
Set in the Roaring '20s, The Sinking City 2 is a survival horror steeped in Lovecraftian dread. Defy an eldritch deity and explore the drowned alleys of Arkham, stalked by the dead, as you weigh one life against an entire city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best DE #67, worst UK #100 · 2 markets collected
About
The Sinking City 2 is a third-person survival horror set in 1920s Arkham. Deliberate, tense, and resource-lean: pressure builds as you push deeper, relief comes in brief refuge, and fear is something you manage. Mind your inventory, take on unnerving puzzles, and double back via unlocked shortcuts for supplies and upgrades.
A Roaring ’20s port city buckling under a supernatural flood. Tide-stained avenues and battered Art Deco. Speakeasies gone dark. Districts feel lived-in and water-worn, with routes by foot and skiff, shortcuts behind collapsed seawalls, and secrets tucked in boarded parlors. You’ll navigate a hospital where science hides its face, a fish market where the merchandise bites back, and descend deep below the city to where eldritch horrors stir.
A ritual gone wrong trapped her soul in the Dreamlands, and now malevolent forces have stolen her body. To rescue the woman you love, you must walk a dangerous path through catastrophe to the source of the flood — her presence always felt, but rarely seen.
The Slither animate the dead. Deep Ones surge from dark water. Shadows bend space and test nerves. Some fights must be met head-on; others demand a retreat to rearm, retune your build, and return better prepared. Or take on an optional investigation and come back with an upgraded gun.
Exploration is the key to survival. Read ritual residues, sift through grisly clues, decode journals that shouldn’t exist, and pry at masks that won’t come off. Optional cases never gate progress — but they unlock safer routes, hard supplies, and upgrades that change how you endure the next encounter.
The Sinking City 2 draws on Frogwares’ detective roots to deliver survival horror that runs deep and hits hard. Shaped by studio obsession and community feedback, it’s a faithful Lovecraft experience: myths made manifest, and the inconceivable fear that results.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.8Kreviews | 83% | — | $2.5M |
| $49.99 | 326ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1075 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Did not expect this game to be THIS GOOD! One of the best action horror games that I have played. Yes the game has some jankiness but the world, story and visuals are top notch. Highly recommended.
Чудовий сеттінг Лавкрафта, гарна копія "резидента" по механікам. З жахливейшою бойовкою. Велика кількість ворогів, котрі з'являються в сліпій зоні камери, ніяк не сповіщаючи гравця про свою появу. Анімація перезарядки збивається майже усім – рухом, нанесеним уроном, відкриттям дверей. Фантастично довгі анімації дій (спуск по сходах, прохід крізь ущилину або під ящиком), але моментальне відкриття дверей або ящиків з лутом. Розчарований, сподівався буде 10 з 10, а так тіки 7 з 10.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 4.3K | 97% | $16.49 | |
| $2.5M | 4.2K | 88% | $14.99 | |
| $2.5M | 3.8K | 80% | $23.99 | |
| $2.5M | 5.2K | 85% | $19.99 | |
| $2.5M | 2.3K | 94% | $29.99 | |
| $2.5M | 2.7K | 83% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $816 | 3 | 100% | $9.99 | |
| $5.1K | 20 | 100% | $9.99 | |
| $371 | 3 | 0% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese +3 more
| $49.99 |
| 57ratings |
| 78% |
| — |
| not modelled |
| $49.99 | — | — | #25 | not modelled |
| $49.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unlike the first SINKING CITY, this one is much more in the tradition of recent RESIDENT EVIL/SILENT HILL games. It's set in the universe of H.P. Lovecraft, so think TENTACLES. LOTS of TENTACLES... that go places where they shouldn't... I mean seriously, tentacles shouldn't even exist and any places they go, they shouldn't! THE SINKING CITY 2 turns out to be a solid, if not pretty damn good SURVIVAL HORROR game, that is actually well balanced on HARD mode (combat AND puzzles), is fun to play, has an interesting story and, of course, Lovecraft's amazing setting as a background, where everything takes place. I'm about halfway done as I write this, and if you like SURVIVAL HORROR games, I can wholeheartedly recommend getting SINKING CITY 2. I'm playing the game on HARD difficulty (combat & puzzles) and in 4K for YouTube, and you can check the video out here if you want: https://www.youtube.com/watch?v=pU8n2O8_dOs
This was rad! Definitely a bit of a departure from the last game's formula, but a welcome one for such a solid survival horror entry.
It's like an Indie version of Resident Evil. Nice cutscenes and interesting story, decent voice acting, beautiful and realistic graphics, great sound and atmosphere, love the metroidvania style gameplay although the combat is a bit clunky (but it's perfectly acceptable given the smaller team and budget). Totally recommended!
Part one was still: "Here's all of Oakmont, go investigate your way leisurely through the rumor mill." Part two is: "Here's Calvin Rafferty, a failed ritual has flooded half of Arkham, his partner Faye is stuck in some dream dimension, and you've got three bullets." The detective work is still there, but it's a side dish now — the main course is good old-fashioned running away from things that have more arms than you have nerves. And that's exactly where my Resident Evil heart skips a beat: ammo is scarce, some creatures are basically unkillable, and the motto is consistently "save resources, avoid the corner, pray." Frogwares apparently figured: why make an investigation game when you can just build Raccoon City with a Cthulhu coat of paint? All I can say is: thank you. The one real gripe is my inventory. In the year 2026, after a brand-new engine and a brand-new ritual apocalypse, it's still smaller than my jeans pocket. Some things really are sacred. Verdict: If you liked part one for its coziness, you'll pause for a second. If you missed the old Resident Evil days, wade right in.
enjoyyes si
Looks Photorealistic in 4k on a OLED TV, Resident Evil in Lovecraftian Arkham, Ill get many more playthroughs of this is the perfect combination of my two favorite things...
挺不赖的生存恐怖,考虑到制作组的情况更显难能可贵,加油吧制作组,以后生化代餐还找你们
pretty bad. "Find three things to proceed" the entire game.
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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