
Powered by Unreal Engine 5, The Sinking City Remastered brings the eerie, atmospheric world of Oakmont back to life with enhanced gameplay and fully relit environments, perfect for both newcomers and returning players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best BR #84, worst PL #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 6.29/day in the week after.
About
Experience the Lovecraftian horror of The Sinking City in a whole new light. This Unreal Engine 5 remaster brings the game's eerie atmosphere to life with stunning visuals and enhanced features. Dive into Oakmont's mysteries and unravel the city's descent into madness.
Remaster Highlights:
Lumen Global Illumination and ray tracing
4K textures and extra environmental details
FSR, DLSS, and Frame Generation support
HDR, photo mode
Improvements to controls, combat, game balance, crowds, and tutorials
Game Description:
The Sinking City is an adventure and investigation game set in an open world inspired by the universe of H.P. Lovecraft, the master of Horror. The half-submerged city of Oakmont is gripped by supernatural forces. You're a private investigator, and you have to uncover the truth of what has possessed the city… and the minds of its inhabitants.
Game Pillars:
An oppressive atmosphere and story inspired by the universe of H.P. Lovecraft.
A vast open world that can be explored on foot, by boat, in a diving suit…
High replay value thanks to an open investigation system: each case can be solved in a number of ways, with different possible endings depending on your actions.
An arsenal of weapons from the 1920s with which to take on nightmarish creatures.
Manage your mental health to untangle the truth behind the madness.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.7Kreviews | 75% | — | $4.3M |
| $49.99 | 3.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1021 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really good game completed it on my switch before I sold it, then bought it on steam and ps5 for some reason or they were free, can't remember.
Gra kompletnie nie na te czasy. Trzeba biegać dużo lewa prawa, bez bossów , nie ma teleportów , tłumaczenie jest "przy" zamiast "w" targu rybnym... Dramat zagrajcie w 2 część bo w tej grze poprostu się zanudzicie i uśniecie. Na plus strzelanie i klimat Na minus bieganie,fabuła zgmatwana z kiepskimi wątkami, mało przeciwników, zero bossów, pusta mapa, toporne szukanie informacji,brak usprawnień jakich kolwiek, brak uniku, crtl + c pomieszczenia.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 4.6K | 94% | $24.99 | |
| $4.3M | 10.1K | 94% | $19.99 | |
| $4.3M | 21.7K | 95% | $5.99 | |
| $4.3M | 17.1K | 97% | $14.99 | |
| $4.3M | 4.5K | 85% | $27.99 | |
| $4.2M | 29.5K | 99% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 3K | 82% | $39.99 | |
| $2.2M | 4.8K | 66% | $17.49 | |
| $10K | 50 | 96% | $4.99 | |
| $4.2M | 4.6K | 78% | $44.99 | |
| $1.3M | 3.1K | 78% | $29.99 | |
| $90.3K | 172 | 72% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 76.75/day in the week to Jul 15 → 3.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Polish, Arabic, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil +4 more
| $49.99 |
| 496ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Szczerze Psycha siada dosłownie ma ktoś te całe zastrzyki na psyche proszę
Takie 7/10, pierwsza część gry zdecydowanie bardziej klimatyczna i spójna.
The atmosphere is amazing, all praise dark lord cathulu!
GOOD GAME, anche se a volte l'aria Lovecraftiana si perde rimane un ottimo investigativo. Mi spiace per la fotocamera che praticamente non viene usata mai e per alcune scelte che non sembrano troppo impattare l a storia.
7/10
Lovecraft has nothing to do with this.
Bastante entretenido. Jugaré la segunda parte. Muy interesante la historia en este primero. Jugabilidad repetitiva y nada desafiante. A ver qué hacen en la segunda entrega.
While I recommend this game, it does have plenty of flaws. First of all, I adore the investigation mechanics. Sure they are relatively simple, but also incredibly refreshing. It was the first game to genuinely make me think in a long time, it doesn't hold your hand, it makes you become the detective. I loved it. This style of gameplay did become repetitive by the end, when I reached the final few main story quests, I had gone from wanting to do all side quests, to kind of wanting to get the game over with. LIke I said, the mechanic was fun, but it was all I did for nearly 100 hours, which grew incredibly grinding, especially since a lot of it was just fetch quests. That in itself was a major flaw in the game. So many quests were the exact same thing. Learn about a crime or mystery, get a vague location or information on a location, figure out where it is/go to location, kill a few enemies, return to quest giver, rinse and repeat. The enemies were interesting, each a fun take on Lovecraftian horror, and one enemy in particular scared the absolute ♥♥♥♥ out of me. During the Necronomicon DLC quest (Which I didnt finish due to major repetition), you are sent down a long, dead end alleyway. At the end, there is a large vehicle, and a hand wrapped around the top, I thought it was like, a body slung over the car. As you approach, the hand drops behind the vehicle, which naturally draws curiosity, so I turned the corner, and was met with a one of a kind, gigantic monster that I hadn't seen at any other point in the game. I ♥♥♥♥ myself while I was running away. The combat itself is nothing to ride home about, a bit underwhelming, only made difficult by the stiffy manner in the way your character moves. You cannot efficiently dodge attacks, and often run out of ammo far before the enemy is dead. I found it better to just rush the enemies and beat them with the melee weapon, it stuns them in place and keeps them from forcing you to dodge and weave. Got boring pretty fast. What kept me interested was the story itself, it was so good, a beautiful love letter to HP Lovecraft and his work, while making amends for the... Less favorable aspects of Lovecraft's work. It kept me engaged for nearly 100 hours, but the ending kind of killed the game for me. I get it, it's cosmic horror, there aren't supposed to be happy endings, they were very underwhelming. It was basically "Place mcguffin in one of three pedestals, screen cuts to black, very brief cutscene about the flood coming back commences". There were no grandiose cosmic beings rising, no demoniac rituals, even all the weird rambling about the seed and the woman who was impregnated a horror didnt really have anything to do with the ending. By this point, I was already feeling like giving up on many of the side quests I hadn't done, but the endings were so boring that it fully killed it. I had a lot of fun even with the flaws, nearly 100 hours of 1920s lovecraftian horror was a blast, but the game was seriously held back. I really hope they fix these issues in Sinking City 2, I cannot wait for launch, the demo was a blast, and already felt better than the first game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.