
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1281 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
筹集吧玩意儿
我从游戏刚出就买了,等了这么多年的正式版,整体游玩下来的体验,总的来说是差的,经历了这么多年的更新,游戏貌似只是注重堆料,但是没有管这些堆料到底好不好玩,设计到底合不合理,游玩下来的体验是枯燥的,甚至有些时候觉得生气的。 很遗憾没玩到通关,我选择了轮椅心神,当我BD成型的时候,我已经失去了目标,养龙也养了,然后可以预见的是过所有的门派剧情。但是我没动力了,可能我有点心浮气躁了,没有以前那么有耐心了。 游戏制作我觉得是有态度的,但是我觉得是不是有点太过闭门造车,导致还在用多年前的思维来修缮你的游戏,现在游戏那么多的选择,游戏制作人到底有没有认真玩过对比过自己的游戏到底好不好玩呢,游戏好不好玩不在于你堆了多少料,如果当我发现需要付出巨量的时间去学习游戏,甚至很多游戏机制只能从论坛和搜索引擎去艰难的寻找(百晓册很好,但是引导还是不足),那么这款游戏想出圈就很难了。 还是希望茄子能思考下游戏减法的问题,游戏好不好玩不取决于有多少内容量,还是需要纯粹的好玩,比如抓蛐蛐!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一拖四
好不容易熬到最后的相枢,结果我连buff都还没上完就被它邦邦邦几拳给打死了,然后就让你选继承项紧接着就开始轮回了,我寻思,不是轮回吗?为啥我的NPC队友都回到了年轻的时候,而我还是一头白发的老人,你搁这逗我玩呢?完全没有从头再来过的想法了,就这样吧。
恶心
时隔8年,原地踏步。
还能再垃圾一点吗 带着九色玉蝉法说消耗奇窍真气最大99 然后还有三百点奇窍真气直接人就死了 对面带着九色玉蝉法我得把他打成条形码才能赢 你不会做游戏可以不做 八年时间做一坨垃圾
让人极其费解的游戏入门门槛,直接劝退了
无mod过月红字卡死,重新开档第6年还是过月红字,重装游戏第二个月就红字卡死气笑了
你不会要一直优化到我老死吧?12年之后卡的玩都玩不下去
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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