
Powered by Unreal Engine 5, The Sinking City Remastered brings the eerie, atmospheric world of Oakmont back to life with enhanced gameplay and fully relit environments, perfect for both newcomers and returning players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best BR #84, worst PL #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 6.29/day in the week after.
About
Experience the Lovecraftian horror of The Sinking City in a whole new light. This Unreal Engine 5 remaster brings the game's eerie atmosphere to life with stunning visuals and enhanced features. Dive into Oakmont's mysteries and unravel the city's descent into madness.
Remaster Highlights:
Lumen Global Illumination and ray tracing
4K textures and extra environmental details
FSR, DLSS, and Frame Generation support
HDR, photo mode
Improvements to controls, combat, game balance, crowds, and tutorials
Game Description:
The Sinking City is an adventure and investigation game set in an open world inspired by the universe of H.P. Lovecraft, the master of Horror. The half-submerged city of Oakmont is gripped by supernatural forces. You're a private investigator, and you have to uncover the truth of what has possessed the city… and the minds of its inhabitants.
Game Pillars:
An oppressive atmosphere and story inspired by the universe of H.P. Lovecraft.
A vast open world that can be explored on foot, by boat, in a diving suit…
High replay value thanks to an open investigation system: each case can be solved in a number of ways, with different possible endings depending on your actions.
An arsenal of weapons from the 1920s with which to take on nightmarish creatures.
Manage your mental health to untangle the truth behind the madness.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.7Kreviews | 75% | — | $4.3M |
| $49.99 | 3.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1003 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While I'm a sucker for anything lovecraftian, which made me enjoy the game, it was a chore. It feels less like detective work and more of a fetching game. Which is funny, since the game goes out of its way, forcing you to put in markers on the map by yourself, trying to evoke a sense of investigative work and failing at it. It did feel like artifically fluffing up game time. Adding some random barriers on the map to prolong your travel time (looking at you, random junk on the way to the newspaper). It feels like an ambiciouos project that had little resources, having the same assests reused for everyone and everything, having a sense of a large, yet very empty world. The few unlockable looks were a nice idea, since unlocking new abilities didn't amount to much. After writing all of this down, I feel like I liked the game this could be and not what it was. Still, I'm optimistic for what Sinking City 2 may bring. Hopefully, more of everything.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 76.75/day in the week to Jul 15 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Polish, Arabic, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil +4 more
| $49.99 |
| 494ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Remastered runs like utter dogsh!t. If you have an Nvidia, then DLSS doesn't work... It's listed, but doesn't work. This runs WORSE than before. So congratulations, you destroyed your game by trying to upgrade it. Unplayable on an RTX 3080.
The fact that Frogrwares after all this time STILL hasn't fixed the broken DLSS framegen in the exe files is an absolute embarrassment to them. Utter incompetence. And to think that people will be coming to check this game out after trying the demo of their new game - you would think they would have the common sense to put in a little bit of effort and update this. Complete joke developers. If this is how lazy they are with the remaster i can't imagine what bugs and issues are going to go unfixed in the sequel.
Расисты
抛开epic独占来看仍然是一坨 制作组脑暴想到用子弹代替货币系统 哇 太酷了 而且游戏不设置任何装备、升级系统 既保留了恐怖感又节约了工期 实际呢?大型怪物的数值全身子弹都打完也打不死 然而你只要找个门或者墙把它卡在后面就能无伤近战穿墙击杀 然后为了给不知道卡地形的玩家留条活路 这游戏所有的资源点都是走远了就刷新 即使是资源超多的点位也一样——这意味着你资源不是满的就可以去这些点位随时自提 让整个游戏的资源管理和任务奖励都成了笑话 完成任务奖励是一排"资源已满不可获得"你见过没 再说剧情 有个人要对抗邪教 但邪教势力太大 他想到的办法是给邪教免费派送的鱼下无解的致死毒药来损害他们的声誉 然后我只能选帮他下毒和把他干掉 他妈我为啥就不能帮他但换种毒药呢 有解或不致死的毒药都行啊? 那如果你不想投毒 OK你只能选明知邪教有问题继续帮邪教祸害当地人 同样是慢性致死 简直神人 不知道做出福尔摩斯的厂商怎么会沦落至此
The Sinking City Remastered — это тот случай, когда хочется и похвалить, и поругать одновременно. Украинская студия Frogwares, известная своими Шерлоками, решила вернуть на прилавки свою лавкрафтианскую драму про затопленный город Окмонт, но уже на движке Unreal Engine 5. И да, визуально это просто конфетка. Но если копнуть глубже, под красивой оберткой скрывается всё та же неровная, бюджетная и местами откровенно сырая игра 2019 года . 🎭 Главное — детектив, а не боевик Если вы ждёте здесь динамичного шутера про отстрел монстров — проходите мимо. Сердце игры — расследования. Вы играете за частного детектива Чарльза Рида, которого мучают видения, и приплываете в город, который постепенно сходит с ума и уходит под воду . Механика детектива сделана отлично: Вы собираете улики на местах преступлений. Роетесь в архивах полиции, больницы и библиотеки . Заходите в "Дворец разума" (специальный режим) и соединяете факты, чтобы выстроить логическую цепочку. И главное — вам никто не скажет, правильный ли выбор вы сделали. Игра может молча засчитать провал, и вы пойдёте по неверному следу. Это одновременно и круто (реализм), и бесит (приходится переигрывать) . Именно ради этого чувства — что ты сам, без маркеров и подсказок, раскрыл тайну — в The Sinking City и стоит играть. 🖼️ Unreal Engine 5: ради этого стоило переиздавать? Да, графика — главный козырь ремастера . Разработчики завезли: Lumen и трассировку лучей — вода блестит, тени падают правильно, город ожил . 4K текстуры — теперь можно разглядеть детали безумия на лицах прохожих . DLSS и FSR — летает даже на средних системах (но системные требования подросли, GTX 1070 — это минимум!) . НО. Даже в ремастере заметно, что мир — пустой. Это просто красивые декорации. Вы не найдёте следов на песке, интерактивности или жизни за окнами. Город мёртв, и это убивает погружение . Один игрок на Metacritic метко заметил: "Дождь недостаточно густой, фонарик недостаточно яркий, ощущения от наползающего моря тоже недостаточно" . ⚔️ Боевая система: вот тут всё плохо Если вы надеялись, что в ремастере починят драку — нет, не починили . Боевка здесь — необходимость, а не развлечение. Стрельба деревянная. Оружие чувствует себя как игрушечное . Враги — болванчики. Монстры предсказуемы, их можно бить через заборы или просто забежать на ящик, откуда они вас не достанут . Крафт и патроны. Система выживания сломана: патронов всегда мало, но они тут же крафтятся из мусора, который валяется под ногами прямо во время боя. В итоге вы не чувствуете себя ни выживальщиком, ни Рэмбо . 😤 Бесят мелочи (но они копятся) Сундуки возрождаются. Вы зачистили локацию, а через 5 минут вернулись — и все ящики с лутом снова на месте. Убивает атмосферу исследования напрочь . Пиксель-хантинг. Пропустили одну мелкую улику, которая не подсвечивается? Всё, тупик. Без гайда не пройти . Сейвы странные. Сохраняешься в доме, а загружаешься за три квартала от него . Копипаст локаций. Дизайнов заброшек в игре, может, и много, но они повторяются так часто, что к середине игры кажется, будто ходишь по кругу . 🧐 Вердикт The Sinking City Remastered — игра на любителя. Она для терпеливых ценителей Лавкрафта, которые готовы простить кривой экшен ради возможности самостоятельно распутать клубок тайн. Ремастер сделал её визуально современной, но не исправил фундаментальных проблем . Если у вас уже есть версия 2021 года — вам обновление доступно бесплатно, скачивайте смело . Если вы новичок — берите, но будьте готовы к тому, что 70% времени вы будете плавать на лодке по пустым каналам и страдать от перестрелок, а оставшиеся 30% — кайфовать от атмосферы и детектива. Итог: Красивый, но всё такой же сырой детектив с душой Лавкрафта и кривыми руками. Оценка: 7.0/10 (за атмосферу и UE5, минус за боевку и пустоту). Обзор написан 22 февраля 2026 года. Если соберётесь играть — ставьте сложность боя на минимум и кайфуйте от сюжета.
An amazing Noir Experience. The atosmosphere is intense, the visuals just stunning! Its really a world where you can fall into without fail! Its also open world with a nice day/night and weather cycle and a lot of nice side quests and lore pieces littered over the map.
It has a sort of appeal but rapidly gets boring. You are not meant to explore, huge parts of the map are walled off. They discourage combat by making the means to fight rare but constantly make you fight; you are not allowed to sneak past monsters as you go insane and die unless you kill them. There are too few resources needed to make ammo and bombs to fight and you end up in pointless grinds to get enough to do the missions. Everything about the game feels convoluted or poorly explained. Points for the concept, nothing for gameplay. Oh and it seems to be a graphics hog too.
你以为的克苏鲁世界冒险:高自由度的主控人物养成,各种点数不同加精后能有千变万化的游玩姿势;包括主控在内角色的养成,成长和升华,通过剧情或者细节能够丰富某些人物。在故事的最后可以通过你的选择集结你的伙伴们上演人类的勇气赞歌之类的俗套剧情。 可是在这个游戏中带给我的是,比不死人还要僵硬的动作系统,没有太多口味,味同嚼蜡的技能树。本是冲着克苏鲁内容,想要沉浸地、有带入感地去品尝这个故事,但是除了故事外的一切都是一块泡在牛奶里很久的馒头那样腥臭难闻,不可名状,难以直视,这道真的成为了某种克系内容。 包括主角在内的所有角色都是有着完整说明书的工器具,点到点的任务,且重复一次又一次,在这个空有外壳的城市里进行像洗碗布一样的解密。 希望第二部能有显著的区别。
Cthulhu calls, I answer. At times silly, at times janky, overall I enjoyed the journey of this traumatized navy veteran coming to Cthulhu town where people are so used to monsters appearing that they ignore the bloated tank thing trying to eat me but complain when I bump into them. God forbid you get into a gunfight with one of these things because the cops will start shooting at you while totally encouraging the monster to file a restraining order. Very flawed but I had a good time exploring Oakville and solving clues, even if the overall story was unsatisfying and some of the choices forced. Recommended at a discount and for true fans of Lovecraftian horror.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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