
"The Superfluous" [soo-pur-floo-uh s] A cave-diving, sci-fi, rogue-lite, platformer with jet packs and lots of explosions. Help stop an apocalyptic asteroid on collision course with Earth. Lead a squad to the center of the asteroid and blast it into space dust.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Picked it up thinking it would be a little bit of cheap and easy fun. The fun was not to be had. It played much like a free browser game. The story was annoying and unskippable and the gameplay was not fun enough to warrant the grind. Even at this low price I cannot recommend this game.
The Superfluous is really good. Its a twin-stick platformer with a Rouge-Like, Action RPG execution that plays really well. It has a lot of charm and is easily going to be hours of fun.
Key provider by developer/publisher. Superfluous is a pretty cool platformer game. You start off with three charater.Each with a different weapons and health stats. You go around blasting creature in an asteroid to collect gems and gold. You also come across chest that contain even more items. Which you use to upgrade your cavers. Only really issue I had was you aimed your weapon with the Xbox buttons,A,X,Y,B. It found it to be awkward for me. You may find it A-Okay. Check out the gameplay below to see me trying out Superfluous. https://youtu.be/UVsiKtfpBSU
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Platformer with Rogue-like elements (randomly generated levels, perma-death characters) with some perma progress like upgrades and resources gathered. While I'm completely fine with games that start you completely over again after death, this game gives me nice sense of progression while still having a fair punishment of losing my characters experience and unlocked skills upon death. Local co-op mixed with a variety of different characters with their own weapons and side arms create for both a dynamic and strategic gameplay. The game is both very relaxing at times when you're excavating the entire map for resources or hectic as all hell when a dozen enemies are hopping, exploding, and flying around you and your small max HP. Definately one of the better Rogue-Like platformer titles, shame it seems to be somewhat underrated. Definately worth the full asking price.
I like this. It's quite similar to Caveblazers, but you have a jetpack, and it's dark. You're playing with a squad and gathering resources for permanent upgrades (health and guns, team members); also your progress down into the asteroid is saved. But each time one member dies its XP and perks are lost; if everyone dies you also lose all your loot for the run. What I mostly do so far is kill all enemies in a level using someone with a gun, then climb back up and start digging for gems with the pickaxe guy (then take the loot home and upgrade). The first part feels like a roguelike (there's plenty of danger; also plenty of situations where you can switch members) but the second is downright relaxing - you can easily traverse the level with the jetpack, there's no time limit and no fall damage; the upgrades are satisfying too. Controlling the characters feels really nice and smooth, and I love the bassy sound effects. I dig the graphics too. This is worth way more than the 2 euros it's going for right now.
The superflous n'est pas fondamentalement mauvais, il est juste terriblement redondant et a une courbe de difficulté qui va dans le mauvais sens. Je vais développer. Quand on commence le jeu, on a une équipe de 3 persos avec chacun 2 armes. Ils sont faibles, mais c'est le début du jeu donc logique, par ailleurs on notera la présence d'or pour débloquer de nouveaux profils de membres et des gemmes pour augmenter tout le reste (puissance des armes, mobilité des jetpacks, nombre de membres dans l'équipe et surtout santé). Les premiers niveaux vont donc être difficiles car une mauvaise manipulation sur une grenade et vous perdez un membre et compte tenu du système de commande des 2 armes, ça peut arriver facilement (si l'on relâche RT avant la direction du stick droit, on donne un coup de pioche dans la grenade lancée qui explose et nous tue). Bref, la découverte sur les premiers niveaux du jeu est très agréable avec un vrai challenge et une familiarisation avec les commandes. Puis après avoir investi quelques gemmes dans la santé, une grenade n'est plus fatale et l'on ne perd plus ses membres. On devient progressivement plus fort, sauf que les mobs sont les mêmes du level 1 au level 14 (à un ajout de monstre par niveau près). Donc à chaque niveau le challenge diminue sur quelque chose qui ne varie pas de ce que l'on a fait avant, autrement dit, on commence à s'ennuyer sec et on cherche plus à expédier les niveaux qu'à les savourer. Niveau 15, premier boss (et seul boss à proprement parler) du jeu, l'expérience est sympa et est suivie de 15 niveaux dans un thème marin avec de nouveaux monstres qui ne sont pas assez puissants par rapport à notre santé pour être un vrai risque. Là encore, après quelques niveaux on s'ennuie vite de nouveau. Le niveau 30 est différent mais inintéressant et est suivi des 10 derniers niveaux dans un thème de lave lequel sera ponctué par un niveau 40 fastidieux puisqu'il s'agit de la même chose que les précédents mais avec un seul type d'ennemis et une obligation de presque tout nettoyer. Un point positif, les dialogues entre l'I.A. et notre héros sont amusants et cassent un peu la monotonie. Pour conclure, la 1ère heure de jeu est plaisante mais les 8 suivantes pour le finir sont ennuyeuses.
Interesting game, Just hope they fix the bugs... Hard crashing when you die and having to force quit the application is a pain. Playing on Linux.
The Superfluous. having fun. its solid. its funny. to me the game play feels like a mix of bro-force, and Risk of Rain. weird............that kinda bullseyes the game play. ive been enjoying this impulse buy allot. ITS only five bucks so it was an easy impulse buy. my one and only sort of gripe is the bounce bounce bounce movement. but that is just so i can say something critical about it. just a fun blast bad guys and have a really hard time staying alive kinda thing. plus its funny. plus its fun. plus its only 5 bucks. gg. P.S. i figured out the option for the bounce bounce. derp. now no gripe.
level 40 needs to die.
Controls are super bad. Using ABXY to shoot in those directions is clunky at best. Would be better off to have characters just look in a certain direction and having one fire button.
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Players by region
Where this game's players are, estimated from review languages.
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