
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1281 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
什么时候能把茄尘子和两条暮勾杀了再给好评
Looks deep but is incredibly shallow
-文本感受 內容中,各個門派的劇情,我認為分開閱讀算是有意思;但夾在本作中,卻有些道不出的微妙感受,大略是沒有將劇情和任務NPC以及角色互動做得更加精細,又或者是我跑的任務故事不夠多吧... -志向(地圖技能)平衡 作為一個習慣讓戰力(虛)高的人,一些志向在前期獲取書本感受上比其他志向強大不少?王公就是第一個滿的...鬥促織還挺有趣的。但其他部分志向的過度技能除了不夠強大、甚至連有趣都說不上。 -缺點一 讀書問題 不過敗筆我認為在於技藝、功法上,不確定其他人怎麼看待。但作為一開始在精純4前後龜了40年,把技藝與各種三品前後功法弄出來的我來說,讀書真的太花費遊戲時間...雖然也有互動點位可進行,但作業感卻逐漸加深。 亡佚的想法是不壞,但懲罰太重、一個一千造詣的武學仍感受到難以突破書篇的修練需求,挺噁心人的。 -缺點二 不夠自由 在擊破各種封印時,前期很明顯的感受各種BOSS上機制需求與應對,這是很正常的遊戲設定。 然而,這一類可以嘗試使用自己構築流派類型的遊戲,卻被機制抵擋懲罰,我認為是對遊戲熱情的巨大打擊。 遙想我遊戲前二十年拿著五仙教軟鞭拉高功法等級與威力,樂呵呵的去打封印...然後被機制打出來,一查才發現內力克制能打的BOSS在尾王...老天爺啊 -缺點三 建築問題 建築在太吾中的輔助影響不小,然而直到我通關(第一次的困難模式)為止,除了素材和額外品質的建築外幾乎沒有建造,即便如此仍難以將前兩項建築布置到滿意的程度...深受挫折。 此外,前期大部分心材依賴於與商會交易,如果短時間想要甚麼建築,尋找商會的遊戲過程有點困擾...但這部分屬於我沒利用好機制與時間。 而要從野外獲得,則要打到後期難度的野怪...甚至只是8~9品的低階心材,也會有劍三前後難度的怪突臉。一想到侵蝕3走到侵蝕4,怪從精純8(劍三?)跳到精純14(劍六、七?)的奇妙感受。 -缺點四 劇情NPC 跟前面文本故事有關。他喵的,我想跟劇情NPPPPPPPPPC結婚啊。路上NPPPPPPPPPC文本都一個樣有甚麼好的,沒感情沒意思。差評主因,草 -優點 明確感受到各種UI介面的更新,但我不抱希望
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This studio is a straight-up embarrassment. 8 years in development, they hype up a big 1.0 launch, then delay it "for polish and quality"... classic stalling tactic, we've all seen this circus before. Fast forward a few weeks post-release: it's a broken, unplayable mess. We're back to alpha-quality garbage. Whoever greenlit shipping this dumpster fire should be fired on the spot. Years of development down the drain because nobody at this studio can tell the difference between "done" and "not done." Do everyone a favor and go back to game dev school, because right now you don't have a clue what you're doing.
是不是有毛病 越更新后面越卡 现在过月就爆红 玩什么
剧情全是字,过剧情的时候,背景音乐除了几次关键点,几乎没有变化起伏,有些门派剧情又臭又长,少林武当两个门派剧情玩的犯困,地图上的剧情人物格子很少有提示,做的不醒目,没有突出,找人找半天,后期跟在身边的几个NPC又不能直接邀入同道,一直占身边的格子,总是把剧情人物给遮掉
和B复生之人大战三百回合,差点化身牢师,没让复生之人大人打尽兴。急头白脸打完,若有所感,掐指一算恐有报错之危,过月存档一下果然如此,然而我就如同一个无能的丈夫,什么都做不到…… 你阿里茄的红字法术还是太权威了,没把关羽之歌整合进游戏本体简直是一大憾事,叫我怎能释怀? 作为一个非常耗时间的游戏,不稳定的过月存档是个很离谱的东西,特别是在某些剧情选错、需要回档的时候……我大概是没有耐心开二周目、顶着报错把这堆玩意从头打一遍的。 如果你是奔着剧情来的,那还是别来比较好。主角在大多数剧情里像个人机,隔三差五吃个瘪,智力水平主打一个圣质如初,呆物精的奇妙冒险说是。搁门派山门外边一蹲好几个月,看见让人笑↑话↓。中间爆个隔着三百六十五里路的奇书,你还得寻思一下是来一场酣畅淋漓的仗剑寻书记、与小游戏斗智斗勇;还是搁原地蹲着,免得错过剧情、饱受回档之苦。 如果你是一个人外爱好者,恭喜你,这里最不缺的就是人外队友,可惜带特殊立绘的角色大多碰不得(蛐蛐除外)。明明好感度已经满了,但他/她/它还是没有解锁特殊CG……嘎啦给木里不是这样的……我不接受!咕咕嘎嘎! 不适合看了视频、因为好奇而想着入坑的玩家。如果你已经买了,那还是开个修改器、打几个优化mod再玩吧。
绝对的自由是天才之作 加了过于明显的限制以后 就只能是平庸了 可能一开始的自由只是因为简陋吧 如今和主角无关的剧情越来越多 从设计者的角度看确实很繁复华丽 在玩家看来不知所云 因为已经和玩家脱节了 bug和ui都只是不重要的形式 这个游戏的结构问题依然存在 反而越来越严重 前期设定预期吸引玩家 中期施加限制排斥玩家 后期直接锁死自由度 放弃了自身最大的优势
好玩,光看我的游戏时间就知道这游戏有多好玩了。毕竟是老玩家,一步一步看着太吾绘卷不断完善,对游戏还是有感情的,正式版刚出来的时候就断断续续地在玩,在玩到五仙血吼门派剧情写成galgame时我忍住了没生气,在烟雨江南bug导致出不去奇遇时我忍住了没生气,在老婆找了4个情夫时我忍住了没生气,但是男蛐蛐画的那么丑是怎么回事?我没记错的话,这是付费dlc吧?玩家花钱不是为了这种粗制滥造的立绘的,你们的画师画男蛐蛐时被脏东西附身了吗。以及门派剧情我没怎么骂,不是因为你们写的好只是因为我还在推,目前最喜欢的是铸剑山庄,这才是真是体现门派特色的“门派剧情”,把门派剧情用galgame剧情糊弄过去是个很讨巧但可耻的行为,毕竟都给玩家发老婆了遇到这种屎剧情玩家也只能硬吃,哎,写到这里又开始回忆起你们的主线剧情,于是更加痛苦的回忆涌上心头,游戏的文风优美古朴,这本该是种享受,但配合上主线剧情越细想越令人无语
品尝完了,评价为史,全方位的逆天。 首先是游戏玩法体验,只有意义不明的说明跟数值,界面逆天,ui逆天,还有一些设置我怀疑是专门恶心人的,太吾村的仓库设置换人设置等等,无一不是雷点。 然后是剧情玩法,具体剧情不细说了,国产制作人的老一套,充满了自作多情,结局体验更是恶心的我选择了来进行评论,我打了一个还梦结局,这个结局在我打爆了最后boos后,把我角色装备技能人际关系全洗了,太吾村全洗了,人口建筑全没的情况下,让我选了一点意义不明的加成再打一次,不是哥们,何意味?我都能打爆最后boss了,你奖励我一定byd加成洗点我从头再来?我可去你***子的,如果你要玩家开二周目,那你给点有实际纪录意义,能周末玩家一周目努力过的改变,而不是tmd直接把玩家洗点,奖励玩家再一次从头开始,我猜制作人在这么设计的时候一定觉得自己的小巧思可有感觉了,只能说不愧是国产游戏,清一色高高在上的小巧思,哦对了,还有一如既往说了不改的傲慢。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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