
Set in the Roaring '20s, The Sinking City 2 is a survival horror steeped in Lovecraftian dread. Defy an eldritch deity and explore the drowned alleys of Arkham, stalked by the dead, as you weigh one life against an entire city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best DE #67, worst UK #100 · 2 markets collected
About
The Sinking City 2 is a third-person survival horror set in 1920s Arkham. Deliberate, tense, and resource-lean: pressure builds as you push deeper, relief comes in brief refuge, and fear is something you manage. Mind your inventory, take on unnerving puzzles, and double back via unlocked shortcuts for supplies and upgrades.
A Roaring ’20s port city buckling under a supernatural flood. Tide-stained avenues and battered Art Deco. Speakeasies gone dark. Districts feel lived-in and water-worn, with routes by foot and skiff, shortcuts behind collapsed seawalls, and secrets tucked in boarded parlors. You’ll navigate a hospital where science hides its face, a fish market where the merchandise bites back, and descend deep below the city to where eldritch horrors stir.
A ritual gone wrong trapped her soul in the Dreamlands, and now malevolent forces have stolen her body. To rescue the woman you love, you must walk a dangerous path through catastrophe to the source of the flood — her presence always felt, but rarely seen.
The Slither animate the dead. Deep Ones surge from dark water. Shadows bend space and test nerves. Some fights must be met head-on; others demand a retreat to rearm, retune your build, and return better prepared. Or take on an optional investigation and come back with an upgraded gun.
Exploration is the key to survival. Read ritual residues, sift through grisly clues, decode journals that shouldn’t exist, and pry at masks that won’t come off. Optional cases never gate progress — but they unlock safer routes, hard supplies, and upgrades that change how you endure the next encounter.
The Sinking City 2 draws on Frogwares’ detective roots to deliver survival horror that runs deep and hits hard. Shaped by studio obsession and community feedback, it’s a faithful Lovecraft experience: myths made manifest, and the inconceivable fear that results.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.8Kreviews | 83% | — | $2.5M |
| $49.99 | 326ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1075 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Note: At the time of playing I had not played the first one and I understand the game type are different. This was a great resident evil clone in a 20's Lovecraftian world. It was polished and they did a great job. It was kind of like the RE remakes of 2 and 3. I loved it and recommend to those who like RE types of games. It held up real well. I also enjoyed the Mushroom Jack creepy stories; they were a nice touch. Bravo to the Frog.
I've never played survival horror but I love Sinking City 1 and Lovecraft. Was not disappointed. Love both Faye and Calvin.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese +3 more
| $49.99 |
| 57ratings |
| 78% |
| — |
| not modelled |
| $49.99 | — | — | #25 | not modelled |
| $49.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
克系氛围塑造的很好,2代转成类生化,格子危机这一套倒是学到精髓了...
Good game , worth the price .Way better than the first one . This is an action game not a detective one , Thank God. There are some clever puzzles and some non-sense dumb ones as expected. My only complain is that it is impossible to play with a controller .you need pixel perfect accuracy to hit specific parts of the enemy . Considering ammo is very scarce , I had to play on mouse/keyboard . For some reason the Devs made it hard to explore , but dumped loads of infinite ammo at bosses . Does that make sense?You need to explore so that you have a larger suitcase to carry itens and weapons or you are ruined . Game is not hard and you have plenty of everything if you play like me : Mouse/keyboard , save scum AF , avoid as much as possible combat in open areas or the ones you kknow you are not coming back ( it is very possible as the dodge function is very OP). Devs were generous showing which rooms are complete and which still contains itens.
既没了1代的克味,也没了1代那种错综复杂的人际关系和势力斗争,更没了1代理清线索后做出符合自己观念的重重选择。如果说1代剧情至少能打9分往上,那2代给5分都嫌多。 游戏大刀阔斧改成了生存恐怖类型,体验却称不上好。就拿最基础的两点来说吧:背包格数确实是生存恐怖的核心机制,但本作的格子少到玩家经常会遇到“格子不够用,得跑回安全房存物品后再回来拿”的情况,要么就只能直接把物资丢掉。 第二点是怪物的布局问题。我不敢说自己非常理解“生存恐怖”的含义,但我很确定,这不是指我背后大部分时间跟着四五只怪追,而手上的烧火棍,除非万不得已,否则大多数时候我只能选择跑路。你说恋战会怎样?敌人不掉落物资,搜刮资源时还经常掉落你没带枪械的子弹。若子弹真用完了……想靠近战攻击打怪?祝你好运。 可以说,整个流程打完,几乎找不到任何称得上是长板的地方,好比在路边随便买了份杂牌汉堡,塞进肚里,吃完也就忘了。 就这样吧,我只看到了一个曾经富有创意的制作组被磨平了棱角。本来想着即便改成生存恐怖游戏,至少剧情深度应该还能保持,事实证明我想多了。 以上。
Good game. If you liked any of the new Resident Evil games, you'll like this one. The story is better than most of the RE games, but the combat is a step down. The problem is the weak points. Most monsters randomly grow a glowing spot that takes extra damage, but it takes 2-3 seconds to show up. So you're backpedalling with your gun trained on something that's closing the gap, waiting for a target to appear. Then shooting it doesn't kill them anyway, so by the time you've dumped rounds into the weak point the monster is on top of you. Fighting groups gets old fast because of it. Staggering monsters when you hit a weak point would have fixed most of this. It'd make crowds manageable instead of just annoying. That's the only real complaint I have. My favourite part was the ending. The story finishes on a bittersweet note that I really enjoyed.
Hallo! Sinking City 2 ist ein Horror-Spiel von Frogwares. Das Spiel spielt in der überfluteten Stadt Arkham, die aus dem Lovecraft-Universum stammt. Man sieht den eigenen Charakter dabei aus einer Perspektive von hinten. Die Grafik ist gut, der Sound ebenso. Der Stil entscheidet und der ist super! Das Spiel führt den Spieler durch die überflutete und düstere Stadt Arkham (also Lovecraft). Dabei erkundet man verschiedene Orte und und versucht seine Freundin zu retten. Die Gegner sind Zombies, Würmer und die anderen üblichen Viecher. Ein großer Teil des Spiels besteht aus Monster killen, die Welt erkunden und leichte Rätseln lösen. Ich war nach ungefähr 12 Stunden mit dem Spiel durch, was ich insgesamt für eine angemessene Spieldauer halte. Für andere Spieler vielleicht ein wenig kurz, für mich als Berufstätigen genau richtig. Also sowas wie Resident Evil, aber nicht so lang. Auch ein Alan Wake 2 wäre vergleichbar, wobei diese aber sehr lang und langwierig war und endlose Dialoge hatte. Mir hat Sinking City 2 insgesamt sehr gut gefallen, der erste Teil war aber besser, der zweite Teil ist schon sehr schlauchförmig und von der Story geleitet. Die Atmosphäre, die spannende Handlung und die gruselige Spielwelt haben mich aber überzeugt. Habe mich mehrmals richtig erschrocken ;). Die Spieldauer von etwa 12 Stunden war für mich in Ordnung, könnte manchen Spielern aber etwas kurz vorkommen. Fazit: Bewertung: 8/10 Punkten DLC würde ich kaufen, auch einen dritten Teil.
Дуже сподобалося
Much respect to the team in the Ukraine who worked hard to bring this game to life. I love Calvin's responses to things and the lore is really good.
10h-ish if you just go through the story at easy but at higher difficulty running around and dodging everything (can't afford shooting) is a challenge. Either way, great story and atmosphere!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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