
Set in the Roaring '20s, The Sinking City 2 is a survival horror steeped in Lovecraftian dread. Defy an eldritch deity and explore the drowned alleys of Arkham, stalked by the dead, as you weigh one life against an entire city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
The Sinking City 2 is a third-person survival horror set in 1920s Arkham. Deliberate, tense, and resource-lean: pressure builds as you push deeper, relief comes in brief refuge, and fear is something you manage. Mind your inventory, take on unnerving puzzles, and double back via unlocked shortcuts for supplies and upgrades.
A Roaring ’20s port city buckling under a supernatural flood. Tide-stained avenues and battered Art Deco. Speakeasies gone dark. Districts feel lived-in and water-worn, with routes by foot and skiff, shortcuts behind collapsed seawalls, and secrets tucked in boarded parlors. You’ll navigate a hospital where science hides its face, a fish market where the merchandise bites back, and descend deep below the city to where eldritch horrors stir.
A ritual gone wrong trapped her soul in the Dreamlands, and now malevolent forces have stolen her body. To rescue the woman you love, you must walk a dangerous path through catastrophe to the source of the flood — her presence always felt, but rarely seen.
The Slither animate the dead. Deep Ones surge from dark water. Shadows bend space and test nerves. Some fights must be met head-on; others demand a retreat to rearm, retune your build, and return better prepared. Or take on an optional investigation and come back with an upgraded gun.
Exploration is the key to survival. Read ritual residues, sift through grisly clues, decode journals that shouldn’t exist, and pry at masks that won’t come off. Optional cases never gate progress — but they unlock safer routes, hard supplies, and upgrades that change how you endure the next encounter.
The Sinking City 2 draws on Frogwares’ detective roots to deliver survival horror that runs deep and hits hard. Shaped by studio obsession and community feedback, it’s a faithful Lovecraft experience: myths made manifest, and the inconceivable fear that results.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.8Kreviews | 83% | — | $2.5M |
| $49.99 | 330ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1075 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a quality product. Better execution than any modern RE Remakes and better than Silent Hill 2 Remake. Did I stutter? About the game, I hear parrots singing Resident Evil. I say Alone In The Dark with some bits of Alan Wake. While not having the much appreciated and enjoyed exploration and detective activities from the first game, it shines for what it delivers. Impressive and detailed characters and environments, moody and immersive ambiences. Enemies are aggressive in a positive way, with the mechanics of avoid to be hit in weak spot from RE4 (there i t is but that's it) better applied. They are also not sponges and can be killed with two or three well put shots in weak spots even in the highest difficulty. This also applies to elites, on a average of eight shots, except the last boss. The puzzles even in the high difficult are nothing too much that blocks the player from progression but yet have its purpose. The combat it's well put and the feedback is right. You have dodge to spacing in fights and some skills to try adapt the survivability to your style of play. Ammunition is limited, as it should, but not so as it is in The Evil Within. Each weapon has its utility with some upgrades to reward exploration. The maps are well put and makes navigation easy to monitor things. You can also light on or off the flashlight at will. My complaints with the game lies in some key points: - Enemies have its movements limited in certain areas so they got stuck in some immersive breaking paths instead of relentless pursuit the player, while avoiding being killed of course. But it is not exclusive from this game as all other mentioned also have it. But they could do different and better here. - The partner in some moments, even though in the context makes sense it pressing you to move forward, more than two or three reminders becomes a annoying feature that makes me to care less for the character. - Unreal is used, so in some open areas occurs micro stutters while streaming assets. But overall it runs well. - No shoulder aim swap. I think would be much appreciated if pressing L3 while aiming could do that. - In the highest difficulty some obligatory arenas becomes frustrating because the numbers of enemies compared to the space given, that's it is reduced because constant acid bombs. But I would say this only happens in two or three moments. The game has a good replay factor. I finished both main campaign and DLC in Sleep Demon difficulty. After that two more times in lower ones. Overall I give a 8.5. If some things are changed it can reach a 9.0 or even above, imho. It's a must play. I hope Sinking City 3 can have the exploration and mysteries from 1 with the combat of 2. That would be a easy winner.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 4.3K | 97% | $16.49 | |
| $2.5M | 4.2K | 88% | $14.99 | |
| $2.5M | 3.8K | 80% | $23.99 | |
| $2.5M | 5.2K | 85% | $19.99 | |
| $2.5M | 2.3K | 94% | $29.99 | |
| $2.5M | 2.1K | 84% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $816 | 3 | 100% | $9.99 | |
| $5.1K | 20 | 100% | $9.99 | |
| $125 | 1 | 0% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese +3 more
| $49.99 |
| 57ratings |
| 78% |
| — |
| not modelled |
| $49.99 | — | — | #25 | not modelled |
| $49.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Resident Evil Meets Lovecraft[/h1] "That is not dead which can eternal lie, And with strange aeons even death may die." You probably will too. It's a survival horror game, after all. The Sinking City 2's plot goes like this- the protagonist, Calvin and their obvious romantic interest and partner in things bizarre and better left buried, Faye, try to wake up a god. As this game is very clearly based off the Cthulhu mythos, one can tell this is a Very Bad Thing to do that will end very badly for everyone in the solar system, and generally speaking when dealing with elder gods or spooky aliens, you leave the strange artifacts alone and hope you get to live out your natural life before someone else is dumb enough to do the ritual instead. But a game where rational, sane choices are made regarding such things would be very short, so you get the city of Arkham being flooded both literally with water and metaphorically with monsters that start with 'unholy worms using corpses as puppets' and get steady worse from there. Fortunately Calvin has both means natural and supernatural to give him a fighting chance- or as much of a fighting chance as one can have against things who were around before such newfangled concepts like 'time' and 'matter'. Calvin can find various weapons that do a good job of dispatching eldritch horrors, enhancing modifications for them that give them that little extra bit of stopping power, and craft ammo and medicine because that's apparently a required course for any survival horror protagonist nowadays. In addition, his investigations will gain him dream essence he can use to unlock skills that will make him unnaturally tougher, more resourceful, hit harder, etc. These skills must be equipped, with Calvin getting a max of four slots if you invest wisely, and so a player is advised to choose skills that fit their methods or skill level best- people like me, who manage to dodge into every attack, are better off selecting skills that boost medicines and reduce incoming damage, for example. Calvin's goal in the midst of a city-wide disaster is fairly simple on paper- the ritual he and Faye were conducting went Horribly Right, and now to wake her from a perpetual out of body experience, he seeks out the lore and relics need it to try and break even when dealing with Lovecraftian entities. Naturally, as is almost always the case with Lovecraft stories, Things Get Worse. giving the player ample time to solve puzzles and learn disturbing lore while trying to kill things that should not be- a game that boils down to either 'shoot it in the glowing, bulging pustule' or 'blow it up with nearby flammables or grenades'. While Calvin and Faye don't descend into the gibbering madness of most doomed characters in Eldritch Horror, they do act human, even when it's irrational. Calvin wants to save his lover, costs to himself be damned, and the feeling is clearly mutual with Faye. SPOILERS AHEAD. [spoiler]Unfortunately, as anyone familiar with the mythos can reasonably guess, at the end of the day Calvin and Faye are still humans trying to deal with something that is so far beyond their mortal keen to influence in any meaningful matter that it ultimate becomes not a question of winning, but losing on your own terms. Calvin and Faye's development as a romantic couple is heartfelt and genuine. But that means absolutely nothing to an old one.[/spoiler] Exploration is convenient enough- areas that still have something to get are marked in red, whereas areas you've picked clean are marked in blue. The Sinking City 2 doesn't try to reinvent the wheel, but it does make it roll cleanly and effectively. Item management and knowing when to retreat are critical, but deaths feel fair. Newer players may balk at key items taking up precious inventory space, but older players will appreciate the balance of carrying ammo, healing, and needed keys as an exercise in measuring how much you can afford to spend fighting versus running, with every expansion to your inventory space giving you just a little more breathing room. Definitely recommended.
Really good game
Is cool
很不错 团队在战争的情况下还是坚持开发成这个样子 很不容易 我个人感觉比1代的克系元素少了不少 怪物就那几种还是少了点 其他的 格子危机 地图标识什么的都看得出借鉴了不少其他类游戏的影子 本体流程可能8小时左右 还是图全舔的情况下 DLC质量也不错 全舔图1个小时左右 总的来说 7/10分吧 加油~但我还是更希望看到新的福尔摩斯游戏呀T-T
al igual que el primero es buenisimo, el universo de lovecraft nunca defrauda!!!
Bu oyunun kan, ter, gözyaşı + düşük bütçe ile yapıldığına eminim, eksiklikleri var mı elbette var ama özveri ile yapıldığı için söylemeyeceğim. bu oyun Bir çok firmaya ders olsun, demek ki azıcık akıl ve özveri ile düşük bütçeyle de korku aksiyon oyunu yapılabiliyormuş.
Jest ok
Confesso que estava desconfiado com a mudança de gênero no segundo jogo, já que a franquia migrou do estilo detetive para o survival horror. No entanto, foi uma grata surpresa. Apesar de ter seus defeitos e limitações, o jogo executa com êxito tudo o que se propõe a fazer dentro de seu orçamento e de sua arriscada nova direção. Gostei muito e recomendo! Fico no aguardo para ver o que a Frogwares será capaz de entregar em um eventual terceiro game.
sama gra w jest naprawdę spoko,gra się zajebiście , jest klimacik i nie jest tak drewniana,no... optymalizacja średnia . Ale do chuja pana, kto ♥♥♥♥♥ potrzebuje jebanego Pseudo-Nemesisa to ja nwm . "OO dodajmy typka którego nie da zabić żeby wkurwiał innych" Szczerze ,mimo że jest go łatwo uniknąć to ten jeden przeciwnik psuje mi cały fun z gry,walczę sobie z zombiaczkami ,nagle pojawia się jebaka i przeszkadza . Ni to fajne,ni straszne ,za to bardzo wkurwiające. Jakoś Cronos zrobił to dobrze a bez takich zagrywek, to tu się nie dało bo co ?bo za mało by residentowo było?Ogólnie grę polecam .Ale tylko dla tych którym taki pierdolony komar w postaci tego stwora nie przeszkadza
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