
The Thaumaturge is a character-driven RPG with a rich story, morally ambiguous choices, and turn-based combat. In a city on the brink of change, use your mystical powers to read emotions, uncover motives, and command folklore-inspired demons — while resisting the temptation of your own pride.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 3 → 4/day in the week after.
About
A hero with a flaw
Wiktor Szulski is a thaumaturge, a master of mystical arts, who can peer into the hearts and minds of others, uncovering their deepest emotions, desires, and secrets. However, his powers also feed into his flaw of pride, which can present him with various opportunities or lead to negative consequences.


Untold mysteries waiting to be revealed
No secret or intrigue is safe when the thaumaturge is around. Your unique abilities will give you a great edge in solving detective investigations, becoming a savvy socialite or even dealing with the criminal underground. Explore the world using Wiktor’s perception, seeking personal secrets hidden in objects, that provide different perspectives on events that may seem obvious at first glance.
Taming mythical creatures
As a thaumaturge, you draw your power from the ability to summon salutors – mystical, folklore-inspired demons that inhabit the ethereal realm. Use their powers to manipulate your foes, sway the minds of allies, and fight opponents in turn-based tactical combat.


Unique turn-based combat
Engage in deep, tactical combat against various opponents – some physical, others more elusive. Wiktor's thaumaturgical abilities let you bend the rules of reality, summoning demons to unleash powerful attacks or gain strategic advantages.
A rich gallery of characters
The early 20th-century Warsaw is a multicultural metropolis with inhabitants from all walks of life. Among them, you’ll meet historical figures like the monk Rasputin or Tsar Nicholas II. The story also introduces you to a gallery of characters connected to Wiktor’s troubled past such as his well-versed sister Ligia or Abaurcy, a childhood friend who turned to a life of crime.


Features:
· Play an isometric RPG in which your choices will shape the final outcome of the story.
· Use your unique skills to influence and manipulate other characters.
· Tame the power of folklore-inspired demons called the salutors to gain an advantage when exploring the world and bringing adversaries to their knees.
· Experience unique turn-based combat and defeat your foes using both the physical attacks and skills of the tamed salutors.
· Meet a rich gallery of characters from the early 20th-century Warsaw.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 3.9Kreviews | 81% | — | $3.2M |
| $34.99 | 3.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I’m currently on my second playthrough and honestly that probably says enough. I tend to enjoy games where I can slow down, explore, read entries and get immersed in the world rather than rush to the end, and The Thaumaturge really clicked with me. The setting pulled me in immediately. Historical Warsaw already felt interesting, but adding the darker supernatural side made it feel really unique. There’s a slightly unsettling atmosphere underneath everything while still feeling grounded and believable. I also really enjoyed the combat. I liked that it felt more thoughtful than button mashing and tied into the whole idea of understanding people, weaknesses and using your abilities well. It felt like part of the world rather than something separate from it. One of my favourite things has been coming back for a second playthrough because I’m noticing conversations, details and little moments I either missed or didn’t fully appreciate the first time. It feels like a game that rewards paying attention. I enjoyed the side quests too and found myself taking my time instead of pushing through the main story. If you enjoy story-driven games, historical settings, atmosphere, investigation and combat that feels connected to the experience rather than just there for action, I’d definitely recommend giving The Thaumaturge a go.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish*, Russian, Simplified Chinese*languages with full audio support
| $34.99 |
| 793ratings |
| 76% |
| — |
| not modelled |
| $34.99 | 146ratings | 82% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Thaumaturge действительно может впечатлить! Разберу подробнее, что в ней интересного — вдруг вам захочется ещё глубже погрузиться в игру или обсудить детали. Сеттинг и сюжет Действие происходит в Варшаве 1905 года в альтернативной исторической реальности: Польша под властью Российской империи, в городе нарастают социалистические настроения. Главный герой — Виктор Шульский, тауматург (маг, управляющий салюторами — демоническими существами). История постепенно раскрывает прошлое героя и вовлекает в расследование местных тайн. В сюжете встречаются отсылки к реальным историческим фигурам (например, Григорию Распутину) и затрагиваются острые социальные темы: антисемитизм, империализм, полицейский произвол и т. д. Боевая система Пошаговая, с элементами карточной игры и JRPG: Бой делится на раунды, у приёмов разное время подготовки: можно нанести быстрый слабый удар или подготовиться к мощному. Концентрация — важный ресурс: когда она иссякает, можно применить ультимативную способность. Салюторы (демоны) имеют уникальные умения: одни лечат, другие снимают негативные состояния, третьи наносят большой урон. Их можно менять прямо в бою. Противники обладают особыми чертами, которые нейтрализуются только определёнными салюторами. Прокачка героя открывает улучшения, которые прикрепляются к карточкам приёмов, позволяя создавать разные билды. Прокачка и нарратив Система прокачки разделена на четыре пути: сердце, разум, деяние и слово. Развитие влияет не только на бои, но и на диалоги, расследования и варианты взаимодействия с миром. Даже небольшие выборы в диалогах могут менять реакцию персонажей или влиять на концовку и финальные титры. Особенности геймплея Детективная механика. Игрок собирает улики, а герой анализирует их и делает выводы (всплывающие заметки на экране упрощают процесс). Предметы для осмотра помечены маркерами. Взаимодействие с салюторами. Эти существа помогают понимать эмоции и мысли других персонажей через ключевые предметы. Каждый салютор относится к одной из четырёх «стихий», что влияет на его способности. Второстепенные квесты. Они проработаны детально: каждый — мини‑история со своими драмами и персонажами. Выполнение сайд‑квестов помогает прокачать все ветки развития. Атмосфера. Художественный дизайн подчёркивает эпоху: костюмы, интерьеры домов, экстерьеры Варшавы. Визуальный стиль и цветовая гамма создают особую эстетику. Плюсы игры Цельный нарратив: все механики (бои, диалоги, расследования) связаны общей концепцией. Глубокая проработка мира и персонажей. Вариативность выборов и влияние на сюжет. Уникальный сеттинг: сочетание реальной истории и мистики. Визуальная эстетика и внимание к деталям. Возможные минусы Некоторые баги (например, невозможность пройти квест из‑за отсутствия нужного навыка). Ограниченная нелинейность диалогов: выборы часто меняют реакцию, но не кардинально влияют на события. Карточная механика боя может показаться непривычной.
cool
Good game if you like linear story focused RPGs
Fabuła ciekawa chodź dużo lania wody, okropne zadania poboczne, walka monotonna ale takie są turówki. Całość za to broni się świetnie bo wszystko ładnie odwzorowane i dopięte cacy, jedyne co mam do powiedzenia jeszcze to: -Niech Ligia za 15 lat ogarnie dupe i nie spierdoli do ruskich -Eugeniusz Bodo jest taumaturgiem
Verstehe ehrlich nicht, wieso das Spiel nicht total gehyped wird und überall davon gesprochen wird. Bestes Game seit langem.
[h3] 장점 [/h3] @ 호기심을 자극하는 탐사와 추리 과정 @ 플레이어의 크고 작은 선택이 만드는 변화 @ 역사에 기반한 흥미로운 세계관과 배경 설정 [h3] 단점 [/h3] @ 전체적으로 어설픈 완성도와 아쉬운 분량 @ 서투르고 성급한 서사 @ 부담스러운 애국주의와 정치적 연출 @ 성가신 밤낮 시스템과 시간제한 퀘스트 @ AI를 활용했지만, 검수가 뒤따르지 않은 유저 제작 한국어 번역 패치
需要打磨
Probably one of the best short RPG's I've played in recent years. Fun premise, engaging story, and a great cast of characters make this game really worth both the price tag and the time I put into it. Game could be better in a few areas though: - Outside of a few fights (and even on the hardest difficulty), there's not much to really differentiate combats from each other, and most are very, very easy and kind of a slog. Debuffs, enemy defenses, etc, outside of fights to capture salutors and the final boss battle you will be able to easily swat most of these away with Upyr alone and wade through whatever defenses they have with Bukavac and suffering or Morana and focus-breaking + slowing enemies. There should at least be an option to speed up combat animations, and I hope that future iterations in DLC or possible other games in the same universe have more diverse combats. - The traces->conclusion mechanic for learning secrets to unlock dialogues and manipulate people is okay, but it could be more engaging. Often Wiktor simply figures out who the traces belong to *somehow* along the way, without explanation. The game that's done this kind of investigation mechanic best is Alan Wake 2 with the whole mind palace thing and having to piece clues together bit by bit, but even something minor where you need an active step or two to put the clues together would make the system more rewarding in this case. As it is right now, unless the game wants you to come to the wrong conclusion about something, you cannot come to the wrong conclusion. - The flaws system seems somewhat underdeveloped. While you can feed your original flaw and that has very strong impacts on dialog and quest outcomes (including locking the player out of certain endings if they feed it too much or too little), the other flaws you take on in order to capture salutors (or to just heal people sometimes) do not seem to have as much effect on Wiktor. It would be interesting to see if these opened new dialog options sometimes or created new ways to complete quests. All in all though, I really enjoyed this game, hope to see more of it if Fool's Theory does a DLC.
好评么?未必吧,只能说十分粗糙。如果你让我给这个游戏做个评分,我觉得大概是5.5分~6.5。他做不到让人讨厌,却也做不到让人觉得十分出彩,整体下来会有一种疲惫感 游戏的画面在俯视角下有一种独特的精致感,但是偏偏游戏内在进行剧情时会拉进,粗糙的角色建模反而会破坏这种精致感。 整个游玩过程中,你会面对以下几个问题 超长的跑图过程且移动速度恒定,你想要快速到达下一张地图,只能靠步行到车站(传送点),游戏中你大部分时间都是在赶路。 大部分时间你都是在和NPC交流,选择。战斗部分反而是比较少的,在战斗方面,这个游戏使用的是一套基于行动条的回合制游戏,你除了要控制主角进行“拳击”,还同时可以操控多个异界种协同战斗(波兰人格面具) 游戏中的主要经验获取来自于在地图中获得文本,同时这些文本也能补全你对这个游戏世界观的了解,整个“解密”过程实际上是收集完重要信息,主角自己会脑补出完整的故事,也不需要你去推理什么。【单独从这一点来讲,这个游戏拥有相当大量的文本,尽管每一段文本都很少,但是你需要不断接受游戏想给你讲的内容。】 接上一点,你以为在接触一个任务的时候只会了解到和这个任务有关的文本,但是实际上你很容易在过程中阅读到其他事件的文本,导致这个游戏的叙事会被自身不断搅碎。 同时,游戏内会包含一些主角的数值门槛检定,比如说你某一个特质没达标,就会被迫卡主,去做支线。这里就要提出另一点,支线的收益相当高,导致你不得不放下主线去看支线内容。 叙事方面,整个故事有些虎头蛇尾,[spoiler] 当你觉得大幕渐起,接下来定是一场大戏的时候,故事就这么结束了。 [/spoiler]不过写作手法还算不错。但如果你对文字阅读的接受度不高,很容意在玩的过程中感觉到昏昏欲睡。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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