
Lured to a remote island, you find yourself confined within the rooms of an ominous mansion. You must draw upon all your puzzle-solving ability to navigate a series of trials devised by a mysterious figure known only as “The Craftsman”. Do you have what it takes to escape?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 25 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam + Google Play only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 13.4Kreviews | 95% | — | $1.2M |
| $3.99 | 114Kratings | 97% | — | $4.8M | |
| $10.79 |
Engagement
Reviews
Themes across 228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game itself is great, and I actually first played it on mobile about 10 years ago when it was first released. It's still a fantastic puzzle experience. That said, you can immediately tell this was [b]originally designed as a mobile game[/b]. The PC port feels [b]poorly optimized for mouse controls[/b]. Opening drawers and chests, rotating the globe, and interacting with many mechanisms often feels awkward and frustrating. These actions were clearly designed for touchscreens, and they don't translate well with a mouse. I really wish the developers had put more effort into adapting the controls for PC instead of simply porting the mobile version over. The game deserves a better Steam experience.
жалко потраченных денег. логики в головоломках нет, подсказки от балды написаны, сидишь складываешь чё к чему там, просто отвратительно
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Turkish
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 228 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Linear puzzle game. You dont need to think, you dont have to be clever. Its like the games where a baby has to put the cube in the square hole, but on loop and a lot of times.
More puzzles than the last two.
buen juego para pasar el rato
mükemmel harry potter film müziklerine benziyor çok hoş sevgiler saygılar
Super șmecher
Si el primero era una sola caja y el segundo unas cuantas habitaciones sueltas, aquí te sueltan en un complejo entero con salas interconectadas. Es muchísimo más extenso, lo que significa que el desafío mental es más grande, ahora te toca pasearte de un lado a otro rezando para acordarte de dónde estaban las cosas. Incluye finales alternativos, quizá demasiado extenso, pero bueno son horas de juego al fin y al cabo.
The Room Three delivers substantial content depth, standing as a remake that is significantly longer and more complex than its predecessors by offering over four hours of gameplay when pursuing all of its outcomes. This intricate puzzle journey thrives on highly tactile mechanics, particularly large scale environmental interactions like deciphering intricate numerical logic and manipulating a massive forge. The atmospheric world building introduces effective horror undertones, utilizing creepy doll eyes, sudden jump scares, and Lovecraftian tentacles to wrap the mechanical challenges in a potent layer of tension. The exploration is elevated by multiple narrative outlets, offering four distinct endings that provide a fantastic incentive for thorough exploration and a deep revisitation of the game world. Progressing through these paths relies on clever perspective challenges, showcasing innovative puzzles that require you to manipulate three dimensional environments to match specific silhouettes for rewarding breakthrough moments. The hub based structure of Greyhome anchors an interconnected world design, ensuring that the various rooms and puzzle rooms feel like cohesive, integral pieces of a grand mystery backed by high quality graphical textures and immersive lighting. However, this dark room escape adventure still faces a few notable hurdles stemming from real time design constraints and finicky camera mechanics. The gameplay suffers from frustrating real time requirements during a specific clock puzzle that ties itself to your actual real world time, making it incredibly tedious if you arrive at the wrong hour and forcing minutes of completely idle waiting. The control layout introduces additional friction through clunky camera sensitivity, as attempting to move a sliding block often results in unintentionally rotating your entire perspective away from the puzzle. You will also encounter vague interactive feedback during your investigation, meaning that critical hidden latches or small switches can easily be missed because they blend too well into the hyper detailed backgrounds or are physically obscured by your eyepiece lens. Navigating the grand estate can devolve into onerous backtracking, turning the travel between the various rooms of Greyhome into an annoying chore if you happen to forget the exact location of a specific puzzle box. This navigation friction is worsened by an inverse control logic, creating a disorienting camera rotation system that moves backward relative to your input and takes a significant amount of time to get used to. The puzzle variety can occasionally lose its luster due to repetitive mini games, as certain mechanics like oscilloscope frequency matching and generator connection puzzles are reused frequently enough to feel uninspired over time. Finally, the mechanical design relies on obscure puzzle logic in a few late game segments. Challenges like a pinball style maze or the specific timing sequence required for ringing bells feature logic that feels a bit arbitrary and poorly communicated compared to the brilliant design found throughout the rest of the experience. Overall The Room Three is a remarkably atmospheric, mechanically intricate, and highly replayable puzzle adventure that excels through its rewarding multi ending structure, clever perspective manipulation, and spooky Lovecraftian tone. While the detailed investigation is occasionally slowed down by tedious real time clock requirements, disorienting inverse camera movements, repetitive mini game designs, and onerous backtracking loops, the stellar environmental craftsmanship and deep mechanical complexity ensure it stands as a fantastic and gripping peak for the room escape series.
Норм
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 21.8K | 98% | $4.99 | |
| $1.9K | 39 | 59% | $2.99 | |
| $2.4M | 31.8K | 98% | $4.99 | |
| $514.7K | 8K | 98% | $4.99 | |
| $2.7M | 18.4K | 98% | $8.99 | |
| $502.9K | 8.4K | 97% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 4.1K | 88% | $15.99 | |
| $1.2M | 1.9K | 98% | $19.99 | |
| $1.2M | 7.7K | 93% | $7.99 | |
| $1.2M | 4.1K | 95% | $14.99 | |
| $1.2M | 1.3K | 71% | $24.99 | |
| $1.2M | 2.3K | 87% | $19.99 |