
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1287 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩到梦回太吾村结尾终于是绷不住了,大量无意义的互动,枯燥繁琐的操作。毫无意义让你跑到地图四个边角然后给你看几个对话,文案对话感觉完全是为了晦涩而晦涩让人读起来十分枯燥难受。真的好累。。。制作人感觉像是没玩过自己游戏一样,看看自己弄出来的东西有趣吗?赶紧打完封盘了。。。真的太累了
體感來說,最大的問題可能是作者沒搞清楚這個遊戲要帶來的核心體驗是什麼,要怎麼去呈現,一股腦的塞了很多不必要的細節在瑣事上,反而模糊焦點。 拿相對好的武學系統來作例子 可以感覺到作者費盡心思想把武俠小說內的功法描述,系統數值化,可能想讓玩家體驗武學的精妙之處。又設計了不同套路的劍塚BOSS作檢定來考驗玩家怎麼調整構築去猜拳攻略。但問題就出在這個調整構築的步驟異常繁瑣佔據了遊戲時間的大部分,導致玩家的獲得的核心體驗反而集中在不重要的拿秘笈,讀書,突破,周天練功等瑣事帶來的痛苦上。猜拳策略勝利的快感整個被淡化。 再拿隨機世界來說,也許作者的用意是希望每把遊戲帶給玩家的體驗都不同。但NPC外貌人格背景全隨機的結果,玩家對這些拼圖人物完全產生不了情感投射,互動的理由只剩實用性,NPC雖然隨機但文本又固定,導致核心體驗單調化。相反的,遊戲中少數的非隨機人物(好比門派劇情的要角),那些玩家能投射情感的對象,反而沒有自由互動差分,重複遊玩的時候只想跳過,本末倒置。 俠的本體還是人,有血有肉有性格才引人嚮往,那怕只是調整成腳色的主體固定,但會因為隨機的際遇跟世界事件導致狀態的變化,給玩家的感受都會完全不同。 上述的邏輯毛病出現在這遊戲的各種機制設計上面,玩了半天,武俠沒體驗到,只像個幫公子哥把屎把尿的老媽子。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.3M | 24.3K | 87% | $34.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.5M | 90.6K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 19.1K | 86% | $24.99 | |
| $109.1K | 353 | 56% | $12.99 | |
| $40.6K | 285 | 48% | $9.99 | |
| $214 | 3 | 67% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情一般,一堆莫名其妙的门派剧情和剑冢化身剧情纯自我感动看的想笑(有的还行 主线仁者见仁 npc过月只会疯狂发情 , 每次过月都送弃婴 太吾世界全是孤儿 ,npc关系义亲 爱慕 结义 子女乱的很 没事就喜欢认爹妈 你让豆包来写都比你这个好 ui依托 一看一个不吱声 玩个女号轮回台给我整怀孕 给我气笑了 纯煞笔来的 做了八年就做了这一坨东西出来真扫码了
所谓正式版到现在更新频率高的离谱,每次更新都偷偷改接口,今天更新完过月给我炸档了,真TM牛逼. 差评送上等啥时候不更新了再叫大伙回来玩吧
2026年了还没有云存档,没有就算了,存档居然还是保存在游戏文件夹里,重新安装游戏等于人生也要重来是吧?
SB游戏,真的服了,玩了100多小时,直接白打,能不能把你那构式存档系统做好?各种突然卡死问题解决?无法自由存档,不过月无法存档,是谁想出来的?玩得真心来气,不建议购买
真受不了了,各种ui反人类,几百小时都是ea的各个版本玩的,新正式版玩了几个小时现在来差评了。商人买东西,我自定义想买的,买了一种又重置自定义,神人级;在家制作食物,一开始就绷不住了,之前的制作界面不好吗?真神人了,其他种种真的不想说了。。。
一次两个小时卡死,一次三个小时跳红字,没有mod,妈的,5个小时的心血就这么浪费了,游戏再好玩也没用,必须差评!
石
其实内容挺丰富的,打得挺开心的。 但是茄,你到底干了什么,它到第25年之后不仅过月超卡,甚至多次加载到闪退…… 你是不是最低配置写错了……以及它LOG到底塞哪儿了为啥我的硬盘在逐渐变满……这不是恶心循环了吗…… 我这还没有传剑呢,不走邪道真的一点点打真能支撑到第九世吗…… (要是修了就改好评)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.