
Set in the Roaring '20s, The Sinking City 2 is a survival horror steeped in Lovecraftian dread. Defy an eldritch deity and explore the drowned alleys of Arkham, stalked by the dead, as you weigh one life against an entire city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
The Sinking City 2 is a third-person survival horror set in 1920s Arkham. Deliberate, tense, and resource-lean: pressure builds as you push deeper, relief comes in brief refuge, and fear is something you manage. Mind your inventory, take on unnerving puzzles, and double back via unlocked shortcuts for supplies and upgrades.
A Roaring ’20s port city buckling under a supernatural flood. Tide-stained avenues and battered Art Deco. Speakeasies gone dark. Districts feel lived-in and water-worn, with routes by foot and skiff, shortcuts behind collapsed seawalls, and secrets tucked in boarded parlors. You’ll navigate a hospital where science hides its face, a fish market where the merchandise bites back, and descend deep below the city to where eldritch horrors stir.
A ritual gone wrong trapped her soul in the Dreamlands, and now malevolent forces have stolen her body. To rescue the woman you love, you must walk a dangerous path through catastrophe to the source of the flood — her presence always felt, but rarely seen.
The Slither animate the dead. Deep Ones surge from dark water. Shadows bend space and test nerves. Some fights must be met head-on; others demand a retreat to rearm, retune your build, and return better prepared. Or take on an optional investigation and come back with an upgraded gun.
Exploration is the key to survival. Read ritual residues, sift through grisly clues, decode journals that shouldn’t exist, and pry at masks that won’t come off. Optional cases never gate progress — but they unlock safer routes, hard supplies, and upgrades that change how you endure the next encounter.
The Sinking City 2 draws on Frogwares’ detective roots to deliver survival horror that runs deep and hits hard. Shaped by studio obsession and community feedback, it’s a faithful Lovecraft experience: myths made manifest, and the inconceivable fear that results.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.8Kreviews | 83% | — | $2.5M |
| $49.99 | 333ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1086 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Incredible game. Some rough edges but this is extraordinary stuff, my complaints are only nitpicks really. The dialogue is fantastic, breath of fresh air with subtlety, nuance; that is definitely the stand out element. The combat feels smooth and fun, i am frequently surprised with enemy encounters. Puzzles are working great so far. The story is well scoped and the characters are interesting. runs well so far. The drawbacks are around some weird audio compression issues, could be something on my end though. There is a bit of jank, but really that comes with the small studio charm. I did play some of sinking city one and I can see why people are complaining. This is essentially an RE title which is a major departure from their previous game, but it frankly does RE better than capcom is lately. Sinking City One was inspired in concept, there was something special going on that the studio ultimately couldn't bring home. I think this time around they reigned in the creativity a bit to put out something of deeper quality and avoid the repetitious aspects of the first. 100% a must play
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese +3 more
| $49.99 |
| 57ratings |
| 78% |
| — |
| not modelled |
| $49.99 | — | — | #23 | not modelled |
| $49.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SE AMATE IL GENERE è UN BUON GIOCO
Juego totalmente recomendable. No jugué al primero y tenía ganas de jugar a este segundo, no me ha defraudado. ¿Un Resident Evil Lovecraftiano? Perfecto, quiero doble taza. No te quedas atascado, buenos mapas y exploración. No abusan de su "Mr. X", algo de agradecer. Además es una compañía que me gusta mucho, con sus juegos de Sherlock Holmes. Y al igual que me ocurre con los Metro o Stalker, todo mi apoyo a esos equipos que viven la guerra en primera persona. Aquí nos quejamos porque un día llueve o hace frío, en fin.
Cóż mogę powiedzieć, jest to po prostu zwykły survival horror jakich wiele, nic specjalnego. Strzelanie do pryszczy u zwykłych zombie jest irytujące, sama mechanika walki ogólnie jest toporna, chyba najsłabszy element tytułu. wolałem przeciwników omijać. Zagadki fajne, lokacje i ich połączenie to taki klasyczek Residentowy. Graficznie ładna, Wydajnościowo też ok, raczej nie miałem większych dropów FPS. Mamy tutaj to zarządzanie ekwipunkiem jak w każdym survival horrorze, ale tutaj nie ma opcji, że braknie nam amunicji na bossach, ponieważ skrzynki się respią więc zawsze ubijemy dziada. W sumie to dobrze, bo jak już mówiłem walka najsłabszy element tytułu. Twórcy są z Ukrainy i podkreślają to nie tylko w napisach początkowych ale również później w pewnym miejscu, w sumie fajnie wątek wojenny został w to wpleciony jakkolwiek to brzmi. Ogromny minus za to za pełną lokacje za Paywallem. 2 godziny gry za 40-50zł w wersji premium to takie praktyki należy tępić. Gra to jest bardziej odświeżenie kotleta niż niesamowita przygoda. Kwestia też ceny, moim zdaniem nie jest to tytuł warty aż tyle biorąc pod uwagę ile kosztują Residenty aktualnie, można pograć jak jest posucha.
Una de las experiencias verdaderamente lovecraftianas, con referencias muy buenas que para poder entenderlas debes jugarlo 2 veces, lo cual es curiosamente canonico
Very good Resident Evil game. I don't mean to sound coy. Sinking City 2 isn't Sinking City, and the sequel plays and feels very similar to later Resident Evil entries. That isn't a BAD thing at all. I think the developers actually did a better job at capturing good, genuine survival horror scares that modern Resident Evil games simply don't. However, I think it's very important to point this out to anyone expecting the sequel to be the first game, but in Arkham. It isn't, and that isn't a bad thing. tl;dr one of the best Resident Evil games in a very long time
It crashed two times in the first 5 minutes of gameplay and it took 1hr + to compile shaders! Just wow! And it show Ive played for 2h. Just wow! Refund 100%
一周目没看攻略11个小时,氛围和箱庭非常对味道,读个印斯茅斯的阴霾还有疯狂山脉体验更佳,克苏鲁爱好者和生存游戏爱好者无脑入就行,8分。 以下是在其他游戏似曾相识的场景:1.生化危机的各自危机+枪械组装,格子危机非常严重,任务道具还占格子,而且没有RE2的满格可手动组合功能。2.心灵杀手的线索连接功能。3.主线最后一关外星人造物和黑暗时代几乎一摸一样,但是后者徒手撕古神...
It's just Resident Evil. I loved the first game, I was excited to get a sequel with more investigating and deductions and exploration and this wasn't it. However, this is very good for what it is.
Incredibly atmospheric Resident-Evil like game themed around the works of HP Lovecraft. Thematic and spooky, with some really well-timed and orchestrated horror. It's kinda janky, and you REALLY should install a forced FOV widener (default fov made me a bit motion sick) but it's a really great time if you're into that sort of thing.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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