
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1303 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
文青病是这样的
千言萬語一句話,不好玩
怎么说呢,战斗设计有深度但是没有博弈性而且有相枢等级限制,要么高的打不过,基本指望不上越级强杀,低的又砍瓜切菜,但是每次跑图都能时不时挡住你,有人说你见到图标绕道走不久行了吗,我相枢等级都比你高了还绕道走那我不白提升了吗,认可你了霸之意志 读书也是没招了,秘籍整半天要么残页,要么有正有逆,书还有耐久,想要读对应门派高阶秘籍只能给山门上上下下全舔一遍,提升一些支持度,而且依旧被相枢等级限制,为数不多能越级的方法除了舔尸就是挖宝了。 NPC互动太乱,每月结束跳一堆意义不明的互动跟信息这谁绷得住,哪哪地区发生奇遇你都知道还要急头白脸的坐几个月的车过去,消耗一些资源,提升一些恩义,搭话一些朋友,获得一些村民,那奇遇更是难评,进行一些打斗,收服一些村民,进行一些斗艺,收服一些村民,进行一些潜行,放出一些村民,除了季节性的奇遇还有小游戏玩,其他的真的很无聊 捉蛐蛐是我投入最多的部分了,但是为了捉蛐蛐得到处找商队买网,那个服牛帮竟然不卖(没刷)!要么去找隔壁村商人买,但是那图标你不点开来看你都不知道谁是商人,抓蛐蛐也给我整红温了,抓半天抓不到好的,要么直接抓不到,你刷蛐蛐给我刷好了呀,我chovy! 部分门派剧情整挺好,但是绝大部分时间还是跟莫名奇妙的NPC进行一些机械的互动,而且也没啥影响,搞不懂这个好感提升太怪了,喜欢我前脚送一个山猪涨一堆好感,后脚送个佛跳墙倒扣好感跟信任的吗,关系设定都是摆设,除了收尸跟个意义不大的调停也没啥更多的了,报仇啥的除了好感是负也没啥用连复仇事件好像也没有 太吾村建设缺乏深度,感觉太吾村除了产资源没啥存在意义了,一堆村民还要我自己调配岗位,看多了心累 美术风格太艳丽了感觉,看久了会眼花,不是很舒服,NPC真的有好看的吗,除了门派剧情的特殊NPC之外,其余的随机生成的长相真的很难评 UI设计稀碎,各种设计小巧思,真的有人不打mod能玩下去吗
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.5M | 90.6K | 92% | $19.99 | |
| $34.5M | 188.7K | 89% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 23.6K | 86% | $24.99 | |
| $109.1K | 353 | 56% | $12.99 | |
| $40.6K | 285 | 48% | $9.99 | |
| $357 | 3 | 67% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
狗屎一坨
谁能告诉我为什么铁盘线打完天帝后结局的此方世界任你遨游5个选项都选不了直接就是卡死在这。忍了这么久各种修bug你告诉我最后还有一坨大的?打橡树的剧情一坨又一坨连着而且还不好存档结果到最后整这出。
内容还是很丰富,各方面都涉及,不过可能是野心太大,过犹不及,太多太杂,和NPC基本无交互,玩家易失去耐心和乐趣。
RNM退钱,这游戏现在就是他妈一坨有着巧克力外观的狗屎,华而不实,不知所谓,玩法连最初EA时的一根脚趾头都比不上,我呸!
steam应该出个中评,说不上多差也不算多好 ,不知道是不是默认所有玩家都是一路过来的老资历,搞不懂为什么把很多功能藏起来也没个引导告诉你在哪怎么用。 如果我不上网查这游戏怎么玩怎么越过门派上限拿高级功法,我可能过完教程进去被第一个剑冢踢死之后看着百晓册密密麻麻的字和一堆属性数值就让这个游戏吃灰,多研究下玩下来这一路感觉还行,就是不知道为什么越玩越卡,看的出来底子不错,打磨的再歪好像也不会差到哪去,如果后期改好了感觉会更有意思
真受不了了,好不容易周末想开上玩一会,又死档了,前几年EA版本一更新mod就不能用红字就算了,现在正式版更新点鸡毛蒜皮还是死档,很难想象代码底子到底是有多烂
无聊
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.