
Powered by Unreal Engine 5, The Sinking City Remastered brings the eerie, atmospheric world of Oakmont back to life with enhanced gameplay and fully relit environments, perfect for both newcomers and returning players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best BR #84, worst PL #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 6.29/day in the week after.
About
Experience the Lovecraftian horror of The Sinking City in a whole new light. This Unreal Engine 5 remaster brings the game's eerie atmosphere to life with stunning visuals and enhanced features. Dive into Oakmont's mysteries and unravel the city's descent into madness.
Remaster Highlights:
Lumen Global Illumination and ray tracing
4K textures and extra environmental details
FSR, DLSS, and Frame Generation support
HDR, photo mode
Improvements to controls, combat, game balance, crowds, and tutorials
Game Description:
The Sinking City is an adventure and investigation game set in an open world inspired by the universe of H.P. Lovecraft, the master of Horror. The half-submerged city of Oakmont is gripped by supernatural forces. You're a private investigator, and you have to uncover the truth of what has possessed the city… and the minds of its inhabitants.
Game Pillars:
An oppressive atmosphere and story inspired by the universe of H.P. Lovecraft.
A vast open world that can be explored on foot, by boat, in a diving suit…
High replay value thanks to an open investigation system: each case can be solved in a number of ways, with different possible endings depending on your actions.
An arsenal of weapons from the 1920s with which to take on nightmarish creatures.
Manage your mental health to untangle the truth behind the madness.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.7Kreviews | 75% | — | $4.3M |
| $49.99 | 3.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1007 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Good: - well-written characters - atmosphere - story progress (Grey Morals) - the "detective" mechanics - map with notes (feels really interactive) The Mid: - Locations (a lot of reused assets) - Shooting Mechanics - The end of story (who knows-knows) - Graphics (even in remaster, inconsistent as hell) But, no bad parts for me. There are things to be improved though: - Characters-driven story, that means every choice should matter! - Perk tree or even add abilities - Gameplay affects the story (usage of the "third eye" should make an impact at least) - Side Quests (they need to be improved, because go there - kill - get info and go to npc is not that interesting over and over again)
Сужет класний, керування кульгаве
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 76.75/day in the week to Jul 15 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Polish, Arabic, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil +4 more
| $49.99 |
| 494ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
操作象屎一样的,
Killer game!! It's like Lovecraft meets L.A. Noir. Great skill tree and game play. The Mind's Eye and Sanity mechanics are fun to play with. And lastly, the remastered graphics are well worth it. The one and only complaint I have, MOTION BLUR. There is no option to turn it off, but the community at Steam has a solution. Thank you Steam Community. Despite that, I love this game.
Déception totale, graphismes nullissimes, les maisons, décorations et PJN's se ressemblent tous, bestiaire composée de 4-5 monstres, enquêtes bateaux avec des indices flagrants,... En bref, il y a des jeux beaucoup mieux que ça.
Ana hikaye ve yan görevlerin hikayeleri çok güzeldi kendine özgü atmosferi var farklı hissettiriyor sırf hikayesi beni içine çektiği için bitirdim, geri kalanı çok eksik vuruş hissiyatı yok sıfır derecede yok yani karakter gelişimi için yetenek geliştirme koymuşlar oda hiç hissettirmiyor, sırf hikayesinin hatırı için tavsiye ediyorum.
I’ve never played the original Sinking City, so I went into the remaster with fresh eyes. After two hours, I uninstalled, and honestly, that felt like two hours too long. The game tries to sell itself as a Lovecraftian detective experience, but what I got was a janky walking simulator with clumsy combat sprinkled on top. Movement feels sluggish, like the character is wading through molasses, and every animation looks like it’s one patch away from collapsing completely. Gunplay is awkward and unsatisfying — enemies sponge up bullets while your character shoots like he’s never actually held a gun before. The investigation mechanics, which should be the highlight of a detective game, are shallow at best. You don’t really solve mysteries; you just walk around clicking on highlighted objects until the game decides you’ve seen enough to move on. It’s not clever, it’s not immersive, and it’s definitely not fun. Performance is another disaster. I can run modern AAA games on high settings without a hitch, but this “remaster” made my GPU sound like it was auditioning for a horror game of its own. The graphics aren’t bad, but they’re nowhere near impressive enough to justify the poor optimization. And then there’s the atmosphere. A Lovecraft-inspired game should ooze dread, mystery, and tension. Instead, I felt nothing but frustration as lifeless NPCs stood around staring blankly, the city felt repetitive and empty, and the supposed “cosmic horror” boiled down to muddy textures and a lot of filler walking. I wanted eerie, unsettling storytelling. What I got was a clunky, half-baked remaster of a game that already had a mixed reputation. Verdict: Two hours played, already uninstalled. If this is the “remastered” version, I don’t want to know how bad the original was.
игра отличная и очень хорошо описывает мир по автору Лавкрафту. хороший сюжет, интересная концепция с улицами и в принципе интересные механики игры. прошел со всеми доп квестами тоже. я поставил бы игре спокойно все 10/10 ведь всё понравилось и тематика очень любимая - ужасы Лавкрафта, но ♥♥♥♥♥, перемещение по городу это какой-то отдельный круг ада. нету точек перемещения, ну хотя бы просто в главные локи (полиция, гостиница, больница, ратуша, психушка и т.д.). ты просто должен брать и хуярить на блядской лодке и пешком. из более чем 80 часов, ну часов 40-45 это чисто передвижение по блядской карте. я жду вторую часть и буду её покупать и очень сильно надеюсь, что там этого бреда не будет и хотя бы базовые точки тп добавят
Who lives in a pineapple under the sea?
pretty solid game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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