
The Turing Test is a challenging first-person puzzle game set on Jupiter’s moon, Europa. You are Ava Turing, an engineer for the International Space Agency (ISA) sent to discover the cause behind the disappearance of the ground crew stationed there.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 18 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8Kreviews | 88% | — | $3.6M |
| $19.99 | 740ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Головоломка супер! - Коротковата.
[h1] Absolutely Brilliant Game, It's been YEARS since I played, so details will definitely be blurry but this is genuinely a 10/10 game for me. [/h1] [h2]Story[/h2] The story is great, and James Faulkner's Performance as TOM makes it feel all the more engaging. It's goes just deep enough to get you thinking, but doesn't really force a belief onto you, just leaves you with it to think about on your own. The back and forth between Ava and TOM can get a bit overt and contrarian at certain times, but it never gets to a point where it's genuinely effecting the storytelling. The plot twists and little reveals are great as well. [h2]Gameplay[/h2] The mechanics are simple, so it's very hard to mess up, and that expectation is lived up to. The puzzles are the perfect level of difficulty where they get you thinking, but you aren't ever usually stuck on a level for ages (which is just frustrating and can distract from the story). They feel hard enough to be rewarding, but not so hard they detract from any other aspect The secret levels offer that great level of added "difficulty" and really push that "Turing Test" feel where you have to employ that lateral thinking. Like that bridge room where you essentially "cheese" the game, but it's intended to be that way. One small preference I would have would be that instead of each section of levels having a theme and essentially restarting the difficulty and ramping up the difficulty, it compounds throughout the game more consistently. It doesn't overstay it's welcome, it's not a 100 hours crazy long game, it short and sweet, and satisfying. The easter eggs sprinkled absolutely everywhere and little lore or thought pieces show the creators really put passion into this game. The game also LOOKS AMAZING even by today's standards. All in all, would HIGHLY recommend to anyone.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 11.5K | 93% | $9.99 | |
| $3.6M | 14K | 78% | $17.99 | |
| $3.6M | 3K | 32% | $29.99 | |
| $3.6M | 15.7K | 92% | $9.99 | |
| $3.6M | 3.3K | 92% | $29.99 | |
| $3.6M | 14.9K | 97% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 5.2K | 78% | $24.99 | |
| $42.2M | 108.2K | 96% | $24.99 | |
| $22M | 33.1K | 95% | $29.99 | |
| $21K | 1K | 93% | $1.99 | |
| $3.6K | 52 | 58% | $4.99 | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just finished My 1st playthrough. I was hooked on the puzzle/Mystery of The test But looks like i passed The Turing Test. Im human lol. I give it a 4 out 5. 💯
It's like The Talos Principle, only more boring with upgraded graphics. An AI overlord judging you with poor logic while helping you at the same time to solve puzzles. Insightful! Not sure I can finish this. Play it if it's stuck in your games library forever like mine. Stick with Portal, which is infinitely more fun. Indie game devs seem to have forgotten what games are meant to be. Parts of your game needs to actually be fun, not endless dribble narratives. It's like playing the movie A Ghost Story (2017).
Paying homage to a multitude of classic science-fiction films, such as [I]2001: A Space Odyssey[/I], as well as video games, with puzzle-solving in the vein of [I]Portal[/I], [I]The Turing Test[/I] drops players into a familiar yet nonetheless intriguing situation. Awoken from cryostasis aboard a space station, you play as Eva, an astronaut on a mission to Europa, one of the moons of Jupiter. Tom, the station's AI, informs you that contact has been lost with your crewmates on the surface and you're sent down to investigate. Therein lies the foundation of a mystery, which only deepens upon you entering the base on the moon and discovering that the layouts of the rooms have been turned into Turing Tests. Why this was undertaken and by whom remain ever-present questions in the back of your mind as you endeavour to progress through each section of the base. Conversations with Tom, while enlightening, more often than not result in you having more questions than answers. Suspicious circumstances breed paranoid thoughts after all, and as you learn about the crew's fate through recordings and journals littered throughout the station the atmosphere of dread thickens. While certainly not on the same level as [I]The Talos Principle[/I], some of the puzzles force you to adopt lateral thinking as you experiment with potential solutions. Overall, they're a satisfying collection worthy of being the central gameplay mechanic adjacent to a thought-provoking and ever more relevant narrative.
Задачки не особо сложные, в конце обилие предметов скорее даже сбивает с толку, так как проходиться элементарно. + Какая-то проблема, игра полностью зависает на пару минут при каждом перезапуске
There are minor spoilers in this review - nothing major. I had this in my backlog for years and was really looking forward to playing it, given how many great reviews it had. The game, regretfully, turned out to be an immense disappointment. First, the level design and visual narrative. The game presents itself as serious, realistic science fiction - immersive and grounded. At the same time, the environment looks silly and implausible. The space station has large, empty hallways, with water barrels randomly placed around. The protagonist wakes up from cryosleep already wearing her space suit. A few minutes later, she flies to a nearby moon - without changing, eating, or making any sort of preparation. The rare areas that aren’t puzzle rooms are littered with paper notes scattered everywhere. Almost all of them exist purely for exposition or shock value, with no logical reason to be there. There’s a somewhat plausible explanation for the puzzle rooms themselves (though it’s a stretch if you think about it), but there are also secret puzzle rooms whose existence makes absolutely no sense within the story. They’re nonsensical. Overall, the level design and narrative do a very poor job of keeping the player immersed. Second, the actual gameplay - the puzzles. The game consists of 70 regular puzzle rooms and 7 optional ones. The puzzles are trivial: out of 77 in total, maybe 8 took me longer than a couple of minutes to solve. Some rooms can hardly be called puzzles at all - they simply ask you to move one or two objects from point A to point B. Rarely, a puzzle requires some out-of-the-box thinking, but even then, once you grasp the gimmick, it’s over - the idea is never developed or expanded into something more challenging or interesting. Some puzzles even contain completely unnecessary, skippable rooms because of holes in their design. It’s simplistic, repetitive, and can’t compare to any 3D puzzle game like The Talos Principle, Antichamber, or Superliminal. However, it might still entertain people who’ve never played a puzzle game before. There’s also a mechanic that lets you “pick up” random small decorative objects and rotate them, admiring low-poly 3D models with blurry textures. This feature adds nothing to the gameplay; removing it wouldn’t change a thing. Why is it even there? Finally, the story. The central plot has potential - I won’t deny that. A competent writer could have turned it into a compelling, thought-provoking narrative. However, like everything else in this game (aside from the voice acting), it’s executed poorly. The astronauts (the protagonist included) behave like people who know nothing about mechanics, biology, or programming - we’re talking middle-school-level understanding. They ask dumb questions and make immature, naive statements. They act recklessly and childishly, with zero responsibility, accountability, or logical thinking. The plot itself has several glaring holes in logic. It would take only a few minutes to fix or at least acknowledge them through dialogue or logs, but the writers don’t even try. The story is told through conversations between the protagonist and an AI assistant, a few audio recordings, and a handful of emails. The emails convey most of the actual story - but there are only two or three of them. The audio logs have terrible quality, full of static, and aren’t subtitled. They also feel misplaced - half of them supposedly come from locations where they couldn’t have been recorded. The dialogues are well-acted but painfully simplistic. The protagonist talks with the intellect of a high-school girl rather than an engineer-astronaut, and the exchanges feel artificial. Near the end, the AI starts spouting a string of obvious philosophical fallacies, presented as fragments of profound wisdom. It’s a bad game with a low budget, a primitive story, and basic puzzles that might keep you busy for about four hours. I regret buying it and strongly recommend you don’t repeat my mistake. Play The Talos Principle instead - that one is genuinely smart, well-made, and has great puzzles.
Good puzzles if a little easy. Nice visuals, well paced and snappy puzzle solving. Despite this the plot is depressing and the characters are all childish except the A.I, and the music is repetitive towards the end. I had to take multiple breaks because it's such a downer, but at least I got a refresher course on the difference between syntax and semantics.
This game had a thought provoking story that got pretty bad towards the end. The characters which were once making rational and logical decisions stopped for seemingly no reason(its like they knew how they wanted the story to progress and they had an ending in mind but not how to link the two). As many others have said, the puzzles were quite easy with the exception of the achievment ones and the last few. I was able to 100% the game in 5h and i was taking my time. Overall, i enjoyed the game but it was not challenging and it was not long. Wait for it to go on a decent sale before buying it.
Top 3 best puzzle games I've played
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Where this game's players are, estimated from review languages.
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