
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1287 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真受不了了,各种ui反人类,几百小时都是ea的各个版本玩的,新正式版玩了几个小时现在来差评了。商人买东西,我自定义想买的,买了一种又重置自定义,神人级;在家制作食物,一开始就绷不住了,之前的制作界面不好吗?真神人了,其他种种真的不想说了。。。
正式版刚出玩不进去,今天想耐着性子重新开个档,结果进游戏就加载,加载十多分钟也进不去,验证完整性也不行,对这个游戏没耐心了
真的,算了吧,有时候放手也挺好的。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.3M | 24.3K | 87% | $34.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.5M | 90.6K | 92% | $19.99 | |
| $34.5M | 188.6K | 89% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 23.6K | 86% | $24.99 | |
| $109.1K | 353 | 56% | $12.99 | |
| $40.6K | 285 | 48% | $9.99 | |
| $214 | 3 | 67% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
为了避免第一次游玩的不愉快,我特意等到了现在才开始进行游玩,我本来以为很多人反馈的ui问题只是小题大做,虽然我游玩时确实有遇到一些不太方便的地方我忍了,因为我在网上看到过也知道怎么解决,直到我玩到太吾村后找了半天都没发现怎么让村民去采集资源,最后我还得在B站的一个视频才知道,我得先去祠堂,进入传承名册,手动去给村民一个个赋予身份。这种小事都要搞得那么复杂就算了,为什么这个传承名册要搞一个那么小的按钮放在边边角角的地方,为什么这种的功能不放快捷让人方便,为什么连新手教程里面都没有提及过。这游戏就好比一块A5牛排,但里面却被赛了一堆铁丝,逼的人必须一点点试探,不然就会被恶心到
其实内容挺丰富的,打得挺开心的。 但是茄,你到底干了什么,它到第25年之后不仅过月超卡,甚至多次加载到闪退…… 你是不是最低配置写错了……以及它LOG到底塞哪儿了为啥我的硬盘在逐渐变满……这不是恶心循环了吗…… 我这还没有传剑呢,不走邪道真的一点点打真能支撑到第九世吗…… (要是修了就改好评)
我就说这么一句话,哥们开着挂都打不过大部分的奇遇,更别说那些逆天的剑冢和奇书了
每次過週都有很大機會紅字 然後沒反應 爛到一個點.....
一个rpg游戏玩出了极强的孤独感,完全无法代入这个世界,大地图上孤独的跑来跑去,有一大堆没有任何情绪连接的数值npc在地图上像僵尸一样生生死死,然后主角是会死的,死了之后传承到一个莫名其妙的新的角色上,然后告诉玩家,这就是你,接着玩吧。。。UI都已经是最皮毛的问题了。。。正式版几乎一天一更新,各种修复。若还叫抢先版也就算了,正式版这么干,就根本是傲慢的不把客户当人了。
下指
这游戏的优势,不必多说。但缺点总结起来就一句话:反人类!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.