
A fantasy roguelite RPG where heroes reincarnate to stop the mystic dragon Umbra. Master turn-based combat, sever giant bosses, and shape your Karma through a journey filled with relics and evolving NPC interactions.
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About
Overview
The Severed Gods is a turn-based tactical RPG that blends roguelite progression with height-based tactical combat. Set in a dark fantasy world overrun by colossal Titans, a band of heroes marked by fate must walk an endless path of death and rebirth in their quest to slay the gods. Every defeat is a new beginning. With every reincarnation, your relics, skills, companions, and the choices you make become lasting sources of strength, bringing you one step closer to breaking the gods' hold over the world.
Key Features
The battlefield extends beyond a single plane. Every enemy has Low, Mid, and High body parts, each with its own shield and weakness.
Break an enemy's defenses to knock them down and create an opening for a follow-up attack. Sever their limbs to permanently disable their abilities and limit their attacks.
From legs to torso to head, dismantle towering Titans piece by piece until nothing remains.
Death is never the end, it's the beginning of a new cycle.
With each reincarnation, permanently unlock new heroes, upgrade your skills, and carry powerful relics into your next journey.
Every defeat becomes a stepping stone, bringing you closer to the power needed to claim your revenge.
Your journey is filled with difficult choices. Will you take supplies from a dying soldier, or escort them to safety?
Will you embrace the gifts of darkness, or resist its temptation?
Every decision shapes your Karma, leading to different consequences and rewards. Walk the path of Virtue to earn the respect of allies, or embrace Sin to unlock forbidden powers.
From swordsmen and scholars to thieves and merchants, every hero possesses a unique Hero Mark that shapes how they fight and explore the world.
Thieves can steal valuable items from NPCs, Scholars can uncover enemy weaknesses, and Merchants can recruit followers to aid your journey.
Build the right team and combine their unique abilities to survive longer and push further with every reincarnation.
Experiment with hundreds of skills and relics to create powerful synergies. Let your heroes inherit abilities from NPCs or use relics to completely transform how their skills work.
Every reincarnation is a new opportunity to experiment with different builds. There are no fixed strategies, only the ones you create.
Journey through a world shaped by forgotten history, from ruined villages and towering strongholds to barren deserts and cursed lands.
As you interact with NPCs and uncover scattered story fragments, you'll gradually reveal the truth behind the Titans, the Umbra, and the mysterious mark you bear.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English, Simplified Chinese, Traditional Chinese, Vietnamese
Engagement
Reviews
Themes across 174 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
地图不能往回走?只能一直往前走?如果是这样那么如何练级?不练级如何打得过必经之路的精英怪?我真是服了这设计了。
[h1] 《断神》:断肢系统有点东西的HD-2D肉鸽 [/h1] 最近玩了《断神》,越南团队Topebox做的第一款PC单机。HD-2D像素风,第一眼确实挺《八方旅人》的。不过玩进去发现它把八方的战斗框架塞进了肉鸽爬塔的结构里,核心体验其实不太一样。 战斗机制是这游戏最亮眼的地方。敌人分低、中、高三个垂直高度的部位,每个部位有独立的弱点和护盾。你的技能自带高度标签,得根据想打的部位选对应技能。击破护盾后敌人倒地,这时候可以瞄准特定部位断肢——打断持剑的手,BOSS的横扫技能就没了;打断腿,踩踏就消失了。打大型Boss的时候一步步把它拆散,确实有那种“我在打一个活的东西”的感觉,比单纯堆数值有意思。 肉鸽部分中规中矩。每次轮回重置地图和NPC,可以永久解锁新英雄和升级技能。五位英雄各有特色,道士那个符咒封印的技能挺有东方味。业力系统算个加分项,路上遇到的道德选择会影响后续走向。 内容量上,EA版有5位英雄、3个世界、100多种技能、80多件圣物。单局节奏偏慢,对肉鸽来说不太爽快。另外局内构筑成长比较平,数值反馈不够强。手柄适配也有点问题,键位不太舒服。HD-2D的画面底子还行,但跟SE那种大厂比技术力还是有差距。 喜欢研究回合制战术、对断肢系统感兴趣的可以试试。冲着八方旅人那种完整RPG体验来的可能要调低预期,它本质上是肉鸽,不是传统的JRPG。 [quote]关注&加入[url=https://store.steampowered.com/curator/44819229]街角的咖啡屋[/url],了解并体验更多好玩游戏[/quote]
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Hours played at review time, across 174 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《断神》这是一款集合了HD2D风格,爬塔,肉鸽的回合制游戏。核心游戏机制是高度设定,不同的boss都设计了部位破坏系统,敌人分为了高中低三个高度,需要针对不同情况来进行选择技能人员配置。业力系统针对不同选项会有善恶值的设定触发乱入事件非常的有意思核心就杀开战推过去,战斗系统也是简单易上手高度致敬<八方旅人>系列包括精华 招架等系统。 [h2] 高度与部位 [/h2] 游戏的核心机制是通过部位破坏从而触发斩首,部位破坏机制非常有意思因为有高度设定,使得战场不是简单的平面,抓上针对属性和高度的技能反馈很爽。Boss特动需要触发断肢。不过这也是双刃剑如果运气很差中期了也没对空那真只能靠招架了。 [h2] 业障和业力系统 [/h2] 游戏中的选项会导致后果,会决定你的善恶值,比如遇到了一个野外的商人你可以帮助他然后奖励你2点善良也可以抢劫他得到3点罪恶,目前罪恶值和善恶值完全比不了反而会触发很多乱入替天行道成长完全跟不上。善良越高触发的事件越稀有满了会给一个提前三回合进行活动的遗物。需要注意想要保留不触发业力乱入事件可以在奥术师这里花钱选择3关卡不触发业力 [h2] 操作的角色更是活生生的人[/h2] 游戏中有被称呼为英雄印记的特殊局内货币,可以决定小队成员接下来干什么。法师可以窥探心灵提前查看关卡boss配置和事件内容,战士可以通过学习来继承npc技能,商人可以用口技招揽npc为你助战。 目前需要注意游戏前把方向盘模拟器拔了,不然会抢输入;SL千万要退出游戏再进,游戏内SL有概率出现只有关卡SL了但是人物状态是SL前的打残血。 [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组: https://steamcommunity.com/groups/szwf [/quote]
Early Acces game with a lot of promise. Core game is good, yes it need polishing but thats why its Early Acces. Im happy I invested in this one, quite a unique and challenging take on the Roguelike Genre. Developer seems very invested to making the game better All in all, happy to send my money to a dedicated team for making this game and having a ton of fun in the meantime. Looking forward to more!
游戏挺好玩挺新奇的,就是人物有点少,我要开始说缺点了,怪物四肢非常难点,不小心还会点错,太要命了,这个能不能优化一下,打怪不是大家来找茬。。。。。。希望能有所改进吧。
差评那么多不是没有原因的。
遊戲優化有很大的問題,只要出現教學提示視窗,遊戲就會當掉。完全無法進行任何操作。完全無法完,等修完後再來更新評價
戰鬥困難度很大 另外介面有點不太直覺 按鍵位置沒有說很直觀 更改方式可以 用簡單 普通 艱難難度 然後戰鬥勝利可以回復百分之六十的生命跟魔力 速度也不可以調整 優點算音效跟打擊算有爽度在
Il gioco di per se è molto bello. Peccato non sia tradotto e unico bug riscontrato ora è che ad un certo punto della seconda mappa si blocca il gioco e non va più avanti.... Spero che sia una cosa momentanea.
Top <3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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