
Your Excellency, in this short systems-management survival game, we prepare for the awakening of our Lord. He hungers for human sacrifice. Sinners try to hide their dark secrets, but all must be purged...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As the high priest, uncover and purge heretics to prepare for the awakening of your beloved god beneath the waves.
Now including the Sunken Sins expansion with a more robust inquiry system, lengthened campaign mode, and a new purification tower mechanic, cinematic ending, art, additional events, personality traits and… madness...?

Villagers with secret, randomly assigned virtues and vices create a different strategy every time.
Carefully choose who to serve as your advisors, as one of them must be your sacrifice at season's end
Rename villagers at whim, and thereby sacrifice simulacrums of your friends, family, or followers.
6 different colour schemes available.
Search out the true heretics with unforgivable sins, to quiet the voices in your dreams.
Find all seven cinematic endings and meet your Lord’s expectations of purity.

It is a mistake to assume danger only lies within your island - beware the seas that surround you. A mysterious spiritual contagion has washed upon the shores of your village and contaminated your citizenry. Lock the infected away in the purification tower and allow the holy salt water to wash away their sins, but know such treatment can have ill effects on the healthy…
The free Sunken Sins expansion spawns several major improvements to the game:
A more strategic inquiry system and longer campaign
New purification tower game mechanic
Additional events, personality traits, art, animation, and ending
....Contagions...?

For the past 495 years, a secluded island village has adhered to bloody yet sacred traditions. They speak of a sleeping God beneath the waves, whose awakening shall birth a new era for the worthy.
In this cult manager, there are sinners aplenty, and not all are eager to confess. Each member of your community has 2 hidden traits - one virtuous, one heretical. If you’ve earned the favor of their House, you may investigate their reputation. Be alert as you may find strange occurrences among your devotees due to a new mysterious contagion. Ensure you lock the infected away and allow the salt water to wash away their sins. Otherwise, you may appoint them to your seasonal council and watch their work for clues.
Five powerful aristocratic families help maintain the village, seeking salvation through book burning, monument building, and heretical investigations. Choose one advisor from each family to assist in their ancient appointed task. However, every season, you must make the ultimate choice, designating a human sacrifice.
Closely examine your citizenry to find the best strategy for your people and beliefs, knowing that nobody wants their child sacrificed, even for the greater good.
When our Lord awakens, will He find you worthy?

The five families of The Shrouded Isle each supervise a different aspect of the community. Be cautious, as their loyalties are fickle as the tide.
House Kegnni manages the farmlands of the village, and is charged with protecting the sacred ignorance of the community. Matron Kegnni trains her sons and daughters in the art of book-burning, erasing any trace of the old world and its many sins.
House Iosefka are the village builders, using carpentry and masonry to create grand structures that ensure our Fervor may never be extinguished. Adjudicator Iosefka has designed a variety of monuments over the years, and is said to favor pyromaniacs, as their ritual fires burn brightest.
House Efferson are the judges of our souls, wielding the whips that punish sinners and ensure Penitence. To confess to Vicar Efferson is to discover the newest and most effective flagellation techniques to appease our Lord.
House Cadwell carefully count the wealth of the village, made up primarily of merchants and miners, and enforce Discipline. Lord Cadwell and his sons and daughters scour the village for forbidden delights that might distract from prayer and (we trust) dispose of them appropriately.
Everyone in the village dreads House Blackborn, the guards and enforcers of Obedience. Stories abound of the dungeons of Inquisitor Blackborn, but lawful, peace-keeping citizens have nothing to fear.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Addicting, neat and challenging. The first runs will require a great deal of attention, as there are many random events that will need to be managed. You gotta be SO!! lucky to do the last 2 endings (and achievements). It can become really tedious, even while save scumming.
튜토리얼도 없고 난이도 극악에 운빨요소 엔딩을 보기위해선 재물 노가다를 반복해야한다. 변태, 횡령, 거짓말쟁이 다 죽어라!!!
운빨이 너무 강한데 게임 시스템도 더럽게 어려움 ^^ 작품 자체는 내 취향인데 미덕 악덕 평판 다 계산해서 해야 하는 고난도 전략이라 솔직히 막 가볍게 하긴 힘듦
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, French, Korean, Portuguese - Portugal, Spanish - Spain, Italian
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lovecraftian Mafia, plain an simple. Love the vibes, love the art. Is what is says on the tin.
Cool, but too costly. If I channel my memories from long ago I would say, very cool setting and execution. Played it once to understand to fail and understand all mechanics reassonably well, played it twice in almost one sitting to win it and then feel happily content to never touch it again. So I enjoyed it, showed it so other people because it is unique and then move on. So if its for sale for like 5-10 Bucks, I really think it is worth a try.
very addictive and hard to master a successful run because always smething slips out of your control, whcih is how you get so many hours out of this game
资源管理内容太少怎么办,加随机性拉高难度,几个结局流程完全没什么区别就是让你机械劳动几遍 如果这游戏出现在gamejam里或者在itch上免费送倒是不错,但是上steam卖是真的不怎么行。
A puzzle game somewhat along the lines of Mafia or Cluedo, in an "evil cult" wrapper. If you like that type of games, you're going to like this. If you don't you'll try this, fail, then uninstall after realizing that trying again is a chore. Also, literally every interface colour hurt my eyes. I get what the devs were aiming for, but there are other games which went for the minimalist retro aesthetic and those didn't cause an eyebleed. Don't get me wrong, the game itself is well thought through and (mostly) well-made. But it's not for everyone, and I expected something else.
So many games are trying to be Lovecraftian these days. However, most of them just stick a big-old tentacle monster in and call it a day. Unfortunately, tentacles are just so overused that they no longer evoke the same cosmic fear that is what is really the core of Lovecraftian horror. On the other hand, Shrouded Isle is much more subtle in its handling of the occult -- and therefore much more successful. The dark powers you serve are largely only hinted at, yet you must serve their every fickle demand without question. The bleak monochrome art style and dolorous music only further adds to this sense of cosmic unease. A really fantastic game overall.
É muito bom por um tempo, mas quanto mais se entende do jogo, mais se percebe o quanto depende de RNG. Tenho dificuldade de recomendar, apesar de gostar bastante da atmosfera.
Players by region
Where this game's players are, estimated from review languages.
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