
Set in the Roaring '20s, The Sinking City 2 is a survival horror steeped in Lovecraftian dread. Defy an eldritch deity and explore the drowned alleys of Arkham, stalked by the dead, as you weigh one life against an entire city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
The Sinking City 2 is a third-person survival horror set in 1920s Arkham. Deliberate, tense, and resource-lean: pressure builds as you push deeper, relief comes in brief refuge, and fear is something you manage. Mind your inventory, take on unnerving puzzles, and double back via unlocked shortcuts for supplies and upgrades.
A Roaring ’20s port city buckling under a supernatural flood. Tide-stained avenues and battered Art Deco. Speakeasies gone dark. Districts feel lived-in and water-worn, with routes by foot and skiff, shortcuts behind collapsed seawalls, and secrets tucked in boarded parlors. You’ll navigate a hospital where science hides its face, a fish market where the merchandise bites back, and descend deep below the city to where eldritch horrors stir.
A ritual gone wrong trapped her soul in the Dreamlands, and now malevolent forces have stolen her body. To rescue the woman you love, you must walk a dangerous path through catastrophe to the source of the flood — her presence always felt, but rarely seen.
The Slither animate the dead. Deep Ones surge from dark water. Shadows bend space and test nerves. Some fights must be met head-on; others demand a retreat to rearm, retune your build, and return better prepared. Or take on an optional investigation and come back with an upgraded gun.
Exploration is the key to survival. Read ritual residues, sift through grisly clues, decode journals that shouldn’t exist, and pry at masks that won’t come off. Optional cases never gate progress — but they unlock safer routes, hard supplies, and upgrades that change how you endure the next encounter.
The Sinking City 2 draws on Frogwares’ detective roots to deliver survival horror that runs deep and hits hard. Shaped by studio obsession and community feedback, it’s a faithful Lovecraft experience: myths made manifest, and the inconceivable fear that results.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.8Kreviews | 83% | — | $2.5M |
| $49.99 | 333ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1097 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great Lovecraftian horror adventure from a great studio!
It is a very entertaining game, certainly a step-up from the first part. Although it is fair to say it *heavily* borrows from modern Resident Evil games, it is a good implementation. However, there are flaws: - Investigation seems kinda like an afterthought. Although it does not need to be a major focus of the game, it feels like it could do without it and have no difference. - There are multiple arena stages, were you are locked in with constantly spawning enemies and replenishing supplies. I found these to be tedious and immersion breaking, especially at the later parts of the game where there are enemies that are constantly on your heels and it is difficult to even stop and aim. - Story is rather predictable, though still good enough. There is only one ending, which although fitting, is kinda limiting. I was hoping to at least have two. I can recommend this game, though maybe at a discount. If you like Resident Evil and Lovecraft, this is your jam.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 4.3K | 97% | $16.49 | |
| $2.5M | 3.9K | 88% | $29.99 | |
| $2.5M | 4.1K | 88% | $14.99 | |
| $2.5M | 3.8K | 80% | $23.99 | |
| $2.5M | 5.2K | 85% | $19.99 | |
| $2.5M | 2.3K | 93% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $550 | 2 | 100% | $9.99 | |
| $5.1K | 20 | 100% | $9.99 | |
| $371 | 3 | 0% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese +3 more
| $49.99 |
| 57ratings |
| 78% |
| — |
| not modelled |
| $49.99 | — | — | #23 | not modelled |
| $49.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es muy bueno el ambiente de este universo lovecraftiano con toques de los Resident clásicos En definitiva un buen survival horror.
I backed this game when it was on Kickstart and it is great to finally have been able to play it. I think the developers did a great job making this game a true survival horror experience. There are several very tense moments and the environments are very creepy and spooky. The enemies are terrifying and can at time be overwhelming. As someone who enjoys Lovecraft's mythos and stories, it is awesome to see and hear the references to his works as you explore the city and other environments. I did notice however, that when reloading the game, it would always take a moment to load in the textures. The whole room will look low poly and the textures smudged until everything is loaded in. Also, in some tense moments with a lot of enemies, the enemies further away appear to stutter a bit. Other than these issues, which can easily be overlooked, I think it was really good game and is definitely a game worth checking out for any Lovecraft or survival horror fan.
Gostei do combate do jogo, só que fiquei por algumas vezes sem munição, mesmo só focando os pontos vitais do inimigo. Os gráficos estão bem bonitos e a direção de arte mandou bem demais. No mais, é um bom survival horror pra quem curte o gênero. Vale o investimento.
Chi si lamenta che è diverso dal primo non si ricorda com'era
喜欢克苏鲁风格就很好玩,但是最简单模式也好难打怪啊啊啊
yuh
克苏鲁神话还原度高
堆怪过于严重 几乎是到一个新场景 捡到一个任务物品就会固定刷一波怪 如此反复 学了re却没学到精髓 265的售价很是不值
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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