
In this Game Boy styled horror game, uncover the mystery of the Roanoke Museum of History and Wonder. Get lost in its maze-like exhibits, solve peculiar puzzles, and survive being hunted by grotesque creatures from the controversial Human Body Exhibit. Can you leave the museum alive?
Modeled estimate, not a reported figure. How we estimate →
About
The Third Shift is a Game Boy Styled horror game inspired by classic horror titles like Resident Evil and Clock Tower.
As the newly hired security guard at the Roanoke Museum of History and Wonder, you’ll be working under the watchful eye of your boss, Daniel.
Blend 3rd and 2nd person perspectives as you see yourself through video surveillance.
1st person point and click style gameplay when you’re away from the camera’s view.
Navigate the Roanoke Museum, a twisted, labyrinthian assortment of halls and exhibits.
Piece together the horrifying mystery behind the museum and the surrounding community of Roanoke Island.
The history of Roanoke, and the disappearance of the Lost Colony, play a part in this ominous tale…
Journey through vast and complex exhibits as you are hunted by gruesome creatures.
Each unique exhibit covers a specific topic bursting with detail, educational info, and terrifying secrets.
The Human Body Exhibit - A controversial exhibit that holds plastinated corpses that display grafted human specimens. Where did these bodies come from?
The Aquarium - Wander through the tranquil halls and underwater tunnels of this stunning pixel recreation of an aquarium atmosphere. Aquatic fun for the whole family!
Terrors of the Deep - Beneath The Aquarium you’ll find a haunting exhibit showcasing deep-sea creatures and other mysteries.
The Cryptids Exhibit - Learn about the cryptids of the world in this massive showstopper exhibit! Discover the Loch Ness Monster, Bigfoot, Chupacabra, and many more!
Those Who Came Before - A hauntingly beautiful exhibit dedicated to the Indigenous people of the Island.
Our Island - See the world’s largest potato! Big Beard the Pirate! Mama Jo’s eatery! What’s not to love?!
The Mystery (and History) of Roanoke - Learn about the events that happened during the colonization of Roanoke in the late 16th century.
??? - Disturbing secrets lie underneath the museum. You’ll have to experience the game to discover what these might be.
In The Third Shift, the decisions you make matter.
Designed with replayability in mind, experience one of six different endings.
As you progress through the story, the directions you take and the dialogue decisions you make will have an impact on your ending… and your paycheck.
Set in the 90s and packed with nostalgia.
An homage to the classic Game Boy look and feel.
Exquisitely grotesque pixel art and animation, brimming with detail.
An eerie chiptune soundtrack paired with crunchy audio design.
A unique blend of horror, comedy, and charm.
Collect pop caps and press pennies via the Penny Pincher machine.
Switch between 17 color palettes to fit your mood.
Different death cutscenes for every enemy encounter.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An absolutely stellar performance all around. I remember how excited I was for this game to come out after finishing the demo, and the full thing didn't disappoint. There's a good few endings and enough things you can miss on your first playthrough to make the subsequent ones just as fun as the first. Amazingly atmospheric, with an awesome style that really does the aesthetic justice, and an awesome soundtrack with a few songs that I could listen to on repeat, and that as a whole just cements the atmosphere the game goes for. It doesn't do anything in any mediocre fashion. Everything it does, it does proudly. It's not a long game, but it is a great game. Go try it out.
The Third Shift é um ótimo jogo de terror que merece muito mais atenção do que ele está recebendo atualmente. Eu ouvi falar sobre ele pela primeira vez quando joguei Fishing Vacation alguns anos atrás, outro jogo de terror no estilo de Game Boy feito pelos mesmos desenvolvedores. Aquele jogo foi uma surpresa enorme, tanto pela sua qualidade quanto pelo seu preço, então ao descobrir que ele era um "aperitivo" para um jogo maior que já estava sendo feito há alguns anos, eu fiquei bem ansioso. Após mais de oito anos de desenvolvimento e feito por apenas duas pessoas em seu tempo livre, o jogo finalmente saiu, e preciso dizer que novamente fiquei bastante surpreso, dessa vez com a sua escala - enquanto Fishing Vacation era uma experiência relativamente curta e simples, aqui temos um survival horror completo dentro dos moldes de um jogo de Game Boy: diversas áreas exploráveis enormes com diferentes inimigos te perseguindo, cada um com animações e tela de game over próprias, progressão por quebra-cabeças e chaves à la Resident Evil, e diferentes finais baseados nas escolhas que o jogador faz durante a sua gameplay, incentivando a rejogabilidade. Vários aspectos visuais e de gameplay dele me lembraram muito do primeiro Clock Tower, que parece ter sido a maior inspiração do projeto. A narrativa aqui mistura vários elementos, usando o pano de fundo de um museu vazio no meio da noite para apresentar ao jogador áreas com temáticas bem variadas, sejam elas lições de anatomia, terrores das profundezas, cryptids ou até mesmo mistérios da vida real, focando no desaparecimento de cerca de 100 pessoas em uma das primeiras colônias americanas em Roanoke - tudo isso misturado com sua lore própria e apresentado com uma pixel art linda e momentos que chegaram a me lembrar de coisas de contos do Junji ito. Eu adoro o tom dos jogos dessa equipe, que ficam perfeitamente equilibrados entre o assustador, o cômico e o estranho. Eu recomendo demais The Third Shift para todos que gostam de jogos de terror ou do gênero de terror em geral, tanto para fãs de survival horrors quanto para pessoas novas que querem uma introdução ao gênero, e espero muito que ele consiga encontrar a sua audiência e cresça bastante, pois ele certamente merece. Para quem ainda estiver em dúvida se vai gostar ou não, o jogo anterior deles nesse estilo custa 4 reais aqui na Steam e é bem curtinho, recomendo comprarem ele pra testar e depois voltarem aqui!
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Solid game. Not extremely scary or anything like that, but the great sprite work and sound design carries it nicely. I was waiting for it for years and it was worth the wait.
This is basically zombies but displayed in that uncanny mannequin style due to plastination. So that means I was terrified the entire time and will not be able to get those faces and screams out of my head and they will be the first thing I imagine before going to bed. Loved the art and music too!
One of the greatest indie horror games out there. The atmosphere, level design, soundtrack and attention to detail is outta this world. Real sad that it couldn't release during its prime hype period so more people could appreciate it
I am astonished that this game has only about 40 reviews - the art quality alone makes it great in my eyes! But I also really enjoyed the game itself - it had a decent plot that didn't overstay it's welcome, non-intrusive collectibles and even replayability with different routes to try out. The game is fairly short and it probably would not scare you if you are a horror fan, but this is what actually makes it great - a self-contained "spooky" story with great visuals.
Awesome game!
So much love went into this game and it SHOWS. The story telling, attention to detail, and music really create a very cool atmosphere reminiscent of old gameboy games. The horror elements are so classic and fun. Absolutely would recommend.
Been waiting for this game for years and it really was worth the wait. I've also worked third shift at a warehouse, so I might be spiritually biased. Ignore the low playtime as-of the review, there's a few branching paths and the game is replayable as a result. A singular playthrough takes less than an afternoon if you don't stop to smell the flowers, so I plan on heading back to fish out the other endings. Great work Teebowah, so glad you guys finished it!
I wish I could give a middle ground review. All the parts of a great game are here. The atmosphere, the story, the scares, the game has those. It also lacks any kind of map that i can tell, and also has fixed save spots. Now I liked crow country alot and it ALSO has fixed save spots. I didn't like that about that game either. Can we please stop making games that look like old games but also have their lack of QoL? Like part of what stops me from replaying old classics is crap QoL. If they just changed this i would 100 percent change my review as the game content itself is good. If you don't mind the old, should have been fixed, QoL issues, this game is for you. It just bugs me they had 8 plus years to work on this and the decided not to change that. Tried AGAIN today to play and found a map. The map is basically useless. I won't be finishing this unfortunately.
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