
The Talos Principle is a first-person puzzle game in the tradition of philosophical science fiction. Made by Croteam and written by Tom Jubert (FTL, The Swapper) and Jonas Kyratzes (The Sea Will Claim Everything).
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 29.2Kreviews | 95% | — | $19.5M |
| $5.99−80% | 4Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a super fun puzzle game sprinkled with interesting philosophical questions and partial works of classic literature. Originally I thought it was too short, but 30 hours of solving puzzles ended up being just about right for me. The overarching story is thought provoking and ties everything together nicely. Well worth the buy.
А в чем разница между деревом и лягушкой? Лягушку можно вые
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Traditional Chinese* +1 more
| $29.99 |
| 593ratings |
| 90% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 884 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Easy Puzzles Bad Movement Boring Story. Good performance.
This was really a wonderful game. My early pick for the best game I played all year. I was so impressed by this small team’s ability to make a really amazing game. It had all the wonderful puzzle-craft of Portal, with a similar AI vibe, yet completely different. The beautiful landscapes was such a wonderful change from the cold, sterile, grey/brown environment of Portal. There was definitely something to having that aesthetic in the Portal games that was fundamental to the story, of course. And this was the same: the environments themselves, mixed with the found audio clips and text files, told the story of our world, our history, our biology, our philosophy, our culture, our obsessions and weakness and victories. I was playing this game at the beginning of the coronavirus outbreak and finishing it during the initial (hopefully, final) social distancing / quarantines were going on globally. So, it really hit in a heavy way. I haven’t stopped thinking about the way that the people in the game talked with each other in their last moments. Their private emails, their plans with each other, their last thoughts about life and humanity. It made me think about my own mortality, which is certain, but what it meant to be alive and what it means to leave something important behind. That our shared heritage, knowledge, and culture will continue on through our writings, our books, our broadcasts that are still floating through space. Then, how fundamentally crucial it is for us to pass on a piece of ourselves through our children. I’ve thought about it as a metaphor for the creation of life and the stories of creation in the Christian, Egyptian and Greek traditions. It is a VERY deep, philosophical journey. This game wasn’t without some issues, though. The thing that Portal did so much better than this game is the details in the way the character interacts with the environments. The platforming elements were not that crisp. Portal had a way of making everything smooth, from jumping into and flying out of portals to exactly where you needed to stand to either die or not from the turrets.
Amazing game, 10/10 would recommand!
спасибо за русскую озвучку если бы другие части были озвучены на русский тоже бы купил
самая лучшая головоломка!!!
a beautiful mind enigma , akin to a supernatural phenomenon like NHS
A good 20 hours of puzzles that really had me wracking my brain. I wish I could forget them and do it all over again.
Классная игра с загадками и интересными рассуждениями на тему экзистенциализма.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.8K | 191 | 82% | $9.99 | |
| $6.1K | 24 | 79% | $9.99 | |
| $1.3K | 90 | 62% | $0.99 | |
| $42.2M | 108.2K | 96% | $24.99 | |
| $3.6M | 8K | 88% | $24.99 | |
| $3M | 7.6K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.4M | 13.7K | 91% | $39.99 | |
| $19.4M | 35.7K | 75% | $24.99 | |
| $19.6M | 137.5K | 93% | $5.99 | |
| $19.6M | 36.5K | 96% | $19.99 | |
| $19.6M | 29.1K | 92% | $19.99 | |
| $19.4M | 38.7K | 97% | $14.99 |