
Set in the Roaring '20s, The Sinking City 2 is a survival horror steeped in Lovecraftian dread. Defy an eldritch deity and explore the drowned alleys of Arkham, stalked by the dead, as you weigh one life against an entire city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
The Sinking City 2 is a third-person survival horror set in 1920s Arkham. Deliberate, tense, and resource-lean: pressure builds as you push deeper, relief comes in brief refuge, and fear is something you manage. Mind your inventory, take on unnerving puzzles, and double back via unlocked shortcuts for supplies and upgrades.
A Roaring ’20s port city buckling under a supernatural flood. Tide-stained avenues and battered Art Deco. Speakeasies gone dark. Districts feel lived-in and water-worn, with routes by foot and skiff, shortcuts behind collapsed seawalls, and secrets tucked in boarded parlors. You’ll navigate a hospital where science hides its face, a fish market where the merchandise bites back, and descend deep below the city to where eldritch horrors stir.
A ritual gone wrong trapped her soul in the Dreamlands, and now malevolent forces have stolen her body. To rescue the woman you love, you must walk a dangerous path through catastrophe to the source of the flood — her presence always felt, but rarely seen.
The Slither animate the dead. Deep Ones surge from dark water. Shadows bend space and test nerves. Some fights must be met head-on; others demand a retreat to rearm, retune your build, and return better prepared. Or take on an optional investigation and come back with an upgraded gun.
Exploration is the key to survival. Read ritual residues, sift through grisly clues, decode journals that shouldn’t exist, and pry at masks that won’t come off. Optional cases never gate progress — but they unlock safer routes, hard supplies, and upgrades that change how you endure the next encounter.
The Sinking City 2 draws on Frogwares’ detective roots to deliver survival horror that runs deep and hits hard. Shaped by studio obsession and community feedback, it’s a faithful Lovecraft experience: myths made manifest, and the inconceivable fear that results.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.5Kreviews | 84% | — | $2.1M |
| $49.99 | 333ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For full disclosure I am playing on the steamdeck. I have noticed some minor graphical glitches and sometimes a stutter when there are many enemies on the screen but it hasn't effected gameplay and hasn't crashed. Honestly I like it on the deck. But for what really matters here, this game is amazing. The voice acting alone had me sobbing in the opening scenes. The story and setting is ♥♥♥♥♥♥♥ stunning. I am consistently challenged by the combat but the story is so damn weird and "♥♥♥♥ I've never seen before" I can't put it down. Truly if a "Call of Cthulhu" game has let you down before this is the one you were waiting for. Just wow. Slava Ukraini
クトゥルフを題材としたゲームとしては素晴らしいです。 王道クリーチャーも出てくる、ジャンプスケア多めだがホラー要素もある。 ファンにとっても、クトゥルフ神話初心者にもおすすめできる作品です。 グラフィックも昨今のゲームよろしく出来がいいですね。 それはそれとして、前作にあったTRPG的な探索サブクエスト要素は失われました。 オープンワールドではなくなったことが起因しているのだろうけど、一本道感は否めないか。 ゲーム性はバイオライク、戦闘システムはややストレスが溜まりやすいのがネックです。 人型は多少怯んでくれるが、怪物系はほぼ怯みも無く、ショットガンで撃とうが構わず攻撃続行してきます。 戦闘中は一定時間で習得アイテムが復活する仕様のため、弾数の心配をあまりしなくてよいのは優しいですね。 クトゥルフ神話を題材として、ここまで映像として起こしてしてくれるのは貴重です。 アーカムと聞いて「おや?聞き覚えがあるぞ?」となるお店も出てくる、良いですね。
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 2.6K | 88% | $19.99 | |
| $2.1M | 19.3K | 78% | $4.99 | |
| $2.2M | 6K | 84% | $11.59 | |
| $2.2M | 9.3K | 96% | $6.99 | |
| $2.1M | 4.7K | 84% | $24.99 | |
| $2.1M | 3.5K | 74% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $816 | 3 | 100% | $9.99 | |
| $5.1K | 20 | 100% | $9.99 | |
| $371 | 3 | 0% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese +3 more
| $49.99 |
| 57ratings |
| 78% |
| — |
| not modelled |
| $49.99 | — | — | #23 | not modelled |
| $49.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm am huge Lovecraft fan and a few years ago picked up Sinking City (1) expecting another disappointment, No, it was downright excellent. And I say that as a person who is not a fan of resource-limited horror games. So I was very excited to see the sequel coming up. I'm only a few hours in so far, but it is excellent. The graphics are improved, making the game even scarier. The story I've seen so far is top notch. I haven't yet used the mechanics of the mask, but I think I get the idea. Every aspect of what I've seen speaks to a love of Lovecraft. The horror is just the sort of lunacy he described. But my favorite part is the detective mechanics. You gather data and put it up on a wall and connect facts to make conclusions or unearth new ideas or solutions. It's the engine frogware uses in their Sherlock Holmes games, and it is fabulous.
Jest ok
Graphisms, arts, sounds are great, the story amazing. Combat not so much, depends a lot on dodging, and with a descent but slower than expected PC, near impossilbe, the always small inventory, the scarcity of ammo make it painful. The story telling deviates from the first one from an open world to a more linear narration by zones. but it makes the experience more smooth.
[h1]🐙 The Sinking City 2: Arkham se ahoga en Unreal Engine 5 ★★★★☆ (7.5/10)[/h1] [i]Frogwares deja atrás el tedioso mundo abierto de la primera entrega para abrazar el survival horror sin complejos. Se acabaron los paseos interminables buscando direcciones; esto es terror de supervivencia clásico con tentáculos, y funciona mucho mejor, aunque arrastra los fantasmas técnicos habituales del estudio.[/i] [h3]🎮 Jugabilidad[/h3] El cambio de rumbo le ha sentado de maravilla. Al centrarse en mapas semiabiertos interconectados (la decadente ciudad de Arkham en los años 20), la tensión por fin hace acto de presencia. El combate y la gestión de recursos son ahora los protagonistas indiscutibles. Disparar a las aberraciones tiene mucho más peso y castigo que en el primer juego, pero la inteligencia artificial de los enemigos sigue siendo algo torpe, limitándose la mayoría de las veces a embestir en línea recta. Las mecánicas de deducción e investigación se mantienen, pero están mucho mejor integradas en la exploración de los escenarios y no se sienten como un trámite burocrático de rellenar menús. [h3]🖥️ Experiencia de Usuario[/h3] La interfaz es limpia y el inventario, claramente inspirado en los pilares del género, te obliga a tomar decisiones difíciles sobre qué equipo llevar contigo. A nivel de [b]QoL[/b], se agradece enormemente el abandono de aquel infame sistema de navegación por calles sin marcadores del título original. Aquí el mapa es útil, el avance se siente mucho más orgánico y el diseño de niveles te guía de forma sutil. Eso sí, manejar el bote por las calles inundadas sigue siendo una experiencia algo tosca que entorpece el ritmo. [h3]🎨 Apartado Técnico/Visual[/h3] El salto a Unreal Engine 5 es evidente desde el primer chapoteo en el barro. La recreación de Arkham, podrida, húmeda y devorada por el océano, es un triunfo de la dirección artística. La iluminación y los reflejos consiguen una atmósfera opresiva de manual. Sin embargo, estamos hablando de Frogwares: prepárate para animaciones faciales de cera en las cinemáticas, rascadas de frames (tirones) injustificadas al cargar nuevas zonas y unos cuantos bugs menores de colisión que rompen la inmersión más de lo que deberían en un lanzamiento actual. [h3]🏆 Desafío y Logros[/h3] La economía de recursos es dura, obligándote a esquivar y correr más que a disparar, especialmente en dificultades altas. Alcanzar el [b]100% de los logros[/b] te pedirá pasarte la campaña administrando cada bala, resolviendo todos los casos secundarios y encontrando los documentos de lore esparcidos por la ciudad. Es un platino exigente que te obligará a volver sobre tus pasos a zonas infestadas que preferirías dejar atrás. [h3]⏱️ Análisis de Tiempo (HLTB)[/h3] [list] [*] ⏳ [b]Historia Principal:[/b] 12 Horas [*] 📖 [b]Historia + Casos Secundarios:[/b] 16 Horas [*] 💯 [b]Completacionista (100%):[/b] 25 Horas [/list] [table] [tr] [th]🟢 Lo mejor[/th] [th]🔴 A mejorar[/th] [/tr] [tr] [td]✔️ Arkham en UE5 es una pesadilla visualmente deslumbrante.[/td] [td]❌ Las animaciones faciales y corporales siguen sintiéndose muy robóticas.[/td] [/tr] [tr] [td]✔️ El enfoque hacia el survival horror puro le sienta mil veces mejor.[/td] [td]❌ La IA enemiga es bastante básica, limitando el reto del combate.[/td] [/tr] [tr] [td]✔️ La gestión de inventario y la escasez de munición generan tensión real.[/td] [td]❌ Problemas de rendimiento y tirones al transicionar entre zonas.[/td] [/tr] [/table] [h3]⚖️ Conclusión Final[/h3] Mi recomendación se decanta por la [b]COMPRA[/b]. Frogwares ha sabido leer las críticas de su primera obra y ha cortado por lo sano la grasa del mundo abierto para darnos una aventura de terror mucho más compacta, tensa y dirigida. Si estás dispuesto a perdonar sus ya clásicas asperezas técnicas y buscas una buena dosis de horror cósmico que bebe directamente de los clásicos del género, las calles inundadas de Arkham son un destino turístico muy apetecible que justifica tu inversión.
It's a great spin on the Survival Horror Genre. It feels and plays like Resident Evil 2 Remake and is heavily inspired by its mechanics, so Resident Evil fans will definitely love this!
Good Game. Too obsessed with endlessly respawning enemy rooms ala RE4 cabin, but still really fun overall.
really good game and its also very friendly with new player and people want some challenge.
Wer Lovecraft Atmosphäre sucht gemischt mit dem Gameplay der neuen Resident Evil Spiele ist hier genau richtig. Es ist Eindeutig kein AAA Spiel aber es macht Spaß und ist Atmosphärisch, ich hatte vom ersten Moment an eine gute Zeit
Active players
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Players by region
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