
The Technomancer is a sci-fi RPG that offers players plenty of dynamic combat action based on 4 skill trees dedicated to 3 combat styles and the destructive electrical powers of the Technomancers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 4 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 2.3Kreviews | 68% | — | $543.2K |
| $9.99 | 3.6Kratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Don't buy it! Boycott Nacon! [b]Justice for Spiders![/b][/h1] https://www.stjv.fr/en/2026/04/spiders-liquidation-a-tale-of-social-destruction/ https://www.thegamer.com/greedfall-studio-spiders-boycott-against-closure-nacon/
The Technomancer certainly has it's charm but this Mars based RPG is the definition of a mixed bag. Hobbled by an unfinished and flat lighting model, an horrendous amount of back tracking and respawning enemies, this alone is enough to spoil the user experience. Assuming you can persevere through this proverbial mud you'll find good environmental art, quality writing, a competent story and companion system all supported by a challenging combat system at higher difficultly levels. Weighing the entertainment scale there is enough here to like so thumbs up though looking at the achievement percentages your opinion rightly may and most probably will differ.
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $543.3K | 525 | 97% | $14.99 | |
| $543.3K | 1.4K | 81% | $19.99 | |
| $543.4K | 1.3K | 94% | $19.99 | |
| $542.9K | 2.2K | 82% | $9.99 | |
| $542.7K | 6.8K | 97% | $4.99 | |
| $543.7K | 1.1K | 75% | $18.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $361.2K | 3K | 75% | $4.99 | |
| $3.3M | 16.6K | 94% | $7.49 | |
| $133.6M | 429.2K | 81% | $19.99 | |
| $587.5K | 765 | 65% | $39.99 | |
| $418.4K | 785 | 23% | $19.99 | |
| — | 15.5K | 94% | — |
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish*languages with full audio support
| $1.99−80% |
| 3.4Kratings |
| 75% |
| — |
| not modelled |
| $1.49−85% | 296ratings | 68% | #65 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is missing one thing from being a really great game, and that's gameplay. Graphics, story, acting, etc. are all pretty darn good. The combat is what's lacking. It's not broken or anything, it's just not implemented very well and becomes boring. I'd give it a neutral if I could.
The Technomancer оправдала ожидания, которые я всегда испытываю к играм Spiders. Во-первых, это хорошая основная история, за которой было интересно следить до самого финала. Во-вторых, сеттинг: он был задействован ещё в Mars: War Logs, а здесь же мир показали под другим углом и расширили лор. В-третьих, это просто бесподобная музыка Оливье Деривьера. Возможно, саундтрек именно к этой игре - мой любимый среди всех проектов Spiders: в нём нашлось место и депрессивному эмбиенту городских улочек, и заводной электронной музыке во время напряжённых сражений. Всё вышеперечисленное – это основные элементы, которые всегда работают в играх студии, по крайней мере лично для меня. Однако прогресс очевидно заметен повсюду. Боевая система и прокачка претерпели значительные изменения и больше напоминают предыдущую игру студии Bound by Flame или даже их будущий на тот момент проект GreedFall, нежели Mars: War Logs. Сражаться стало гораздо интереснее, к тому же это позволяет перепройти игру с упором на другие механики. Не обошлось и без ложки дёгтя в бочке мёда – это середина игры. Я не знаю, зачем разработчики решили так кардинально и глупо увеличить продолжительность прохождения. Начиная со второй и по третью главу, как по основному сюжету, так и в рамках дополнительных заданий, приходится очень часто возвращаться в уже исследованные города из прошлых глав. Да, сюжетно это обусловлено, но как же это напрягает - раз за разом убивать одних и тех же противников в одних и тех же местах. Возможно, я столько раз не возвращался «назад» даже во всех играх серии Resident Evil. Это действительно серьёзная проблема, которая в некоторой степени испортила впечатления от довольно хорошей игры. А она заслуживает своего игрока, особенно если «Пауки» уже не возродятся (на момент начала мая 2026 года легендарные разработчики – банкроты, и нынешний владелец и издатель Nacon закрыл студию).
[h1]Has a soul but way too clunky[/h1] Since studio Spiders is gone, you'd better try their Greedfall and Steelrising than Technomancer or Mars
This is one janky game, with awful combat (I put it on 'easy' - couldn't stand it) and a lot of running around open environments that lack atmosphere. That said it is an intriguing sci-fi story, with freedom fighters (terrorists?), upgrades, crafting and some decision making (do you arrest this person? let this person go? or kill this person?). Don't be deceived by the screenshots - the graphics aren't that good with facial animations limited to the mouth when characters speak and the trailer really does over-hype how the game actually plays. Quests pile up with next to useless quest markers, the maps are so twisty-turny you end up keeping the map overlay on screen and the tutorial is pretty terrible. I do like the music - it's got that science fiction vibe. It's a curiosity, But if you're in the right frame of a mind for a new sci-fi world to explore (and if you can handle the atrocious combat and some wincing dialogue) it can be fun. It's drawing me in. As to whether your morality extends you to buying this now the studio has been shuttered? Well it's published by Focus so your conscience is clear. But Spiders is a loss to the gaming industry - they were finding their stride and shame on Nacon.
The Technomancer, Mars'ta geçen özgün bilimkurgu evreni ve rol yapma sistemiyle ilgi çekici fikirler ortaya koysa da, bu potansiyeli oynanış tarafına aynı başarıyla yansıtamıyor. Farklı fraksiyonlar arasındaki siyasi dengeler, Technomancer'ların toplumdaki yeri ve görevler boyunca yapılan seçimler, dünyanın arka planını merak ettirmeyi başarıyor. Karakter gelişimi ve farklı oyun tarzlarına izin veren yetenek ağacı da rol yapma hissini destekleyen önemli unsurlardan biri. Görev yapısı ise oyunun en zayıf tarafı. Aynı bölgeler arasında sürekli gidip gelmek, sık kullanılan haritalar ve benzer görev akışı, ilerledikçe keşif hissini zayıflatıyor. Görevlerin önemli bir bölümü yeni deneyimler üretmek yerine mevcut alanları tekrar tekrar kullanmayı tercih ettiği için tempo zaman zaman ciddi şekilde düşüyor. Savaş sistemi farklı duruşlar ve Technomancer yetenekleriyle ilk saatlerde ilgi çekici görünse de, düşman çeşitliliğinin sınırlı kalması ve animasyonların sert yapısı nedeniyle uzun vadede gelişim hissini koruyamıyor. Teknik tarafta eski hissettiren yüz animasyonları, yapay zeka sorunları ve düşük bütçenin hissettirdiği üretim kalitesi de atmosferi zaman zaman zedeliyor. Oyun özgün evreni, rol yapma seçenekleri ve Mars'ın politik yapısını anlatma biçimiyle merak uyandırmayı başarıyor ama daha güçlü görev tasarımı, daha akıcı savaş sistemi ve tekrar hissini azaltan bir yapı kurulabilseydi çok daha etkileyici bir deneyime dönüşebilirdi. Mevcut haliyle büyük fikirleri olan, ancak bu fikirleri bütçe ve tasarım kısıtlamaları nedeniyle tam anlamıyla hayata geçiremeyen ortalama bir bilimkurgu RPG'si olarak kalıyor. [b][url=https://store.steampowered.com/curator/32515007-s%25C9%2590%25D7%259Fn%25C9%259Fnsn%25CA%258E/][u]Kuratör Sayfamı takip etmeyi unutmayın [b]sɐןnɟnsnʎ[/b]...[/u][/url][/b] ːcozybethesdaː [b][url=https://store.steampowered.com/curator/44359868-pixgamist/][u]Don't forget to follow my Curator Page [b]pixgamist...[/b] [/u][/url][/b] ːsteinː [b][url=https://www.youtube.com/@yusufulas81/videos][u]Youtube Sayfamı takip etmeyi unutmayın...[/u][/url][/b] ːsummercat2023ː
Technomancer is both a sequel and a story that happens partly at the same time as Mars: War Logs, an older game from Spiders. I think it's fitting to base review largely around the comparison. Dialogues and writing are more polished, though still somewhat awkward in places. Combat is improved, though with some deficiencies still. To give a few examples - most of the last third of the game is spent fighting the type of enemy that is immune to shocked effect that is bread and butter of Technomancer branch, mirroring how most enemies would be immune to dust throw ability you start with in Mars: War Logs. A few enemy mechanics are way overtunned. A rifle armed enemies can be very deadly in melee, against all logic. Their damage in miniscule, but their attacks are so fast to come out and recover (for them) from that they can lock you in infinite combo, while other enemies attack. Just in general it's not that uncommon to die on higher difficulties due to several enemies comboing you from a stun to a stun. That said, now player also has i-framed dodge much like enemies (unlike Mars), parry feels a lot easier to pull off with the Guardian class than it was in Mars. And enemies feel in general less spongy on highest difficulty than previous game. Which, sadly, doesn't quite extrapolate to some bosses that take way too long to kill. Especially final one. All in all, much like Mars: War Logs, I think the game is decent enough to give it a try, if at discount. It's by no means a great action RPG game, but there is enough of interesting stuff to make for entertaining playthrough. I do believe that overall, Greedfall 1 is the best made Spiders action RPG still (out of those I played, have yet to touch Greedfall 2 EA version). Both by how much companions bring to the table, quality of writing and how combat feels. Greedfall's mechanics aren't necessarily much better than Technomancer, in some cases they are simpler. But the combat flow is overall better it feels. And Steelrising is probably Spiders most polished game in general. That said, Technomancer is probably their third best game after those two.
It's a good game, 8/10 No its not the best, no its not perfect but it's a good game with a decent story. Combat mechanics may take some time to smooth out but once you get your groove you can deal with most things. I played through 3 times, last run on Extreme, it was a bit tough but nothing as hard as dark souls and no where near as frustrating lol
runs very well on steamdeck. hard game to review because I was thoroughly hooked for the first 20 hours, then dreaded the rest. unique story, world, plot. cool aesthetic. slightly cringe but varied companions, with romance options. bad combat, but was fun for a hour at the start when you can't get away with just spamming attack. feels like the first draft of a good game, that didn't get the time in the oven that it deserved. I wonder if the devs actually play tested it at all lol - that's how bad the level design became in the second half of the game. literaly spent hours going back and forth across the same map to do menial tasks to progress the story, having to fight the same 5 electric mantises hundreds of times cuz you can't just run past them and they respawn as soon as you leave the area. i rage quit from frustration before finally finishing the game a few months later.
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