
The British Institute of Archaeology, London, 1908: The disappearance of an esteemed Egyptologist prompts a Police investigation into the unknown. Explore cryptic locations, examine fantastic gadgets and uncover an otherworldly discovery which blurs the line between reality and illusion.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 14 → 0.5/day in the week after.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 4Kreviews | 98% | — | $331.1K |
| $24.99 | 2.4Kratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Room VR: A Dark Matter - це гра, яка доводить: для якісного VR-хорору не обов’язково кидати тобі в обличчя клоуна кожні 15 хвилин. Іноді достатньо тихої кімнати, дивної музики і дверей, які "щось підозріло довго скриплять". На папері це escape room / квест / пазл. На практиці - симулятор людини, яка 4 години відкриває дуже дорогі шухляди й шепоче: "Мій внутрішній комісар Мегре каже, що тут точно є прихований механізм". Ти поступово розслідуєш містичну справу, переходячи від музею Єгипту до хатинки відьми й майстерень дивакуватих винахідників. І все це виглядає так, ніби Fireproof Games взяли головоломки, стімпанк і любов до дуже складних коробок - і зробили з цього окремий жанр. Що особливо круто - атмосфера. Тут немає дешевих скрімерів чи монстрів, які вистрибують із вентиляції. Але гра все одно постійно тримає тебе в напрузі. Ти буквально кожен раз думаєш: "Ну от зараз мене точно налякають". Але гра заспокоює: "Ні. Просто ще одна моторошна смертельна кімната. Розслабся." Через це мозок сам починає генерувати тривогу краще за будь-який хорор-скрипт. Частину загадок ви вже могли бачити в звичайних іграх: крутити механізми, шукати символи, комбінувати предмети. Але у VR це раптом відчувається зовсім інакше. Бо тепер ти не "натискаєш на об’єкт", а фізично нахиляєшся, заглядаєш під стіл і крутиш дивний окультний куб двома руками, як людина, яка випадково вступила в масонську ложу. І головоломки тут реально хороші. Різноманітні, логічні, без відчуття: "Таке виконання було б дешевше у розробці". А система підказок заряджається з часом, тому гра не перетворюється на YouTube-гайд із красивою графікою. Так, іноді трапляються простенькі ефекти або моменти, де керування каже: "Ну, спробуй ще раз взяти ручку". Але на фоні загального масштабу це дрібниці. Особливо враховуючи, наскільки добре гра виглядає у VR. Освітлення, звук, музика - усе працює на занурення. І це той рідкісний випадок, коли VR використовується не для "дивись, предмет летить тобі в лице!", а щоб ти реально відчув себе детективом. На мій погляд, це найкраща пригодницька головоломка для VR на сьогодні. The Room VR: A Dark Matter - це 3–4 години дуже якісної пригоди для людей, які втомились від VR-стрілянин, фітнесу й музичних дригалок та / або хочуть отримати новий імерсивний досвід.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 25 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Completed in only 5 hours.. I thought I was slow and it felt waaaay longer. However, this game is one of the reasons i bought a VR glass, and it was worth it. Sessions of one hour are great, not too long, not too short. And BTW, started on Windows, Finished on Linux (Meta Quest 3) If the game was VR optional, I would have finished it the week from the release as the whole Room collection is fantastic. Waiting for a new one. The VR in this game is great for wandering. Greatly detailed. The way it is implemented makes sure you don't get motion illness. It has the same play style as "The fisherman's tale"
j'ai adoré passer du temps sur ce jeu, les énigmes ne sont pas tirées par les cheveux mais elles ne sont pas trop simples non plus, le sentiment d'accomplissement est agréable car même si on active l'indice quand on est bloqués on ne nous donne pas directement la réponse. Je le recommande pour passer un moment en tête à tête avec ses neurones , perso j'ai été agréablement surprise ! l'immersion est vraiment très bonne.
Hours and hours of entertainment from this addicting and challenging game. The large community helps with tools and blueprints for factory designs, which can inspire you at whatever degree you like. Highly recommend this game!
very good
Amazing! Better than Blue Prince
If you enjoy puzzle games in a escape room style and vr, this is a great experience and the only downside is that theres not more of it. The interactions are smooth and everything feels great.
If you don't know what The Room is, start with 1. Get them all. They are all incredible. I replay the entire series about once a year.
Genuinely the best games I have every played! I did struggle with the 3rd game but i still had a blast. This feedback is going to be for all 5 games. I recommend all these games to people who enjoy puzzle games by them selves. I think it would be fun to make one that is multiplayer even if it doesnt link to these games. I had so much fun with them and hope to see more in the future!
神中神,VR解谜游戏必玩作品,可惜一直没出续作
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 18.4K | 98% | $8.99 | |
| — | 0 | — | — | |
| $2.4M | 31.8K | 98% | $4.99 | |
| $1.6M | 21.8K | 98% | $4.99 | |
| $1.2M | 13.4K | 95% | $5.99 | |
| $655.5K | 3.3K | 92% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $331K | 775 | 75% | $14.99 | |
| $331K | 1.1K | 81% | $9.99 | |
| $331.3K | 1.3K | 55% | $6.99 | |
| $331K | 697 | 85% | $19.99 | |
| $331.4K | 2.4K | 60% | $4.99 | |
| $331.5K | 798 | 92% | $14.99 |