
Set in the Roaring '20s, The Sinking City 2 is a survival horror steeped in Lovecraftian dread. Defy an eldritch deity and explore the drowned alleys of Arkham, stalked by the dead, as you weigh one life against an entire city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
The Sinking City 2 is a third-person survival horror set in 1920s Arkham. Deliberate, tense, and resource-lean: pressure builds as you push deeper, relief comes in brief refuge, and fear is something you manage. Mind your inventory, take on unnerving puzzles, and double back via unlocked shortcuts for supplies and upgrades.
A Roaring ’20s port city buckling under a supernatural flood. Tide-stained avenues and battered Art Deco. Speakeasies gone dark. Districts feel lived-in and water-worn, with routes by foot and skiff, shortcuts behind collapsed seawalls, and secrets tucked in boarded parlors. You’ll navigate a hospital where science hides its face, a fish market where the merchandise bites back, and descend deep below the city to where eldritch horrors stir.
A ritual gone wrong trapped her soul in the Dreamlands, and now malevolent forces have stolen her body. To rescue the woman you love, you must walk a dangerous path through catastrophe to the source of the flood — her presence always felt, but rarely seen.
The Slither animate the dead. Deep Ones surge from dark water. Shadows bend space and test nerves. Some fights must be met head-on; others demand a retreat to rearm, retune your build, and return better prepared. Or take on an optional investigation and come back with an upgraded gun.
Exploration is the key to survival. Read ritual residues, sift through grisly clues, decode journals that shouldn’t exist, and pry at masks that won’t come off. Optional cases never gate progress — but they unlock safer routes, hard supplies, and upgrades that change how you endure the next encounter.
The Sinking City 2 draws on Frogwares’ detective roots to deliver survival horror that runs deep and hits hard. Shaped by studio obsession and community feedback, it’s a faithful Lovecraft experience: myths made manifest, and the inconceivable fear that results.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.8Kreviews | 83% | — | $2.4M |
| $49.99 | 322ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Sinking City 2 ukazuje, že přechod Frogwares od detektivky k survival hororu byl povedený risk a výsledkem je poctivá, atmosférická hra, která se neztratí ani vedle větších jmen žánru. Nejvíc sedne fanouškům Residentu Evil, správy inventáře a hádanek, revoluci ale nečekejte. Za plnou cenu bych možná počkal, jinak jde o jasné doporučení.
Я гадав в цьому році вийде тільки один Resident Evil а тут вийшов ще один! Неочикувано і приємно.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 8.2K | 93% | $19.99 | |
| $2.4M | 6.6K | 75% | $14.99 | |
| $2.4M | 4.2K | 85% | $19.99 | |
| $2.4M | 26.7K | 90% | $3.99 | |
| $2.4M | 6.8K | 95% | $14.99 | |
| $2.4M | 8.2K | 89% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $816 | 3 | 100% | $9.99 | |
| $5.1K | 20 | 100% | $9.99 | |
| $371 | 3 | 0% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #67, worst UK #100 · 7 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese +3 more
| $49.99 |
| 57ratings |
| 78% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
| $49.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In most ways the best game Frogwares have made so far and it's not even close. The biggest caveat is, that it's very different from their previous work, the detective gameplay is pretty slight in this one and they focused on RE-style survival horror instead. But what they do here is done so well, it didn't bother me at all. The early hours are good, but the game becomes truly fantastic by the point you reach the hospital section. Huge, sprawling levels that loop you through the area on multiple paths, tight and unforgiving resource balancing, great atmosphere, sharp writing and good voice performances to bring it alive. I mean, I expected to like this, but I didn't expect to like it this much!
Игра крепкий норм, близко к хорошо! Получил удовольствие от прохождения, геймплей приятный. Так как я не фанат прошлых детективных игр Frogwares, задумку сделать свой Резик одобряю. Немного поддушила локация с рыбным рынком. Всё-таки затопленный город в начале игры задал слишком высокую планку по атмосфере и вайбику. В целом игра как игра хорошая. А вот сюжетно, простите, полная шляпа. Сюжет этой игры уже давно написали в Super Mario. Мы буквально из главы в главу получаем одно и то же. «Ваша принцесса в другом замке». Концовка тоже, мягко говоря, такая себе. Но сама игра тупа топ, так что за это можно простить даже абсолютно всратый сюжет. 7/10
If you're a fan of the survival horror this game is perfect for you. call it a RE clone if you want but it does it insanely well it has great optimization, great atmosphere and a great story hats off to the devs for creating a awesome product during a war. 10/10
The world has changed a lot since the release of the original The Sinking City, making it a miracle that the sequel even released. After warring with their publisher over the rights for the first game, they then had to make the second in the midst of a real and horrific war. Even the opening card when you load up the game explains the conditions that the game was made under and it makes you appreciate the work they had to do to get this out at all. I previewed the game recently on the Steam Deck, and found the opening section to be quite promising (despite being almost unplayable on Valve’s handheld device), so I was looking forward to trying out the full game on stronger hardware. Many thanks to the Frogwares for the review code. PUTTING THE ‘LOVE’ IN LOVECRAFT Whilst the protagonist and name of the game may look awfully similar, The Sinking City 2 is a completely separate beast to its predecessor. Rather than following on from the events of the first game, this sequel moves from Oakmont to Arkham (which is another Sinking City, making the definitive article in the title a little questionable), putting you in the shoes of occultist enthusiast Calvin as he tries to gather what he needs to perform a ritual that could save his wife from her eternal slumber whilst the city around him is slowly being consumed by water. It’s a tragic tale, and Calvin is haunted by dreams putting him at fault, thus making it a much more personal narrative to the original. They add just enough mystery to keep you intrigued, and the writing and voice acting only adds to the strong storytelling. Frogwares are, of course, masters of weaving a tale so this comes as no surprise – but this time the rest of the game manages to match that same level of polish. As someone who adored the first game, it’s hard to deny that the second is far more technically impressive by comparison with its level of detail and water effects being sublime. Of course, that also means the game is a power-hungry beast, but the Steam Machine was capable of running it pretty much perfectly – which is more than can be said for its little brother, the Steam Deck. The biggest change though is not with the technical improvements nor the shift in narrative, but rather the main gameplay itself – and this is where I believe the game is going to divide many. Whereas the first game opted to be a detective mystery in an open-world that never allowed you to uncover all of its eldritch mysteries bubbling away, The Sinking City 2 instead leans into the ever-so-popular Resident Evil format, with limited resources, ferocious enemies, and save rooms being the only place you’re truly safe. It’s a style that many have followed after the remake of Resident Evil 2, including the likes of Cronos: A New Dawn, Alan Wake 2, and Silent Hill 2 Remake amongst others. As with many of the games it follows in the footsteps of, The Sinking City 2 is a far more linear affair that pushes you along set-piece locations for you to explore instead of an area that gradually opens up and evolves over time. That’s not to say there’s no backtracking, as on occasion you will obtain a key item that opens up areas in a previous location, thus requiring you to hop on your boat to head back there, but there’s no real chance of getting lost. Heck, even when sailing you’ll typically be following a set path until you reach the next dock. Those key items though will quickly become a burden, as your limited inventory size only allows you to a handful of items at the start. With a gun of some kind being essential, as well as some backup ammo, you’ll quickly find that carrying around anything extra than is absolutely necessary is impossible – as you’ll always want to make sure that you have at least one space available for a key item. The problem with this is that this game has so much ♥♥♥♥ for you to pick up. Sure, you may want to leave space for one key item, but often there will also be two or three. Or maybe you’ll find an item that takes two slots. Or maybe you’ll want to pick up ammo for more than one kind of gun. Or, more often than not, you’ll find one of the countless items scattered around that are used for the game’s crafting system. It’s overwhelming, and results in you either making numerous trips to the safe room to dump as much as possible, or you ignore it. The latter of which is not the best idea given how sparse supplies are and how ineffective your melee attack is on anything other than a worm. The limited inventory system works in older games, as the amount of backtracking allows you to leave anything extra until the next time you pass by, but here you really do have to get everything all at once as there’s a good chance you won’t be going back to the same place again. The much bigger issue I had with the game, is that it really loses the strong sense of identity that the original had. Sure, the combat mechanics here are much better than before, but fighting was never really what the first game was all about. Charles Reed was a detective, and so a lot of the game revolved around investigating and talking with the fishy, peculiar residents and solving various mysteries. It felt like the perfect way to blend their old Sherlock Holmes’ style of games into the world of horror, and had some genuinely great cases to solve. Here though, Investigation is pushed to the side and never a necessity. You can use your mind palace to organise clues to figure out a door code, but you probably won’t ever bother with it most of the time. What’s worse though is that the Lovecraftian elements are also vastly reduced too, with fish people being replaced by the undead being puppetered by parasitic worms. It’s a neat idea, but having a survival horror full of zombie-substitutes just feels really underwhelming for a game that is supposed to be about eldritch horrors. That’s not to say that there aren’t other creatures, but they’re less frequent and not overly compelling outside of the genuinely great bosses. It really pains me to be so critical, as this is still a really polished survival horror experience – but it’s yet another game that tries to imitate Resident Evil so much that it loses itself in the process. This doesn’t feel like The Sinking City anymore, but rather a wet imitation of Capcom’s classic series. The problem is that there’s nothing special here to set it apart from all the other great survival horror games out there. Sure, genre fans that aren’t familiar (or didn’t like) the original will likely still find enjoyment – but will they remember the game in a year’s time? I’m not so sure.
It's about a 7/10 survival horror experience. Don't go into this one expecting the gameplay loop of the first game. While that one was investigations with occasional survival horror sections, this one is all survival horror with occasional puzzles that the game pretends are investigations. Very little enemy variety too. I'm more impressed that these guys managed to finish and release this in the middle of a war, so yeah, support Ukraine and buy it at full price.
what an improvement over the first. tighter, scarier, better graphics, a day and night difference from the first.
If you are a real fan of the original sinking city this game will do nothing but disappoint you. Now don't get me wrong the gameplay/ action isn't bad but everything just feels like a resident evil knock-off. I'm sure I'm not the first person to make that comparison but as someone that bought the game and played through half of it the day of release it is without a doubt the easiest way to describe the game. If you are imagining a game similar in any way this is not that, the only thing even close to being the same as the first game is the title and the fact the city is flooding. The story has nothing to do with the first game, the game is linear and not open world like the first game (Find part in the area solve a puzzle or 2 and procced). No real side quests, no open world, no choices that effect the story or world, and most importantly no Lovecraft charm. The entire investigation aspect has been completely reworked into nothing but finding pieces of paper around and connecting them in a menu. (basically the same as Alan Wake 2 but done much worse). I miss the restructuring of events based on evidence found and putting them in the correct order and watching the events unfold. To sum it up this game is basically the worst parts of resident evil and Alan Wake 2 combined to trick diehard fans of the first game into thinking this is even worth their time. The only thing this game has going for it is the combat which is fun but it's literally the same as other horror games of this time so it's not even original.
设计旅馆救美人鱼boss战的人怎么没被炸死? 给不懂的人形容一下 等于生化8开局村庄战必须把全部敌人杀光才能过关包括斧头哥
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