
Set in the Roaring '20s, The Sinking City 2 is a survival horror steeped in Lovecraftian dread. Defy an eldritch deity and explore the drowned alleys of Arkham, stalked by the dead, as you weigh one life against an entire city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
The Sinking City 2 is a third-person survival horror set in 1920s Arkham. Deliberate, tense, and resource-lean: pressure builds as you push deeper, relief comes in brief refuge, and fear is something you manage. Mind your inventory, take on unnerving puzzles, and double back via unlocked shortcuts for supplies and upgrades.
A Roaring ’20s port city buckling under a supernatural flood. Tide-stained avenues and battered Art Deco. Speakeasies gone dark. Districts feel lived-in and water-worn, with routes by foot and skiff, shortcuts behind collapsed seawalls, and secrets tucked in boarded parlors. You’ll navigate a hospital where science hides its face, a fish market where the merchandise bites back, and descend deep below the city to where eldritch horrors stir.
A ritual gone wrong trapped her soul in the Dreamlands, and now malevolent forces have stolen her body. To rescue the woman you love, you must walk a dangerous path through catastrophe to the source of the flood — her presence always felt, but rarely seen.
The Slither animate the dead. Deep Ones surge from dark water. Shadows bend space and test nerves. Some fights must be met head-on; others demand a retreat to rearm, retune your build, and return better prepared. Or take on an optional investigation and come back with an upgraded gun.
Exploration is the key to survival. Read ritual residues, sift through grisly clues, decode journals that shouldn’t exist, and pry at masks that won’t come off. Optional cases never gate progress — but they unlock safer routes, hard supplies, and upgrades that change how you endure the next encounter.
The Sinking City 2 draws on Frogwares’ detective roots to deliver survival horror that runs deep and hits hard. Shaped by studio obsession and community feedback, it’s a faithful Lovecraft experience: myths made manifest, and the inconceivable fear that results.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.8Kreviews | 83% | — | $2.5M |
| $49.99 | 326ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1075 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent visuals, sound design, and level design combine to host a genuinely intense survival horror romp. The moment-to-moment gameplay of combat and puzzles is frightfully wonderful, as you slowly creep through varied locales in the city of Arkham. Putting together the pieces of the myriad mysteries around each level could have overstayed its welcome, but the investigation board (on the unassisted mode) gave enough room for experimentation that every breakthrough felt like a victory in a game where wins are few and far between. Combat excels at distance, with you scrambling to get a bead on the ever-shifting weakpoints of the zombie-like enemies that attack you. However, melee combat is the one place this game's combat falters - punches feel like a roll of the dice every time you attempt one, and the enemy feedback has me wondering if I'd done any damage at all. The production design of the locations is incredible, dripping (pun intended) in 20's aesthetics beset by horrors beyond your comprehension (and some well-within). While there are only a handful of levels, they play like a greatest hits collection of the Lovecraftian aesthetic. A fish market, hospital, and the semi-open world of the flooded streets of Arkham are personal highlights. The limited cast of off-kilter characters here do an excellent job adding to the intrigue of the relatively -straightforward story, though Calvin's adventure sports a strong emotional core as he seeks to find his love, Faye. There are some mind-bending twists and turns along the way to the dazzling conclusion; one that I think ranks as one of the best in Eldritch media. Any fan of the Lovecraft mythos and survival horror will find an excellently crafted experience here, one well worth your time.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 4.3K | 97% | $16.49 | |
| $2.5M | 4.2K | 88% | $14.99 | |
| $2.5M | 3.8K | 80% | $23.99 | |
| $2.5M | 5.2K | 85% | $19.99 | |
| $2.5M | 2.3K | 94% | $29.99 | |
| $2.5M | 2.7K | 83% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $816 | 3 | 100% | $9.99 | |
| $5.1K | 20 | 100% | $9.99 | |
| $371 | 3 | 0% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese +3 more
| $49.99 |
| 57ratings |
| 78% |
| — |
| not modelled |
| $49.99 | — | — | #25 | not modelled |
| $49.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pretty good, the first half is probably one of the better indie survival horror games ive played, things take a bit of a dive in the second half enjoyed it for the most part, the combat can feel a little limp sometimes and the boss fights / locked in arenas are kinda not spectacular i dont really like the way they know that you dont have anywhere near enough resources to deal with the room so they give you refilling loot boxes rather than tuning the fights to be a bit more balanced enemies suddenly appearing behind you and the amount of enemies in the back half are a real issue. dont super appreciate the way that you can see an asleep enemy on the ground and has given you a stomp that you would asume will deal with those enemies but it does nothing for most of them, very rarely will a stomp wake up an enemy or even do any damage, vast majority of the time the asleep enemies on the ground are completely immune to any damage untill theyre scripted to wake up the level design, visuals, and overall vibes of the game are really good, exploring is fun, the puzzles are decent though i would have prefered a few more mandatory puzzles as most of them are optional things, and the story is probably a bit hit or miss. the emotional punches didnt really hit for me, though its not exactly bad writing. i didnt have any issues with performance either, played it on max graphics, definitely pushed my PC but not to the point of any issues. all in all, a really good attempt at a survival horror game, especially in the circumstances it was made in (ukraine war, devs being drafted, etc), just a shame it didnt quite stick the landing for me as i am a fairly big fan of lovecraftian and eldrich horror.
Really fun game especially if you are a fan of Resident Evil and Silent Hill. And you don't have to know the story/play the first game to get into this (although I think the characters are the same) Gun play is satisfying, the puzzles were fun to solve and the bosses were pretty decent too. I had a great time finishing this. Performance wise it might have small issues here and there tho. Played it on High (2nd highest) with DLSS on Quality at 1440p and except for two small sections I had atleast constant 65-70ish frames throughout. Visually the game looks really nice (except for when you might be looking at a mirror lol) and it has a photo mode for those interested (no lighting options tho) I'd say do try it out. Recommended.
Its like an ok game but it feels very Cthulu: Resident Evil. The original game was its own kind of investigation thing and was really interesting and semi open world where this isnt really, not in the same way. The story is kind of interesting but again, it feels just like it copies Resident Evil mechanics. I wish it had been more like the first game, because its one of my favorites.
fun game, some criticism i have is that i miss the detective part of the game from the first game wherey ou looked at a map and you had to pinpoint the location based on streetnames and other clues and that the enemy weakspots sometimes dont really pop up, one thing i did have to accept and was counter intuitive to me personally was sometimes it was better to run past enemies then to kill everything (especially on the third lvl) however in the end i did really enjoy this game its resident evil like and my first game of this type that i played had fun went in without alot of expectations beside lots of cthulu goodness which it has
This game was so good. I absolutely loved it. It was an incredible game and it being the developers first real survival horror game plus being made during a War Zone, is very impressive. This game is very much a mixed of Resident Evil 2 Remake and alittle bit of Resident Evil 4 Remake, but definitely more RE2R. Even the Holloway Manor DLC felt like a smaller version of Resident Evil 1. If you love Lovecraften horror, and survival horror games like Resident Evil, then I highly recommend it.
I was very disappointed to learn that this game is essentially a zombie shooter. It does not have any of the charm that the first game had with the detective aspect, exploration, or fun unlockables. I am a huge fan of the first game and how it played. I am not a fan of shooter games. If I had known this was the route they were going to go with this game, I would have told my husband not to purchase it as my birthday gift.
If you like games like Resident Evil, than this game for you. But if you like first game, than this is definately no the best choice.
A fantastic game that keeps you in constant suspense. It features an unpredictable plot, a wonderful atmosphere, and a well-executed portrayal of the protagonists' romance. A special plus for capturing the spirit of Lovecraft.
While some might not like the shift in genre, I found The Sinking City 2 to be a great survival horror game. The core loop that Frogwares developed here is surprisingly strong and addicting. While the game is marred by some technical issues, especially some later areas show serious CPU-related stuttering that is just wild given my machine and gets downright unplayable during heavy combat in those later areas, I still find it hard to not ultimately come back to liking this game. In many ways, this game is what I had hoped the first game could have been and given how this Ukrainian studio has been able to produce such a strong title in the midst of the Russian invasion is just amazing. Can recommend this to any fan of the horror genre as-is, though I do hope that Frogwares can improve performance a bit in the coming months.
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