
Powered by Unreal Engine 5, The Sinking City Remastered brings the eerie, atmospheric world of Oakmont back to life with enhanced gameplay and fully relit environments, perfect for both newcomers and returning players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best BR #84, worst PL #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 6.29/day in the week after.
About
Experience the Lovecraftian horror of The Sinking City in a whole new light. This Unreal Engine 5 remaster brings the game's eerie atmosphere to life with stunning visuals and enhanced features. Dive into Oakmont's mysteries and unravel the city's descent into madness.
Remaster Highlights:
Lumen Global Illumination and ray tracing
4K textures and extra environmental details
FSR, DLSS, and Frame Generation support
HDR, photo mode
Improvements to controls, combat, game balance, crowds, and tutorials
Game Description:
The Sinking City is an adventure and investigation game set in an open world inspired by the universe of H.P. Lovecraft, the master of Horror. The half-submerged city of Oakmont is gripped by supernatural forces. You're a private investigator, and you have to uncover the truth of what has possessed the city… and the minds of its inhabitants.
Game Pillars:
An oppressive atmosphere and story inspired by the universe of H.P. Lovecraft.
A vast open world that can be explored on foot, by boat, in a diving suit…
High replay value thanks to an open investigation system: each case can be solved in a number of ways, with different possible endings depending on your actions.
An arsenal of weapons from the 1920s with which to take on nightmarish creatures.
Manage your mental health to untangle the truth behind the madness.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.7Kreviews | 75% | — | $4.3M |
| $49.99 | 3.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1021 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Atmosfera muy lograda.
Very climatic, includes many classic cthulhu elements, and seems to really well combine various elements of the classic Call of Cthulhu experience.
if you have played the table top rpg game call of cthulhu then you will have an idea of what this game involves, the investigation parts are fun the combat is a little bland but enjoyable. if your looking for something like resident evil or a 1920s deadspace don't get this. the way you have to manage your ammo and gear is part of the challenge and fun.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 4.6K | 94% | $24.99 | |
| $4.3M | 10.1K | 94% | $19.99 | |
| $4.3M | 21.7K | 95% | $5.99 | |
| $4.3M | 17.1K | 97% | $14.99 | |
| $4.3M | 4.5K | 85% | $27.99 | |
| $4.3M | 4.1K | 78% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 3K | 82% | $39.99 | |
| $2.2M | 4.8K | 66% | $17.49 | |
| $10K | 60 | 97% | $4.99 | |
| $4.2M | 4.6K | 78% | $44.99 | |
| $1.3M | 3.1K | 78% | $29.99 | |
| $90.4K | 198 | 70% | $19.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 76.75/day in the week to Jul 15 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Polish, Arabic, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil +4 more
| $49.99 |
| 496ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Frogwares’in geliştirdiği The Sinking City Remastered’ı, özellikle güçlü atmosferi sayesinde başlangıçta ilgiyle oynadım; Lovecraft vari karanlık şehir tasarımı ve tekinsiz hava oyunun en başarılı yönü olarak öne çıkıyor. Ancak görevlerin büyük ölçüde sürekli adres aramaya dayanması, birbirini tekrar eden yan görev yapısı ve sınırlı düşman çeşitliliğiyle desteklenen, pek de eğlenceli olmayan çatışma mekanikleri bir süre sonra deneyimi monotonlaştırıyor. H. P. Lovecraft evrenine ve hikâyelerine duyduğum ilgi sayesinde oyunu tamamlamayı başarsam da finalin de beklediğim ölçüde tatmin edici olmaması, genel deneyimin etkisini bir miktar zayıflatıyor.
If you played Sherlock Holmes chapter one than you will find many similarities plus added combat situations which are quite hard because shooting feels like its not accurate enough, also the Graphic and GPU is still not smooth enough to enjoy the Gameplay on Ultra Mode but its way better and more lively than sherlock holmes chapter one and with the same Detective features like mind palace and evidence section. They also added Perks and a skill tree. There are locations like infestation areas where enemies will spawn at any point and rate but there is no explanation or whatsoever except there will be a loot of loot to be found which is not true since you have to waste so much ammo on enemies to get there. If you step out of the area where the enemies spawn they simply disappear and reappear once you go back into this area if you want to cheese the combat. Finding bullets is more like crafting bullets which are also the currency in this game. You can not enter every bulding or talk with everyone and killing civilians results in Focus lost which drives the Character Insane meaning the visuals will be different and you have to wait until you regain the focus bar to actually continue because you cant see anything. Its actually a nice Idea but its not quite good enough for the 21st century even the remastered is just a Graphic overhaul and Gameplay still needs to be enhanched because you have to look for all the places you can visit on the map by yourself and have to mark it for yourself which takes a lot of valuable reallife time. Exploring at night is a nice idea but really tedious because you can not see anything so you wait for daylight. Still somehow for an open world detective game it is quite nice but way overpriced if not bought in a sale.
ну не знаю
Kontroller kütük, bulmaca mantığı eğlenceli. Harita mantığıda güzel ama en son nereye gideceğimi net bulamadığım için bırakmıştım diye hatırlıyorum. Lovecraft evreni hoşunuza gidiyorsa bakılır
Creepy and Lovecraftian and a detective game. Just don't fall in the water.
buen juego de investigacion y si te gusta lovecraft es un imprescindible
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.