
Set in the Roaring '20s, The Sinking City 2 is a survival horror steeped in Lovecraftian dread. Defy an eldritch deity and explore the drowned alleys of Arkham, stalked by the dead, as you weigh one life against an entire city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
The Sinking City 2 is a third-person survival horror set in 1920s Arkham. Deliberate, tense, and resource-lean: pressure builds as you push deeper, relief comes in brief refuge, and fear is something you manage. Mind your inventory, take on unnerving puzzles, and double back via unlocked shortcuts for supplies and upgrades.
A Roaring ’20s port city buckling under a supernatural flood. Tide-stained avenues and battered Art Deco. Speakeasies gone dark. Districts feel lived-in and water-worn, with routes by foot and skiff, shortcuts behind collapsed seawalls, and secrets tucked in boarded parlors. You’ll navigate a hospital where science hides its face, a fish market where the merchandise bites back, and descend deep below the city to where eldritch horrors stir.
A ritual gone wrong trapped her soul in the Dreamlands, and now malevolent forces have stolen her body. To rescue the woman you love, you must walk a dangerous path through catastrophe to the source of the flood — her presence always felt, but rarely seen.
The Slither animate the dead. Deep Ones surge from dark water. Shadows bend space and test nerves. Some fights must be met head-on; others demand a retreat to rearm, retune your build, and return better prepared. Or take on an optional investigation and come back with an upgraded gun.
Exploration is the key to survival. Read ritual residues, sift through grisly clues, decode journals that shouldn’t exist, and pry at masks that won’t come off. Optional cases never gate progress — but they unlock safer routes, hard supplies, and upgrades that change how you endure the next encounter.
The Sinking City 2 draws on Frogwares’ detective roots to deliver survival horror that runs deep and hits hard. Shaped by studio obsession and community feedback, it’s a faithful Lovecraft experience: myths made manifest, and the inconceivable fear that results.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.8Kreviews | 83% | — | $2.5M |
| $49.99 | 333ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1097 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Appropriately spookie, and unnerving for a Lovecraftian survival horror. Had a few weird bugs but nothing that wasn't fixed by a reload.
В целом неплохая игра, графика примерно на уровне Atomic Heart, мне понравилась. В начале игры присутствует баннер, в целом говорящий о событиях движухи. Хотя всё равно грустно, что русского языка нет, так как это ещё язык жителей бывших республик СССР и условному казаху учить украинский, мне кажется будет лень. По сюжету тоже неплохо, записки, расширяющий лор игры, в общем действительно под тематику Лавкрафта и кому такая тема интересна - зайдёт. Но стоит ли игра 3100 рублей(1650 гривен) - не знаю. Пушки в предзаказ действительно не дают каких-то суперспособностей для лёгкого прохождения игры, как в целом и надо. Также заметил в одной из комнат разбор дел пациентов - раненных украинцев, грустная отсылка.. Желаю скорейшего прекращения огня. Также желаю удачи разработчикам, потом может глядишь и третью часть сделают. Хочется конечно чуть подлиннее игру, как было в первой части, но для survival-horror'a очень даже хорошо и dlc тоже ставлю лайк. Всех обнял:)
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 4.3K | 97% | $16.49 | |
| $2.5M | 3.9K | 88% | $29.99 | |
| $2.5M | 4.1K | 88% | $14.99 | |
| $2.5M | 3.8K | 80% | $23.99 | |
| $2.5M | 5.2K | 85% | $19.99 | |
| $2.5M | 2.3K | 93% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $550 | 2 | 100% | $9.99 | |
| $5.1K | 20 | 100% | $9.99 | |
| $371 | 3 | 0% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese +3 more
| $49.99 |
| 57ratings |
| 78% |
| — |
| not modelled |
| $49.99 | — | — | #23 | not modelled |
| $49.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Combat feels much more smooth than in the first game, and the environment is much creepier. On a scale of 0 to spooked my hair is standing up.
怪是从地里长出来的,刷脸上的同时还刷新在屁股后。声音是一点没有的,来回拿关键物品的路上是必定触发战斗的,路还是给你堵的只有一条的。 僵尸投技是没有起手的,碰到了就要被吸过去抓住,躺地上装死的僵尸踩一脚有概率直接弹起来0帧起手一巴掌。 小狗是无声无息卡视角会逛街的,单挑抓住后摇一脚踩死。 僵尸是打腿然后一脚,反复循环,别管什么弱点。 远程怪是会走位而且两连射的,单挑可以近战一直连击到死。 肉猪和鱼人可以霰弹枪加霰弹枪特殊近战一直硬直,或者冲锋枪。 但是这些怪一起出,初见刷出来还一点动静都没有,就只能靠吃药撑过去,杀的快没有用,马拉松也没用。 资源管理是学不会的,除了手枪子弹和左轮子弹其他全都要化学品。所有的药都需要草药。 成就(异界伟业): 等拿到榴弹和狙的配件已经快通关了,没有什么怪能打了 怪喜欢乱跑,榴弹范围太小,还炸30个? 装甲弱点根本就见不到几个,还只能在雪山快结束的时候打。 霰弹枪和饭桶一样,开路不行,伤害不行,配件的近战攻击严重偏左,贴脸了也很容易空,只适合拿来欺负深潜者和大肉猪,可以打出硬直,这特殊近战还有个成就奖励,怀疑制作组很讨厌霰弹枪。 最低难度可以在设置里直接开无敌,可以做不开储物箱,不用治疗物品这种成就,一周目玩最低难度开的奖励比高难度给的多。 通关后的四个天赋一个比一个没用,最有用的是弱点爆炸,但是会炸自己,这个已经是副作用最小的了。 瞄准只能配合狙击配件打,怪一多直接冲脸。 伤害增加是会被怪刷脸上零帧起手秒杀的。 回血是经常不触发,杀了很多怪也回不满的。 除了手枪和冲锋枪换弹比较快,dlc左轮、步枪、榴弹换弹速度那是一个比一个逆天。 dlc像是从一代的搬到二代了,二代有很多信息提到一代主角。二代同样没有好结局,甚至就只有一种结局。 价格是参考生化危机的,时长是类比re3的,全程乌漆麻黑加背景鬼叫是参考死亡空间的,动作射击是没能力做的。 总结,不值这个价。
Гарна гра
SC2 uses the original as a jumping off point to explore new ideas, specifically to develop characters a bit more. It's more survival horror than before, it crashed a ton until I adjusted some settings, and I miss the old way of connecting clues in the mind palace, but I still recommend it for survival horror and Lovecraft elements. Buy it, play it, and then you can join me in the nitpicking.
Found the Tommy gun and all the eldritch horror was over. I'm on that Al Capone s𝗁it.
作为生化危机代餐还算合格,不错的地图和场景设计,动作和射击略显僵硬,总体还算好玩。但作为沉没之城的续作,则是完全不合格,舍弃了第一代最有特点的克苏鲁+开放世界探案的特点,变成了纯粹类生化危机的线性箱庭。
After loving RE Requiem this year, this is perfect if you crave more RE + I really like the investigation feature. If youre experienced in the genre I would recommend to set the gunfights to Hard Difficulty. Also the Game runs smoothly on the High-Preset on my dated machine,
沉没之城2毫无争议的是一款,粉丝向作品,这里的粉丝指的是喜欢老款生化危机+有一定coc基础知识的粉丝,只要你有了解过死灵之书幻梦境疯狂山脉这些比较基础向的内容,又或者你读过洛老的一些书,你肯定能对着游戏里面的很多隐藏的小彩蛋或者是文本内容会心一笑。至于生化部分,则对应着打腿踩踏近战,还有对应红草绿草急救喷雾的医疗物品以及各种钥匙小解谜。 但是中后期体验是灾难的,堆怪太多了,我一周目打的是最高难度,到了鱼市就已经发现显著堆怪了,到达南极更是打得我头疼,什么叫一个小房间里面你能在我资源很紧缺的情况下刷十只怪,而我需要排队马拉松绕圈圈打十分钟才能无伤打通。为什们要无伤?因为你不无伤就被人一刀排死了啊。。。这游戏瞄准难度逼得我从最开始的手把换成键鼠,才有所缓解。有子弹打不到弱点就会接受惩罚。打枪解谜格子危机,小怪聚堆的同时很多还会因为虫子而复活,导致很多受迫性失误。并且任何的战斗轮次都没有奖励的,这就是为什么正常剧情6-8h的游戏我一周目打了17h才通关。 至于剧情,后面的剧情有点。。。emmm,你说米戈出来了我可以接受,你说探索幻梦境我可以接受,什么叫做我打犹格索托斯,谁?我吗?哪怕是一丝力量这件事本来也很ooc了。 总的来说是6/10的作品,如果是生化危机跟coc比较忠实的粉丝的话,在低难度体验下可以到8/10,游戏做的不错。
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