who enjoy deeply interactive worlds will appreciate the subtle cause-and-effect relationships that underpin this system. Visuals in The Universim embrace a colorful, stylized aesthetic that balances whimsy with detail. The Nuggets are designed with a charming, cartoony look, which adds personality and humor to the sometimes serious task of managing a civilization. The planets feel alive and varied, from lush forests to arid deserts, with day-night cycles and weather effects providing visual diversity. The UI is generally clear and intuitive, although certain menus and tooltips could benefit from further refinement to ease the learning curve. The game’s sound design, including an atmospheric soundtrack and ambient environmental noises, helps reinforce the immersive, godlike experience of overseeing a world. Despite its many strengths, The Universim is still a work in progress, and that is reflected in its occasional technical roughness. Bugs, AI pathfinding issues, and performance hiccups can disrupt gameplay, particularly when managing large populations or advanced buildings. The pacing can sometimes feel uneven, with early game slow and somewhat repetitive before the mid-game unlocks more complex mechanics and engaging challenges. Additionally, some players may find the scope overwhelming at first, as balancing so many systems — from resource management to scientific research, to disaster mitigation — requires patience and strategic thinking. Another area that leaves room for growth is the narrative and player feedback. While the evolving world provides a natural story arc, the game lacks a strong guided storyline or meaningful events that emotionally invest players beyond the sandbox experience. Notifications and progress indicators could be more informative to help players understand the consequences of their choices and better plan their actions. However, the potential for emergent storytelling remains high, especially as the simulation deepens with future updates. In conclusion, The Universim is an impressive and unique entry in the god-game and city-building genres. Its ambitious scope, combining planetary simulation, civilization evolution, and intricate resource management, sets it apart from more conventional titles. While still in development and occasionally rough around the edges, the game offers a captivating experience for players who enjoy long-term planning, environmental interaction, and watching a world come to life under their divine hand. Fans of strategy, simulation, and god games will find a lot to love here, especially as Crytivo continues to refine and expand the universe. For those willing to embrace its current limitations and immerse themselves in a constantly evolving sandbox, The Universim promises a rewarding journey from humble beginnings to cosmic conquest. Rating: 8/10
liked the dynamic weather system and how natural disasters add challenge without feeling unfair. The progression system feels rewarding, and the tech tree offers a lot of depth
I love absolutely yeeting children
fajna gra
Graphical issues made the game unplayable on linux so had to refund unfortunately.
It's OK at first but the late game falls apart once you get to multiple planets. Late game is half baked at best - it's equal parts terribly designed, unfinished, and buggy. It acts very weird for the worlds you're not actively playing on draining resources at hyper speed and from sources that aren't used at all vs when actively playing on that planet. An example is put an unneeded water pump on a lake - when playing that world no water is taken from that lake since the pump isn't needed for consumption and it doesn't balance the draw from pumps. It instead maxes out each pump in the order they were built and pumps nothing from ones that aren't needed to satisfy demand. But go to a different world and come back and that lake with the pump that wasn't being used is empty now. It's the same for any of the resources - leave the world and come back and they're suddenly all empty when they wouldn't have been if you were playing that world for the same amount of time. And even at the end game you're limited by needing finite resources like gas and oil that will eventually make worlds unplayable when they run out. There needed to be late game production chains that were self sustaining which would have lessened the impact of the buggy / badly designed mining and production when off-world. There isn't much to the 'god game' part either, it's really just a basic city builder and not a very good one. It plays like they slapped a random "1.0" on it to say it's 'finished' when this is not a 'finished' game at all when it comes to the end game mechanics and content.
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