
The Talos Principle 2 is a thought-provoking first-person puzzle experience that greatly expands on the first game's philosophical themes and stunning environments with increasingly mind-bending challenges.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 23 → 4.57/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.4Kreviews | 95% | — | $9.4M |
| $29.99 | 3.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好游戏,活该你赚钱
I fully agree with Cornelius. Emotion IS linked with Sapience. A truly sapient synthetic intelligence, especially one built in our own image, would have emotions. They would simply operate different to ours. Its actually one of the keystone philosophies of my fictional language, Anacodia. (A nation who has both organic and synthetic life forms as citizens with a bond so deep they came up with a word for it. Chalai.) Naturally I chose to embrace the future. Anyways buy this game. The puzzles are amazing, and the philosophy even more so.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 5K | 49% | $59.99 | |
| $9.4M | 24.4K | 93% | $9.74 | |
| $9.4M | 16K | 97% | $24.99 | |
| $9.4M | 6.2K | 59% | $59.99 | |
| $9.4M | 227.9K | 87% | $3.99 | |
| $9.4M | 16.7K | 82% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.5K | 69 | 93% | $19.99 | |
| $206 | 2 | 0% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 133 | 92% | $29.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish*languages with full audio support
| $29.99 |
| 813ratings |
| 88% |
| — |
| not modelled |
| $29.99 | 133ratings | 92% | — | not modelled |
| $29.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 912 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Talos Principle is just awesome, no other comment needed
Fantastic puzzle game, and fantastic sequel
퍼즐 고봉밥으로 먹고싶으면 추천. 엔딩은 봤지만 퍼즐 다깨기는 귀찮다...
Best puzzler! Just difficult enough! Sometimes they just "click" and feel easy, sometimes you overlook something that makes you feel stupid. It sprinkles in a perfect amount of philosophy to keep you engaged with a story outside pure puzzling. Excellent sequel to TP 1.
What a brilliant continuation of the series. The puzzles are just as elegant with tons of brand new mechanics and the story is a wonderful exploration and expansion of the ideas and themes set up by the first game.
绝对是今年玩过的神作!!!喜欢玩传送门的有福了~这个真的是量大管饱,起码有一百多关。建议先把重制版1玩了再玩2,一方面是1前期关卡很简单适合上手熟悉一下规则(1感觉前半部分很简单,后面红色的俄罗斯方块关卡会感觉明显难度提升,额反正1都能玩过2就会觉得主线很轻松但也有意思),另一方面1场景画风比较简略,由俭入奢易嘛。 2的话确实风景特别宏观雄伟,虽然一个接一个关卡要跑一段路,还好吧我感觉也不是很久(真不久)路上欣赏一下风景挺好的啊,好看的风景感觉游戏都买的值得多了hhh。真正长的是剧情!!!比1多了不老少剧情,老在那扯什么“神话,改变”之类的,我对哲学无感。感觉就是一大堆浪费时间的剧情hhh我只想解谜啊…… 2每个大关都有新的道具机制,新鲜感比较足吧(1的道具好像就4个我忘了,这个可能有12种?)但是感觉主线关卡难度有点浅了(我感觉就是前后期难度都差不多,基本上一毛一样,特别到最后一个区域南3还降难度了)而且明明有12种道具,组合的很浅。。。基本上就是激光器配另外一个别的道具组合使用,而没有其他道具之间深度互动等等。感觉就是没那么爽,如果难度循序渐进有区别就更爽了hhh(据说dlc又变成地狱难度了hhh)
Wow! What a ride! The first game was already good, but this one takes it to the next level. The puzzles are crisp, the landscapes are magnificent, the music is beautiful, and the story makes you think about a lot of things. Everything comes together to paint a masterpiece. One of the best 3D puzzlers on the market right now.
This game makes you think in a lot of ways and about different questions.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.