
The Thaumaturge is a character-driven RPG with a rich story, morally ambiguous choices, and turn-based combat. In a city on the brink of change, use your mystical powers to read emotions, uncover motives, and command folklore-inspired demons — while resisting the temptation of your own pride.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 3 → 4/day in the week after.
About
A hero with a flaw
Wiktor Szulski is a thaumaturge, a master of mystical arts, who can peer into the hearts and minds of others, uncovering their deepest emotions, desires, and secrets. However, his powers also feed into his flaw of pride, which can present him with various opportunities or lead to negative consequences.


Untold mysteries waiting to be revealed
No secret or intrigue is safe when the thaumaturge is around. Your unique abilities will give you a great edge in solving detective investigations, becoming a savvy socialite or even dealing with the criminal underground. Explore the world using Wiktor’s perception, seeking personal secrets hidden in objects, that provide different perspectives on events that may seem obvious at first glance.
Taming mythical creatures
As a thaumaturge, you draw your power from the ability to summon salutors – mystical, folklore-inspired demons that inhabit the ethereal realm. Use their powers to manipulate your foes, sway the minds of allies, and fight opponents in turn-based tactical combat.


Unique turn-based combat
Engage in deep, tactical combat against various opponents – some physical, others more elusive. Wiktor's thaumaturgical abilities let you bend the rules of reality, summoning demons to unleash powerful attacks or gain strategic advantages.
A rich gallery of characters
The early 20th-century Warsaw is a multicultural metropolis with inhabitants from all walks of life. Among them, you’ll meet historical figures like the monk Rasputin or Tsar Nicholas II. The story also introduces you to a gallery of characters connected to Wiktor’s troubled past such as his well-versed sister Ligia or Abaurcy, a childhood friend who turned to a life of crime.


Features:
· Play an isometric RPG in which your choices will shape the final outcome of the story.
· Use your unique skills to influence and manipulate other characters.
· Tame the power of folklore-inspired demons called the salutors to gain an advantage when exploring the world and bringing adversaries to their knees.
· Experience unique turn-based combat and defeat your foes using both the physical attacks and skills of the tamed salutors.
· Meet a rich gallery of characters from the early 20th-century Warsaw.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 3.9Kreviews | 81% | — | $3.2M |
| $34.99 | 3.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I bought this on a whim and because the premise seemed interesting and I was thoroughly surprised. There was a lot I enjoyed and this turned out to be one of the few games I actually finished in a matter of days. The atmosphere of the game was superb, I really loved the setting and the idea of thaumaturges and salutors. While the story had some weak points and inconsistencies, there were some genuinely heartbreaking and satisfying moments. The combat system was fun and I don't feel like it got boring as there were always a lot of different ways to deal with the enemies that you could choose from. That being said, I do agree with some of the criticism: -the game turns very linear at the end of Act 2 -while the combat was fun, I also think it could be even better (more diverse enemies, more freedom with the four own abilities, the level of the flaws influencing the salutors/character) -the detective work did get somewhat boring, I'd have preferred if you had to piece the clues together yourself instead of Victor doing all the work for us, as it was, if felt a bit like a chore just to get some better dialogue options which could also often just solved by violence instead Overall it was a very enjoyable experience , I had a lot of fun and if there's any DLC's coming or a sequel I will probably play that as well, as the idea and the universe is very intriguing.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish*, Russian, Simplified Chinese*languages with full audio support
| $34.99 |
| 793ratings |
| 76% |
| — |
| not modelled |
| $34.99 | 146ratings | 82% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Feels like a 6/10 It's not bad, but I agree with some reviews say about story and combat being mediocre Got bored halfway as you get drown out from all the walking and perception-ing the heck out of the streets Final boss slightly peaked and then it went flat again Best buy on sale
最终评价8分,一款剧情相当不错的游戏。 第一次接触这种文本量巨大的游戏,很像之前玩过极乐迪斯科,那游戏我玩3小时就卸载了,玩起来就像是在读古典名著。而奇唤士大概就是极乐迪斯科+赛尔号的融合体,趣味性高很多。 缺点: 1.战斗系统很繁琐且缺少深度,还不能跳过,十分折磨人。 2.游玩途中跑图时间太占时间了,无论是主线还是支线,收集线索和接取任务都要靠双腿跑。 3.第三章后剧情有些割裂,就是接近结局大概半个多小时的部分。剧情推进过快,人物转变过于突兀,就像是故意把所有爆点集中一起却把控不住节奏导致的剧情崩坏。 4.还是优化问题,本人9070XT,4K情况下全高画质开帧生成也只有70帧,这个我可以接受,但战斗时和跑图时经常的卡顿这是不能接受的。 优点: 1.文本量管饱,汉化相当接地气,可以看出游戏制作组非常的用心做这款游戏。其中有不少沙俄笑话和对红色份子的描写,都很符合时代背景。 2.剧情自由度,无论是支线还是主线任务,供玩家选择的路线还是相当多的,就算是任务未标记的内容,在完成任务的某一节点时,玩家都可以去寻找跟此次任务相关的NPC进行互动,还会获取更多的信息或不一样的小结局。 3.主角以及所有NPC的人物塑造都相当成功(忽略最后结局的崩坏),而且奇唤士这一虚构职业的设定也相当不赖,心、言,行,念。每天化身宝可梦大师去抓小宠物,一库索!pokemon!
spoko
Fini le jeux en 25h et vraiment un très chouette expérience. L'univers est envoutant , toutes la DA des Salutor est très très chouette on s'en que nos choix ont de réelles conséquences et les combats sont très très cool aussi, moi qui n'est pas l'habitude des combat au tour par tour j'ai pas boudé mon plaisir peut être facilité l'interface et l'indexe mais vraiment un très bon jeux , et une tres bonne OST
It's a very UNEVEN game, and I'd say it's the main feature. Pretty cool mechanics and lore, amazing feature to gather multiple little tidbits of story, history, city, side characters, some pictures and little secrets - enjoyed it a lot. The first 1.5 acts are full of it. And then - boom - EMPTY. The game gives you zero flavors and just rushes you into main quests blocking all previous locations and side options. Combat - not too hard, interesting, expecially if you get all Salutors, you can experiment with combat style, I breezed on normal through the whole game - and them BOOM, if you gonna fight the end boss (optional, no spoilers) - it's pure BS, it's too long, no chances to save, one mistake and it's redo all from the start; I literally dropped half my salutors and the difficulty cos I didn't want to redo it 5th time, that was nonsense . Writing - again - uneven: pretty cool capturing historical and political realities, no good or bad, very real and with some moral dilemmas for example (when one who saves your life admits to be a manipilator and a hoax craving power and needing your help) and in the same time - a lot of useless railroading (where it was easy to give other options), or plain not even remembering your choices. Like I said I will not give up a certain Salutor and it's over my dead body - and when I did exactly as I said, the game treated me as a cheater who promised to give him up and fooled everyone. Visuals are pretty cool and grimy although they tried to fry my laptop, loved the ambience music a lot. The flavor, when it is given, is quite fresh and unique. There is not much choices, but they do influence your options, not much depth but enough pretty interesting story and history lessons. I'd recommend it hands down but probably won't replay it because the most worthy of playing is first 1st act and half of 2nd and then the game becomes devastatingly empty and very railroady, it feels incredibly rushed. If they'd maintain the pacing, I woud be glad to play 40 hours instead of 25 and not feeling like I am forced face first with literal no choice to step aside. Like the most necessary and blatant railroading was the "choice" at the end of act 2 - you either agree to help the guy or you tell him to kick rocks only to be forced to come back and beg for his forgiveness. So, the choice is "suck his duck or suck his duck with extra steps". Worse railroading ever in my whole rpg-gaming history experience.
Interesting game from Poland. If you can get over the extremely Polish and impossible character and place names pronunciation from real history, a great disco elysium-like 30h adventure game with turn based combat mixed in. I found the game quite unique, props for that, it kept me interested. No bugs or anything like that 2 years after release :) Recommended for mature turn-based and adventure game lovers, a solid experience 8/10!
[b]Na plus:[/b] - wciągająca historia, - dialogi i polski dubbing, - niektórzy NPC robią naprawdę robotę (np. Abaurycy, Ligia) i zostają w pamięci na dłużej, - atmosfera miejsca, czyli Warszawa w 1905 r., - niektóre questy poboczne to bardzo wciągające opowieści np. o Rybaku z Powiśla, - fajna oprawa muzyczna, idealnie pasująca do rozgrywki, - idealny czas rozgrywki: nie za długo, nie za krótko, - satysfakcjonujące zakończenie (z przełożeniem podjętych wyborów na epilog). [b]Na minus:[/b] - o ile walka na początku jest interesująca, z każdą następną odczuwa się trochę jej powtarzalność, - praca kamery czasami bardzo utrudnia poruszanie się i eksplorację (zwłaszcza w tym ostatnim przypadku to problem, bo przeszukiwanie miejsc i szukanie poszlak to podstawa tej gry), - niektóre questy poboczne to po prostu konieczność dotarcia do jakiejś lokacji i... tyle, - momentami drętwa animacja, ale to tytuł AA, więc nie razi aż tak bardzo.
якась така мура... Важливі листи валяються на вулиці, історичних персонажів приліпили до сюжету. Боївка від тебе майже не залежить, емітація прокачки, щось тикаєш по кругу... Ніякі додаткові квести. Побіжи туди, знайди важливі докази, які розкидані під ногами, зроби висновок. Ну, не ви зроби висновок, вам його зроблять, ти головне, тикай на поінти під ногами. Нудне. Єдине що зацікавило, так це сюжет. І то в подальшому склалося таке враження, що його три студенти після ящика пива писали. Шкодую що придбав, шкодую, що грав. Надихнув на створення гри авторів - Кастанеда. Це єдине, що є позитивного в грі.
Nie szablonowa fabuła i rozgrywka
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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