
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1281 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
时隔8年,原地踏步。
我很少写评价,但是太吾绘卷玩的我实在是太生气了,在经历多天打了各种便利mod的前提下,被各种繁琐的操作,读书,忍着恶心打到临近结局。 看了攻略想走铁盘线的剧情,结果因为空桑的剧情我没刷好感度!没给我门派宝物,导致我历尽千辛万苦,忍着各种恶心,甚至快进部分门派(比如璇女,武当)的垃圾剧情,只想打到通关的我破大防了,气得我直接alt+F4了。 我看了10多段茄子无病呻吟的自嗨剧情,结果就因为没刷好感度前面10几个门派白打,没有任何补救措施只能回之前的档。 天幕版本玩了十几个小时了,没有任何爽感,除了恶心就是操作繁琐,不像一款2026年的游戏,这种闭门造车,不考虑玩家感受的制作组就应该赶紧倒闭! 好评率还是太高了!
一拖四
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 24.8K | 91% | $39.99 | |
| $34.3M | 24.3K | 87% | $34.99 | |
| $34.3M | 19.6K | 92% | $48.99 | |
| $34.2M | 23K | 47% | $69.99 | |
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.2M | 88.7K | 97% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 23.6K | 86% | $24.99 | |
| $109.1K | 332 | 55% | $12.99 | |
| $40.6K | 285 | 48% | $9.99 | |
| $214 | 3 | 67% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
杂而不精的反面典型,系统看似繁多彼此却缺乏关联与反应,实际游玩体验居然极其重复,唯一有深度、有玩头的只有组技能build。UI易用性极差,全是让人厌烦的无用操作,很少有游戏让我觉得我投入在其中的时间是被浪费掉的,太吾绘卷是最严重的一款,作者脑中并没有一个系统化、全面的游戏图景,并不知道自己想要给玩家带来什么体验,只是一味的堆砌系统。现阶段不是一款值得购买的游戏,很不推荐。
你不会要一直优化到我老死吧?12年之后卡的玩都玩不下去
还能再垃圾一点吗 带着九色玉蝉法说消耗奇窍真气最大99 然后还有三百点奇窍真气直接人就死了 对面带着九色玉蝉法我得把他打成条形码才能赢 你不会做游戏可以不做 八年时间做一坨垃圾
垃圾游戏,80小时存档废了
好不容易熬到最后的相枢,结果我连buff都还没上完就被它邦邦邦几拳给打死了,然后就让你选继承项紧接着就开始轮回了,我寻思,不是轮回吗?为啥我的NPC队友都回到了年轻的时候,而我还是一头白发的老人,你搁这逗我玩呢?完全没有从头再来过的想法了,就这样吧。
让人极其费解的游戏入门门槛,直接劝退了
极度不推荐普通玩家入手,制作组完全把晦涩难懂当成特色,纯纯为难人。 先说ui,交互做得反人类到离谱。界面布局乱糟糟,大片空白浪费屏幕,常用功能全藏在犄角旮旯。背包、功法库连个搜索框都没有,书多了翻半天找不到想要的;筛选选项逻辑反着来,想看单一分类还得手动取消全选,平白多一步操作。跟 NPC 打交道、买卖东西的按钮藏得巨深,每次点来点去浪费时间,很多属性还得长按按键才显示,正常查看都要额外操作,键鼠游玩一点不省心。 新手引导基本等于没有,开局扔你进地图啥也不教。任务只给几句模棱两可的古文,不标去哪、该做什么。很多核心系统比如读书、炼造、村镇经营,游戏只会告诉你有这个功能,至于怎么用全靠自己瞎试。 通篇不说人话,故意堆砌一堆自创古风词汇。伤害防御不直白说,搞一堆破体御气、架势提气这种名词;明明三句话能讲明白的规则,非要用半文半白的长篇文字绕弯子。哪怕是石头剪刀布那种简单克制循环,都要套上各种玄乎设定包装,强行拉高阅读门槛,纯粹装高深 贼喜欢把简单事情复杂化,搞一堆没用的冗余步骤堆出虚假深度。练个武学要卡造诣、精纯、真气搭配好几层门槛,顺带一提,这几个词就是属性点等级和经验值 学习成本远远配不上游戏内容本身,如果你没耐心啃晦涩设定、忍受反人类界面,俩字:别买
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.