
The Talos Principle is a first-person puzzle game in the tradition of philosophical science fiction. Made by Croteam and written by Tom Jubert (FTL, The Swapper) and Jonas Kyratzes (The Sea Will Claim Everything).
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 33.1Kreviews | 95% | — | $22M |
| $5.99−80% | 4Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A dublagem desse jogo é excepcional, as vezes dá uns arrepios junto com o papo filosófico Tomei maior susto com um fantasma correndo e a dublagem me solta um "não deve ter medo dos seus fantasmas" Os puzzles são muito bons, alguns difíceis, outros você só demora raciocinar mesmo depois de perder muito tempo você se sente burro porque tava o tempo todo na sua cara kkkkkkkkkkkkkkkkkkkkkkkkk Jogaço
晕3D的程度明显强于其他游戏,制作者多少得负点责任
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Traditional Chinese* +1 more
| $29.99 |
| 593ratings |
| 90% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Talos Principle is a game that blends clever, engaging puzzles with rich philosophical depth and a great OST that contributes a lot to the mood. My only gripe is that toward the end, a handful of puzzles feel deliberately drawn out, requiring repetitive back and forth without adding any real challenge. These dragged me out of longer play sessions. That said, I'm very much looking forward to the sequel. I'd rate it so far a 8.5/10
Playing The Talos Principle as an adult gave me the same feeling that Portal 1 + 2 gave me as a kid. Absolute necessity for any fans of puzzle games.
[h1]Bronz heykel Talos’u insandan ayıran özellik nedir?[/h1] The Talos Principle (Talos İlkesi), kökenini Yunan mitolojisinden alan felsefi bir düşüncedir. Mitolojide Girit Adası’nı koruyan Talos, Hephaistos tarafından inşa edilmiş bronz bir otomatondur. Onu “hayatta” tutan şey, damarında akan sıvıdır; bu sıvı olmadan varlığını sürdüremez. Talos düşünebilen, koruyabilen ve mantık yürütebilen bir varlıksa, onu insandan ayıran şey nedir? İnsan da, tıpkı Talos gibi, belirli materyallere bağımlıdır: beyin, beden veya ruh. İnsan gibi davranan, insan gibi düşünen ve seçimler yapan bir varlık oluşturursanız, bu varlık hala “sadece bir makine” midir yoksa bir insan mıdır? Eğer insan değilse farkımız nedir? The Talos Principle, puzzle tasarımı açısından Portal seviyesinde bir oyun olarak tanımlanabilir. Zekice tasarlanmış bölümleri, farklı mitolojilerden beslenen anlatısı ve her anında oyuncuyu düşünmeye zorlayan yapısıyla oldukça sağlam bir deneyim sunuyor. Diyaloglar özenle yazılmış ve oyun boyunca karşınıza çıkan düşünce deneyleri gerçekten durup sorgulamanızı istiyor. Bir robotu kontrol ettiğimiz oyunda, üç farklı haritada bulmacalar çözüyoruz. ‘’Elohim’’ diye adlandırılan bir tanrısal ses ve terminalde konuştuğumuz gizemli varlıkla birlikte dinamik bir deneyim ortaya çıkıyor. Neredeyse her bölümde oyuna yeni bir mekanik ekleniyor ve bu da oyunu taze tutuyor. Puzzle konusunda eşsiz bir yere sahip. Oyunun en büyük ve aynı zamanda en can sıkıcı yanı ise true ending için 30 adet yıldız toplama zorunluluğu. Bu kısım oyunun temposunu düşürüyor ve gereksiz yere uzatılmış hissi veriyor. Portal ile arasındaki en belirgin fark da burada ortaya çıkıyor; Portal çok daha kompakt bir yapıya sahipti. Buna karşılık Talos Principle, hikaye ve felsefi derinlik konusunda Portal’ın bir adım önüne geçiyor. İnsan, yapay zekâ, bilinç, ruh ve özgür irade gibi oldukça karmaşık konuları yavaş yavaş, sindirerek işliyor. 2014’te çıkmış bir oyun olmasına rağmen, yapay zekâ ile insan arasındaki sınırların giderek muğlaklaştığı günümüzde oynandığında çok daha güçlü bir anlam kazanıyor. Her bölümde terminalle yaptığımız düşünce deneyleri oyunun puzzle yapısı kadar zevkliydi. [h3]Oyunda terminalin bize sunduğu yazılardan birine örnek olarak:[/h3] Şu an orada oturan ve bu yazıyı okuyan sen, hayatının amacı nedir? Amacın var mı? Amacın olmalı mı? Amacın olması mı, olmaması mı daha iyi? Ölüm kapıyı çaldığı zaman hayatının bir anlamı olduğunu düşünecek misin? Düşüneceksen neden? Düşünmeyeceksen neden? Hayatının iyi ya da kötü olduğunu belirleyen ölçütler neler? Şu an bu konular soyut gelebilir ama o ölüm öncesi an gelecek. Kaçınılmaz bir an. Bu soruları kendine sormuyorsan, o anla nasıl yüzleşeceksin? https://steamcommunity.com/sharedfiles/filedetails/?id=3621481312
eu nao consegui jogar absolutamente nada do jogo, mas eu preciso elogiar a otimização. embora esteja injogavel para mim, eu acho impressionante do jogo ter sequer aberto no meu pc. eu fiquei surpreso que o jogo ta todo traduzido e dublado, comprei num bundle em promoção baratinho. quando eu conseguir jogar a no minimo 30 fps eu volto para jogar.
First off, for anybody actually playing the game who may not know this: there a key you can use to speed time up (2x), it's especially useful for puzzles where you record yourself but also handy whenever you need to travel long distances. I never understood why that feature was hidden in the option menu... If you haven't bought the game yet, you should know is The Talos Principle is actually much more focused on exploration than actual reasoning. At first, you'll spend most of your thinking time trying to figure how things are supposed to work. Once you get that, most puzzles just require lots and lots of carrying "tools" around, trying to figure out where you need to go but very little actual thinking. As you progress, you'll run into some hard puzzles. They are few and almost all focused on how to bend or break the apparent rules you learned previously. Very "meta", I'll admit it fits nicely with the narrative and is rather cleverly done. It's just not at all what I was looking for... I like those "Ah, ha !" or "Eureka!" moments, but playing The Talos Principle, I had at most three of those versus a slew of "That's it?..." The fact that the game is 3D means that it's not always easy to tell wether something is impossible or just tricky. And since it encourages you to try to bend the rules, you can also spend quite some time trying to fidget things to work, especially on levels with connectors or drones! I also found it disappointing that you cannot save partially solved puzzles. This is especially annoying when, as you progress the game, you'll run into more and more situations where you either die or end up stuck and need to tackle the whole thing again from the start. Who thought it was a good idea to punish people for making mistakes in a puzzle game? TL;DR: if you like running around, carrying tools and trying to find hidden mechanisms, buy this game. If you enjoy clear cut puzzles where you need to think hard and long to find a rational solution... maby not.
Overrated
Игра прямо философская так что и я добавлю цитату философа «Если закрыть глаза, становится темно».. "Джейсон Стэтхэм"
Buy Reawakened Edition
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.5K | 226 | 76% | $9.99 | |
| $6.1K | 24 | 79% | $9.99 | |
| $1.3K | 90 | 62% | $0.99 | |
| $42.2M | 108.1K | 96% | $24.99 | |
| $2.8M | 6.2K | 88% | $24.99 | |
| $3M | 7.6K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22M | 39.9K | 88% | $19.99 | |
| $22.1M | 26.6K | 93% | $29.99 | |
| $22M | 39.8K | 90% | $19.99 | |
| $22M | 22.2K | 91% | $39.99 | |
| $22.1M | 26.5K | 87% | $24.99 | |
| $22.3M | 34.4K | 78% | $19.99 |