
The Thaumaturge is a character-driven RPG with a rich story, morally ambiguous choices, and turn-based combat. In a city on the brink of change, use your mystical powers to read emotions, uncover motives, and command folklore-inspired demons — while resisting the temptation of your own pride.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 3 → 4/day in the week after.
About
A hero with a flaw
Wiktor Szulski is a thaumaturge, a master of mystical arts, who can peer into the hearts and minds of others, uncovering their deepest emotions, desires, and secrets. However, his powers also feed into his flaw of pride, which can present him with various opportunities or lead to negative consequences.


Untold mysteries waiting to be revealed
No secret or intrigue is safe when the thaumaturge is around. Your unique abilities will give you a great edge in solving detective investigations, becoming a savvy socialite or even dealing with the criminal underground. Explore the world using Wiktor’s perception, seeking personal secrets hidden in objects, that provide different perspectives on events that may seem obvious at first glance.
Taming mythical creatures
As a thaumaturge, you draw your power from the ability to summon salutors – mystical, folklore-inspired demons that inhabit the ethereal realm. Use their powers to manipulate your foes, sway the minds of allies, and fight opponents in turn-based tactical combat.


Unique turn-based combat
Engage in deep, tactical combat against various opponents – some physical, others more elusive. Wiktor's thaumaturgical abilities let you bend the rules of reality, summoning demons to unleash powerful attacks or gain strategic advantages.
A rich gallery of characters
The early 20th-century Warsaw is a multicultural metropolis with inhabitants from all walks of life. Among them, you’ll meet historical figures like the monk Rasputin or Tsar Nicholas II. The story also introduces you to a gallery of characters connected to Wiktor’s troubled past such as his well-versed sister Ligia or Abaurcy, a childhood friend who turned to a life of crime.


Features:
· Play an isometric RPG in which your choices will shape the final outcome of the story.
· Use your unique skills to influence and manipulate other characters.
· Tame the power of folklore-inspired demons called the salutors to gain an advantage when exploring the world and bringing adversaries to their knees.
· Experience unique turn-based combat and defeat your foes using both the physical attacks and skills of the tamed salutors.
· Meet a rich gallery of characters from the early 20th-century Warsaw.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 3.9Kreviews | 81% | — | $3.2M |
| $34.99 | 3.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best games of 2024 and one that will stay in my heart forever. A bit of backstory: when CDPR announced a new DLC for The Witcher 3, I, like many others, rushed to replay the game. But as it turned out, CDPR wasn't really involved in developing the new DLC; instead, it was some studio called Fool's Theory. I hadn't heard anything about them, so I quickly went to look up some information. It turns out this studio mostly helps with the development of major, genuinely good games. Right now, besides the Witcher 3 DLC, they are working on a remake of the first Witcher. They only have two games of their own, and this is one of them. By an amazing coincidence, it was on sale for around 300+ UAH, so without thinking twice, I bought it. And let me tell you: every single penny paid off a hundredfold. Let's start with the story: Poland, early 20th century. Our protagonist is sick and looking for a mysterious healer, Rasputin (yes, that very one). He is also no ordinary man, but a thaumaturge. I won't go into details, but in short, they are something like psychics with abilities akin to Persona, as they can capture spirits and use them for their own ends. Rasputin helps cure us, and we promise to support Rasputin in his plans since he sees the future and is also gifted with powers—and that's enough for a summary. The plot is so well-written that it keeps you in constant tension starting from about the middle of the second act. There are tons of ways to complete side quests and many endings. I don't even know what else to say to emphasize just how well-written it is. I can only add that it’s slightly russophobic.))) Gameplay: a clever mix of Disco Elysium-style gameplay seasoned with combat from Persona. Any given quest goes something like this: you arrive at a location, explore the environment, talk to NPCs, and fight enemies (in a flexible order and with varying numbers of actions). The game encourages you to explore the environment but doesn't throw grueling challenges at you, allowing you to just enjoy the story. In the entire game, there were maybe three difficult fights at most. I played on normal difficulty. Also, just in case, don't get upset if you can't max out everything by the end. There is exactly enough XP for one upgrade branch. And don't be disappointed if you don't get all the Salutors (personas)—it depends entirely on your choices and decisions. Dialogues: an important part of the review because this system truly surprised me, and I got an absolute blast out of it. Virtually every dialogue features unique lines depending on your playstyle. Four things affect your choices: your upgraded skills, how well you explored the environment, your Pride level, and your decisions in previous quests. There are 4 skill trees, and each is responsible for how effectively you can investigate your surroundings. By the way, exploring the environment means walking around a few points of interest, after which the character draws a conclusion about a particular person or event. Pride level: our protagonist is inherently arrogant, but you can make him even more full of himself by choosing the corresponding dialogue lines, or you can skip those options to avoid it. Either way, you will either be able to use a specific line if your pride is too high, or alternatively, a different option will open up if you aren't that arrogant. It’s always one or the other. Decisions in previous quests—I think everything is obvious here. As you progress, all main quests are intertwined, and so are some of the side ones. Setting: I loved it, absolutely loved it. Honestly, NO OTHER game has ever given me this level of immersion into different cultures. I learned a great deal about Judaism and Jewish customs, and you even get to visit a synagogue as you progress. You will also visit an Orthodox church with a priest, where you'll learn a thing or two about Christianity. Muslims and atheists weren't left out either. The immersion into that era is incredibly strong: what the entertainment was like, what people did. The side quests and locations truly let you taste that time period. Plus, Slavic mysticism mixed with religion. I love The Witcher, and I fell deeply in love with this game too, precisely for this aspect. And a little about the anti-Russian sentiment and ideas: since the time period is set during the reign of Nicholas II, it already shows that the people are dissatisfied with many things. The Poles straight up tell the Russians to ♥♥♥♥ off and demand independence. We get introduced to various revolutionary groups—some more radical, some less. The progressive views of that time are also not ignored: the idea that women should work and receive equal pay, have the right to education, and be able to manage and own their own businesses. In this regard, the game isn't just preachy "woke slop." The context of the events genuinely allows and requires these topics to be raised. All in all, I won't keep you any longer. The game is beautiful, a literal 12/10. I am definitely going to replay it, probably more than once. For the first playthrough, I highly recommend going in blind without any guides. At most, just peek at where the collectibles are. There are no wrong choices here, no right choices; this is your story, your worldview, and I think everyone will find it interesting on their first run. ❤️ P.S. That one man actually managed to make it to Albuquerque. 😉
Media

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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish*, Russian, Simplified Chinese*languages with full audio support
| $34.99 |
| 793ratings |
| 76% |
| — |
| not modelled |
| $34.99 | 146ratings | 82% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nota 3/5: Un "pokemon" de demonios con una historia oscura en torno a tramas políticas de la Polonia de inicios siglo 20. La ambientación esta bien lograda aunque la mecánica de combate y menus son confusos y cuesta hacerse con ellos.
Gówno. Z fajnych rzeczy? Pomysł. Z wujowych? Cała reszta. W porównaniu do takiego np. Divinity Original Sin, albo/też 2, to w tej grze nie da się praktycznie robić nic. Nie ma ekwipunku, przedmiotów (poza jakimiś notkami), przedmioty w grze praktycznie nie są interaktywne. W DOS2 można kliknąć każdą szafkę prawym i jest kilka opcji. Ba, są nawet rozbite butelki z którymi można coś zrobić w craftingu. Tutaj? Lewym przyciskiem idziesz, prawym pstrykasz palcami, żeby zobaczyć otoczenie... Fajne pod względem historycznym, bo można liznąć tamten okres zaboru ruskiego, ale poza tym to gówno.
La trama principal del juego es muy buena y las misiones secundarias son espectaculares, al nivel de la historia principal. El combate cuesta entenderlo, pero en el momento que aprendes es muy gratificante. Muy recomendable.
This game is truly a hidden gem, and I am glad I had stumbled upon it when I did. The setting is very unique, along with the storytelling and turn base combat. I had so much fun with strategizing between my skills and those of my salutors. I think what drew me to it the most is the LORE, which I hope we get to see more of in the future, since I felt like this was just the tip of the iceberg. It's easy to miss a game like this, and I definitely suggest it to rpg fans who want something different and new.
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its fun
The Thaumaturge is exactly my type of game. Exploring Warsaw during a time of revolution, class conflict, and imperial rule made every quest feel meaningful. Combat is quick and fun, your choices actually matter, and even your powers can mislead you if you're not careful. Warsaw at the turn of the 20th century is fascinating, a city under Russian rule, full of class tensions, revolutionaries, aristocrats, and competing visions for the future.
[b]Completion:[/b] Finished the main story, saw 4 endings by reloading key decision points, 41/57 achievements unlocked. [b]Overall Score:[/b] 8.5/10 [hr][/hr] [h1]A rich, moody story RPG that turns Frogwares-style investigation into something more complex and memorable[/h1] Recommended if you enjoy story-heavy RPGs with strong atmosphere, morally grey choices, light investigation, and a tactical card-based combat system. [hr][/hr] [h2]Context[/h2] Platform: PC Controls: keyboard + mouse Playtime at review: ~42 hours Mode played: single-player [hr][/hr] [h2]What This Game Is in 2-3 Sentences[/h2] The Thaumaturge is a narrative RPG with investigation, dialogue choices, supernatural companions, and turn-based card-driven combat. It feels somewhat like Frogwares' Sherlock Holmes: Chapter One translated into an isometric RPG format, but with more systems, more moving parts, and a stronger focus on character relationships and consequences. The core loop: explore districts, use perception to collect observations, talk to people, make decisions, complete side quests, and fight tactical encounters built around status effects, protections, and ability combinations. What makes it interesting/unique: the combination of historical atmosphere, occult elements, relationship-based choices, and salutors gives it a very distinct identity compared to most detective or RPG hybrids. [hr][/hr] [h2]What Is Especially Good[/h2] 1) The atmosphere, world design, voice acting, and music all work very well together. The city feels grounded in its historical context, while still having enough supernatural weirdness to make exploration and quests feel memorable. 2) The side quests and local activities are genuinely worthwhile. Small things like the camera, hidden activities, and district-specific stories make the world feel more lived-in instead of just being a checklist around the main plot. [hr][/hr] [h2]What Is Problematic[/h2] 1) Quest timing can be confusing. Some objectives tell you to wait for an answer, but sleeping or passing time does not necessarily trigger progress, and it is not always clear whether the real trigger is a main quest step, another side quest, or something else entirely. 2) The investigation itself is not especially deep. Most of it comes down to constantly pressing the perception button and collecting clues, but I actually think this is a reasonable compromise because turning every clue into a minigame would probably have made the game much longer and more repetitive. [hr][/hr] [h2]Technical State[/h2] FPS / stability / loading: very fast loading and saving, stable overall in my playthrough, including at 32:9 / 5120x1440 Bugs: noticeable but not blocking Note: I saw some visual issues, including Ligia's outfit appearing black and textureless during one story section, clipping during a [spoiler]Djinn hypnosis scene[/spoiler], and awkward instant head turns in dialogue scenes, especially when skipping lines. A friend also had upscale-related pixelation, though I did not encounter that myself. [hr][/hr] [h2]Price / Value / Monetization[/h2] Full price: recommended On sale: very easy to recommend if you get it in a bundle or at a decent discount Microtransactions / DLC: none [hr][/hr] [h2]Summary in 2 Sentences[/h2] Who I recommend it to: players who liked Disco Elysium, The Witcher-style morally grey decisions, or Frogwares-style detective games, and are open to an isometric presentation with card-based tactical combat. Who I do not recommend it to: players who dislike lots of cutscenes and dialogue, want fast movement and constant action, or expect a truly hands-on detective system where solving clues is the main challenge.
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