
The Thaumaturge is a character-driven RPG with a rich story, morally ambiguous choices, and turn-based combat. In a city on the brink of change, use your mystical powers to read emotions, uncover motives, and command folklore-inspired demons — while resisting the temptation of your own pride.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 3 → 4/day in the week after.
About
A hero with a flaw
Wiktor Szulski is a thaumaturge, a master of mystical arts, who can peer into the hearts and minds of others, uncovering their deepest emotions, desires, and secrets. However, his powers also feed into his flaw of pride, which can present him with various opportunities or lead to negative consequences.

Untold mysteries waiting to be revealed
No secret or intrigue is safe when the thaumaturge is around. Your unique abilities will give you a great edge in solving detective investigations, becoming a savvy socialite or even dealing with the criminal underground. Explore the world using Wiktor’s perception, seeking personal secrets hidden in objects, that provide different perspectives on events that may seem obvious at first glance.
Taming mythical creatures
As a thaumaturge, you draw your power from the ability to summon salutors – mystical, folklore-inspired demons that inhabit the ethereal realm. Use their powers to manipulate your foes, sway the minds of allies, and fight opponents in turn-based tactical combat.

Unique turn-based combat
Engage in deep, tactical combat against various opponents – some physical, others more elusive. Wiktor's thaumaturgical abilities let you bend the rules of reality, summoning demons to unleash powerful attacks or gain strategic advantages.
A rich gallery of characters
The early 20th-century Warsaw is a multicultural metropolis with inhabitants from all walks of life. Among them, you’ll meet historical figures like the monk Rasputin or Tsar Nicholas II. The story also introduces you to a gallery of characters connected to Wiktor’s troubled past such as his well-versed sister Ligia or Abaurcy, a childhood friend who turned to a life of crime.

Features:
· Play an isometric RPG in which your choices will shape the final outcome of the story.
· Use your unique skills to influence and manipulate other characters.
· Tame the power of folklore-inspired demons called the salutors to gain an advantage when exploring the world and bringing adversaries to their knees.
· Experience unique turn-based combat and defeat your foes using both the physical attacks and skills of the tamed salutors.
· Meet a rich gallery of characters from the early 20th-century Warsaw.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 6Kreviews | 83% | — | $3.2M |
| $34.99 | 3.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 927 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Delicia de jogo.....
Интересная задумка, залипательный визуал и линейный сюжет.
завершил игру за 13 часов и по большому счету много чего из жизни города скипнул, но именно побочные задания сделал, однако мне понравился сюжет и прикольно, что здесь буквально каждый выбор так или иначе сказывается в будущем, из за чего игру можно несколько раз перепроходить. Если кому то хочется прикольную стори про околореволюционную Польшу, то я думаю эта игра хороший выбор
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4K | 95% | $49.99 | |
| $3.2M | 5.2K | 80% | $24.99 | |
| $3.2M | 11.4K | 90% | $7.99 | |
| $3.2M | 3.2K | 70% | $29.99 | |
| $3.2M | 4.3K | 83% | $24.99 | |
| $3.2M | 22.5K | 87% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $230.7K | 1.8K | 80% | $7.49 | |
| $112 | 2 | 100% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish*, Russian, Simplified Chinese*languages with full audio support
| $34.99 |
| 791ratings |
| 76% |
| — |
| not modelled |
| $12.25−65% | 146ratings | 82% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 932 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tentative yes to this. I love the basic concept of psychic-perception as game quest logs. The story is relatively interesting. Combat is fun enough, although a little contrived -- in most cases, the gruesome death animations make no sense because no one is actually killed. (In fact, the only point where someone clearly dies is a cut-screen deus ex machina.) The main thing, though: although there's an extensive character-options system, it doesn't really matter much. You need to kind of level it all up evenly in order to properly progress through the game. It's not like you can focus on one thing one playthrough and then try again from another perspective. (Despite some surface similarities, it's no Disco Elysium!) Ultimately, this is an interactive novel about a guy who is kind of an ♥♥♥♥♥♥♥. You can slightly change things by deciding whether you'll focus on Prideful answer (you have other "flaws", but only this one really affects dialog). There are 16 different endings, but in all of them, it's "guy is more or less an ♥♥♥♥♥♥♥, changes the world to more or less degrees but not very satisfyingly. So, I dunno. I'm still saying "yes" -- it's certainly interesting and I think was worth my time. But I don't see myself replaying it.
Абсолютно субъективная оценка. Палец вверх по одной простой причине: игра вызывает те же чувства, что в ранней юности вызывали такие игры как KOTOR, Never Winter Nights 2, и не столь давний Rogue Trader. Игра за счет своей структуры делают одну очень важную вещь: дает воображению возможность разыграться. Это довольно сложно описать, но попробуйте вспомнить свои самые первые игры в жанре RPG с пошаговой боевкой, какие были механики в то время и как они оживали в воображении. Вместо игры могла бы быть отличная книга, где основной визуал разворачивался бы в голове читателя. Здесь то же самое - игра как набор отсылок и набросков, а удовольствие можно получить мысленной дорисовки картинки и сюжета. Отдельно отмену записки и заметки, которые написаны очень красивым литературным языком. Сложные предложения, описательная стилистка - читаешь их и воображение само дорисовывает картину идеальной игры. Авторы заложили хороший фундамент и им точно стоит выпустить 2-ую часть, доработанную и отшлифованную (как раз история плавно перетекает в события первой мировой и гражданской войны). Ниже немного ворчания, которое никак не отменяет положительных эмоций после прохождения. Все недочеты воспринимаются скорее как "да, и че?". ----- Сюжет? Весьма предсказуем. Очередная тематика отцы-дети, в сеттинге заката Российской Империи на фоне религиозного мессии Распутина. Большинство ходов прочитывается за час-два до твиста (пока до него добежишь, даже без сайдов). Между тем есть место трагедии [spoiler](ветка с расследованием взрыва на вокзале) [/spoiler] Доп. задания вроде Летучего Института в целом просто как отступление в сторону, как-то существенно картину мира не меняют. Прочие сайды почти ни о чем, просто зарисовка в дневник. Персонажи? Кроме парочки второстепенных и Распутина [spoiler](которого мы абузим всю игру, а в конце можем послать подальше из-за гордыни) [/spoiler] особо никто не цепляет. Друг детства Абауриц скорее раздражает и не к месту вообще. Диалоги с больше частью выглядят как быкование. Боевка? Ни о чем, все бои можно выиграть двумя комбинациями - либо сбить концентрацию и натравить салютора (или самому применить ван-пач удар), либо на всех наложить дебаф и смотреть как они медленно корчатся в агонии пока сам будешь хилиться упырем или джином. Сами салюторы не сильно влияют на геймплей, сильного разнообразия можно не ждать, а упырь и джин вообще имеют почти идентичные функции. Музыка? Она есть, где-то там на фоне и вообще. Баги? Присутствуют, особенно в 3 главе.
教程都没走完,游戏卡死了
ИГРА ШИК. СОВЕТУЮ!!!!!!
good
Il gioco nel complesso mi è piaciuto, e il problema non sta nella storia: all'inizio sembra fantastica, anzi mi aveva letteralmente rapito. Il problema è che si sviluppa piano piano, e giocando ti rendi conto che la sceneggiatura non riesce fino in fondo a realizzare quello che aveva in testa. Il ritmo si riduce spesso a un loop: dialogo, walking simulator, dialogo, walking simulator. A questo si aggiunge un comparto RPG non particolarmente riuscito: i combattimenti sono facili, lo è anche il boss finale, e non c'è mai una vera sfida — al punto che passa la voglia di affrontarli. Detto questo, resta un bel gioco con una storia bellissima. Peccato che non riesca a mantenere lo stesso livello del prologo, che invece mi aveva rapito completamente.
An interestingly structured game with turn-based combat and card game elements. A very heavy emphasis on RPG aspects, where choices have a real impact on the course of events and endings, which I think is great. The combat itself is just a matter of practice and understanding the individual salutors. If this were a movie, every school would take their students to see it. The depiction of interwar Warsaw from the perspective of a thaumaturge is interesting and unique. The game has a few glitches and crashes, but it is definitely worth playing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.