
In this challenging, fast-paced roguelite, every death is a unique chance to rewrite fate, save Persia or die trying. Master fluid, acrobatic combat and parkour as you explore your kingdom to right your wrongs!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 28 → 3.86/day in the week after.
About
Dive into a thrilling and epic adventure, where every action pulses to the heady rhythm of an intense soundtrack. Master fluid, acrobatic, and responsive combat, paired with challenging parkour. Death after death, forge your own playstyle – through exploration and encounters, perhaps you'll find a way to right your wrongs and save the Persian kingdom envisioned by Evil Empire.
Shape the legend of a Prince spared by death, whose fatal mistake doomed his people. Try your best to right your wrongs: each failure is a new chance to explore different paths, discover secrets, meet new characters, and use the knowledge gained from past attempts to change your people's fate and prove yourself as the true Prince of Persia.
As the Prince of Persia, agility is your greatest weapon. Dodge traps, wall-run, chain acrobatic combos, and strike with precision. Every movement is an opportunity, and every battle will reward skill and style.
Discover, unlock, and master over 100 unique weapons and medallions. Adapt, upgrade, and customize your build with each run, crafting deadly combinations that fit your playstyle.
No run is ever the same. Dive back into this ever-evolving adventure, where narration, metaprogression, difficulty modifiers, random events, and procedurally generated levels will always leave you craving just one more unique run.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 230 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've never felt so much like a proper rogue in an action game before, where evasion isn't just a dodge roll or a random evasion %. The background wall run and enemy vault moves are great! As a fan of Dead Cells I can definitely see the DNA just about everywhere. Turns out it makes a great base for new games! [h2]Fav bits:[/h2] [list] [*]I can't overstate how smooth and great movement in this game feels. It took me a while to make the best use of it, and to stop mixing up the wall running and air dashing inputs, but now that it clicked it's a complete blast to flow through a stage. [*]Each stage has a strong unique identity. A full run has lots of novelty. [*]I like the way new stages become introduced via narrative reasons, and it's only later that you'll find yourself weighing path options based on which upgrades you prefer. On that note, rewards are well tuned. For example, a big +max hp upgrade feels compelling compared to an extra medallion slot. [*]Boss battles are very well designed! Patterns are learnable but not too obvious. Taking a hit feels punishing in the right way. [*]Turning the DC sparta boots into a core action was a good idea, it's never not fun to kick an enemy off a ledge or into a trap or into another enemy. [/list] [h2]Worst bits:[/h2] [list] [*]The medallions touch on some interesting mechanics but the way to become OP becomes unmistakable after a little while: [spoiler]ignore the complex ones and focus on simple DPS stacking. There are some straight-up odd choices in the mix. I don't understand why some will directly boost attack by 40% while other, "rare" labeled ones might only conditionally boost attack by 5% (only when an enemy is stunned, for example).[/spoiler] [*]It has that common roguelite issue where adding additional items to the pool can make it less likely to get a good synergy to click. [*]The tech tree has that really boring "increase currency gain" ROI path. In any game, my heart sinks a little whenever I'm looking through my possible upgrade options but this category shows its face. Yes, obviously this is the one I need to invest in early even though it doesn't make me stronger or the game more fun. [/list] With that said, the plusses massively outweigh any negatives. I'm looking forward to the new modes coming out this year, they sound great!
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +4 more
Hours played at review time, across 241 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Finished the game, striving for 100% achievements. 10/10 for soundtrack 8/10 for story 10/10 for visuals and art work 9/10 for controls kudos to Evil Empire.
The Rogue Prince of Persia es una excelente combinación de acción, plataformas y elementos roguelite. Desde el primer momento se siente como una aventura desafiante, dinámica y muy divertida, con un sistema de movimiento increíblemente fluido que hace que recorrer cada escenario sea una experiencia espectacular. Los saltos, las acrobacias y los combates están muy bien conectados, y dominar sus mecánicas resulta sumamente satisfactorio. Cada intento invita a mejorar, descubrir nuevas posibilidades y probar diferentes estrategias, mientras que la variedad de armas, habilidades y mejoras mantiene la experiencia fresca y adictiva. La estética es hermosa, con un estilo artístico muy particular que le da muchísima personalidad al juego. Además, la ambientación persa y la música acompañan perfectamente la acción, creando una atmósfera única. Es un título ideal para quienes disfrutan los roguelites exigentes, las plataformas precisas y las aventuras con mucha identidad. The Rogue Prince of Persia es una experiencia emocionante, desafiante y muy recomendable. ⭐⭐⭐⭐⭐
It was the second rougelike I have played, the first being Hades. I enjoyed this as much as enjoyed Hades. I for one, welcome that the story in itself is a bit shorter and i guess unlocking everything will also be quicker than in Hades.
Headphones or a good sound system are highly recommended. Banger music and art style (I'm glad they moved away from Prince of Purple), and mechanically you can tell this team worked on Dead Cells. So you have that combat framework with PoP platforming/traversal thrown in, and it's a great match. Does a good job of sprinkling in unlocks every run. Now having finished the story and continuing to play for some final unlocks and challenges: I am even more hyped for the Castlevania game coming from this team. The way that gameplay, art style and music comes together here... oh man, I can't wait for more of that in a Castlevania setting.
Лучшая игра принц персии за последние годы ожидания. То что не смогли сделать Ubisoft, кормя своими обещаниями, переносами и закрытием проэктов. А так же ложной надеждой о сюжете принца персии и выдачи вместо принца (пусть и перезапуска как тут), какого-то Саргона, который даже не принц персии, а какой-то левый чел из отряда бессмертных. Блин назовите тогда игру не принц персии, а бессмертные персии. Эхх...в общем. Как я уже начал и не успел закончить. То что не смогли сделать Ubisoft, то сделали Evil Empire. Уважение и поклон таким умельцам. И спасибо за сохранения основных механик и развитие паркура именно того принца, что мы все так любим. Игру The Rogue Prince of Persia очень рекомендую. Не жалею что установил её.
é bemmmm curto, acabei de zerar e nem falta tantas conquistas ent eu diria pra esperar uma promo mas no geral é um jogo mt divertido e um roguelike q vale a pena jogar
Ого, современная игра от Ubisoft, где все костюмы можно открыть без доната. Бывает же такое.
Ubisoft abandoned the Prince many of us grew up with, long before they abandoned his remake. The Rogue Prince of Persia is actually pretty fun. Solid parkour, fluid combat, and it captures some of that old PoP energy. But, Ubisoft stopped listening to what real players want and started chasing politics and new audiences. The Lost Crown? Sargon looks and feels completely off (modern design, forced diversity vibes), the tone is safe and generic, and the whole thing screams Ubisoft checking boxes instead of respecting the franchise's roots. Good mechanics, zero soul. Warrior Within is still my absolute favorite! Raw, brutal, and unapologetic. The Prince was a dark, rage-fueled badass dual-wielding swords, slicing enemies in gory combat, with awesome heavy metal soundtrack; mature tone, and relentless difficulty. It was violent, edgy, and full of attitude. You won't find this in Rogue... But, it's stil a nice game, that makes you wish for a new true Prince of Persia game. They had a real chance with PoP: Redemption. Instead, they canceled it like they cancel everything else. Too busy chasing woke nonsense...
Fantastic evil empire title. If you like dead cells, this is a great prince of Persia themed version. build depth doesn't compare to dead cells but the narrative here is solid and the parkour elements feel great when you start to master them. overall worth the money, though I would not put this as a "best of" the rogue like genre. Very fun overall.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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