
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1287 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情一般,一堆莫名其妙的门派剧情和剑冢化身剧情纯自我感动看的想笑(有的还行 主线仁者见仁 npc过月只会疯狂发情 , 每次过月都送弃婴 太吾世界全是孤儿 ,npc关系义亲 爱慕 结义 子女乱的很 没事就喜欢认爹妈 你让豆包来写都比你这个好 ui依托 一看一个不吱声 玩个女号轮回台给我整怀孕 给我气笑了 纯煞笔来的 做了八年就做了这一坨东西出来真扫码了
SB游戏,真的服了,玩了100多小时,直接白打,能不能把你那构式存档系统做好?各种突然卡死问题解决?无法自由存档,不过月无法存档,是谁想出来的?玩得真心来气,不建议购买
买了这么久,更新这么久,从来没花心思轻量化……不好玩,不推荐
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.3M | 24.3K | 87% | $34.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.5M | 90.6K | 92% | $19.99 | |
| $34.5M | 188.6K | 89% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 19.1K | 86% | $24.99 | |
| $109.1K | 353 | 56% | $12.99 | |
| $40.6K | 285 | 48% | $9.99 | |
| $214 | 3 | 67% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
评价是杂乱,删减掉一下没必要的东西应该会好很多
当然入坑是因为王老菊,但一旦真的上手去自行探索游玩时,无聊也是真的无聊——也就是说如果没有王老菊的故事王加成,这个游戏就是确实无聊的很:功法和技能学习的周期过长,而这二者能够自行搭配再到扎实应用的窗口期却给的太短(邪道玩法除外,而凡人主角的寿命实在短暂,这种情况下的传剑只能是被逼无奈) 当然,我也大概明白制作组想要玩家体验的是几代人的努力这么个“类史诗”的剧情所以设置了传剑的设定,于是玩家在单一角色有限的寿命里,注定就是只能体验全门派全功法的一角仅此而已。 因此,你的游戏无聊透顶。你难道真的指望玩家砸上千上万小时和你的游戏一起度过漫长岁月?它确实有太多玩法可玩了。但是玩法本身趣味性不高这点就不提了,在玩家不知道究竟有什么可以选择的时候,你却毫无引导地让玩家紧锣密鼓地做出选择。而这点实在难以原谅。又回到那句话了,“你难道真的指望玩家砸上千上万小时和你的游戏一起度过漫长岁月?” 想法很好,但是实现之前还请捋一捋白日梦与现实。
除了技能系统以外做的都不行
最后三个BOSS是人设计的?一个封你攻击不给你玩,一个打他把自己打死了,还有一个阶段不知道转了多少次?这是人能设计的?前面什么引导也没有,没有暗示你做紫竹化身可以走神火线,铁盘线更不用说,一点点提示都没有,对于结局有其他线的引导一点都没有,新手好不容易通关了,然后问你有没有遗憾,给我玩笑了。诅咒茄子以后看书全是亡佚!!!还有那个文本,排版很不舒服,影响阅读速度,本来文本就多,好好优化下阅读体验不行吗?!
从所谓的EA开始玩,到现在端出来的正式版都体验过,确实不适合我。 作为一个普通玩家,简要概括一下我的体验吧,个人不推荐尝试。 1、新手引导烂。其实新手引导烂不是最大的问题,撑死了多花点学习成本,找点视频看就能解决了,P社的新手引导烂大把人愿意去学。但官方还一直在游戏内的各种地方花式表示“我们新手引导做得很烂”,知道自己做的烂,不改,而且要用这个作为卖点真的会很奇怪。 2、游戏机制烂。核心都是以主角的成长作为游戏的主要目标,但是由于几乎所有的专有名词玩家都不得不去研究释义,对于某个功法的提升完全没有概念。只感觉在不断地收集打卡,而且养成过程令我有非常高的乏味感,因为精纯等级提高之后的发展模式与之前如出一辙。 3、代入感不足。在这一点我觉得我的发言权比较弱,因为我的印象仍然停留在EA阶段,正式版实在没能让我坚持下去吃完。一开始会花费非常多的心思去捏造主角,但是因为游戏进程的发展,不得不抛下这个主角将伏虞剑柄传出去,自己代入下一代太吾传人。可是如果主角不能陪我走过最多的时间,我一开始花心思去塑造的人设就付之一炬了。我不得不把这个游戏进程理解成一本编年体史书,讲述了一群拯救世界的人的故事……但是很遗憾,在游戏开始之初的时候并没了解到这个游戏的主体玩法。(虽然我清楚游戏可以修改角色寿命,但是我还是希望体会一次官方原汁原味的玩法,很遗憾我不是这个游戏的受众。)
为了避免第一次游玩的不愉快,我特意等到了现在才开始进行游玩,我本来以为很多人反馈的ui问题只是小题大做,虽然我游玩时确实有遇到一些不太方便的地方我忍了,因为我在网上看到过也知道怎么解决,直到我玩到太吾村后找了半天都没发现怎么让村民去采集资源,最后我还得在B站的一个视频才知道,我得先去祠堂,进入传承名册,手动去给村民一个个赋予身份。这种小事都要搞得那么复杂就算了,为什么这个传承名册要搞一个那么小的按钮放在边边角角的地方,为什么这种的功能不放快捷让人方便,为什么连新手教程里面都没有提及过。这游戏就好比一块A5牛排,但里面却被赛了一堆铁丝,逼的人必须一点点试探,不然就会被恶心到
太好玩了,一进去就是红字还有游戏小技巧,修复完整性,删了重下都一样,测试这么多年,还是端上来一个半成品,还是一个把一个核心痛点不改,不停在屎山上加东西的半成品,大家一定要来玩啊
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.