
In this challenging, fast-paced roguelite, every death is a unique chance to rewrite fate, save Persia or die trying. Master fluid, acrobatic combat and parkour as you explore your kingdom to right your wrongs!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 28 → 3.86/day in the week after.
About
Dive into a thrilling and epic adventure, where every action pulses to the heady rhythm of an intense soundtrack. Master fluid, acrobatic, and responsive combat, paired with challenging parkour. Death after death, forge your own playstyle – through exploration and encounters, perhaps you'll find a way to right your wrongs and save the Persian kingdom envisioned by Evil Empire.
Shape the legend of a Prince spared by death, whose fatal mistake doomed his people. Try your best to right your wrongs: each failure is a new chance to explore different paths, discover secrets, meet new characters, and use the knowledge gained from past attempts to change your people's fate and prove yourself as the true Prince of Persia.
As the Prince of Persia, agility is your greatest weapon. Dodge traps, wall-run, chain acrobatic combos, and strike with precision. Every movement is an opportunity, and every battle will reward skill and style.
Discover, unlock, and master over 100 unique weapons and medallions. Adapt, upgrade, and customize your build with each run, crafting deadly combinations that fit your playstyle.
No run is ever the same. Dive back into this ever-evolving adventure, where narration, metaprogression, difficulty modifiers, random events, and procedurally generated levels will always leave you craving just one more unique run.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 241 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the game its very good
当《死亡细胞》的制作组遇见波斯王子 《波斯王子:Rogue》的开发者Evil Empire,对于Roguelite玩家来说绝不陌生——他们正是那个为《死亡细胞》持续注入活力的团队。而这一次,他们将积累了多年的品类经验带入了育碧最经典的动作IP之中。 这种“强强联合”的结果是惊人的。PlayStation Universe给出了95分的高分,称其“不仅是对《死亡细胞》的伟大精神续作,也是有史以来最好的《波斯王子》游戏之一”。GameSpew给出了90分,盛赞其“拥有时尚的跑酷、精彩的叙事、充满探索乐趣的世界和富有挑战性(但回报丰厚)的战斗,是近年最佳Roguelike平台游戏之一”。Atomix同样给出90分,直言这是“市面上最好的Roguelike游戏之一”。一款基于经典IP的Roguelite作品能够赢得如此一致的赞誉,绝非偶然。 跑酷:当移动本身成为战斗 如果说有一件事让《波斯王子:Rogue》在拥挤的Roguelite赛道中脱颖而出,那一定是跑酷。 王子可以在水平方向和垂直方向的墙壁上奔跑,可以冲刺、跳跃、攀爬,甚至攀上背景的墙面,在2D与3D交织的立体空间中穿梭。当你进入流畅状态时,平台跳跃的感觉“绝对 sublime,如同跳一支舞,你进入了一种令人上瘾的节奏,完全取决于你的技巧”。 而真正让这套系统与众不同的,是Vayu‘s Breath(风之息)能量槽——一个基于跑酷和闪避表现动态波动的资源。当你连续完成漂亮的跑酷动作、成功躲避攻击时,能量槽会不断填充;满槽时王子的速度将获得显著提升。移动越快,你就越强——这套机制将“跑酷”从单纯的赶路工具变成了战斗的核心组成部分。 正如Metacritic上一位玩家所评价的:“杂技般的移动是最大的亮点,辅以扎实的战斗系统和充满活力的艺术风格”。 战斗:超过100种武器与徽章的无限搭配 如果说跑酷是《波斯王子:Rogue》的灵魂,那么战斗就是它的血肉。 游戏提供了超过100种独特的武器和徽章。从刀剑到长矛,从弓箭到法杖——每一种武器都有独特的攻击节奏和连招逻辑。而徽章系统则提供了近乎无限的配装可能性:暴击触发中毒、中毒增加暴击、冲刺时提升伤害——不同徽章之间的联动效应,让每一局游戏都充满了“赌一把看能不能凑出神级组合”的期待感。 游戏的战斗节奏快速、流畅且充满反馈。你需要同时应对平台跳跃的挑战和敌人的攻击,在爬跳与战斗之间无缝切换。BOSS战被形容为“宏大、喧闹且难缠”,需要肌肉记忆和角色构筑的配合才能克服。有Metacritic用户玩了5个小时还没打过第一个BOSS,却依然给出了8分的评价——这种“难而公平”的体验,正是动作游戏爱好者最珍视的品质。 艺术与音乐:一场波斯风情的感官盛宴 《波斯王子:Rogue》在视听层面的表现,同样令人过目难忘。 游戏采用高度风格化的鲜艳色彩,拥有“在其他游戏中找不到的独特卡通风格”。值得一提的是,在长达一年的抢先体验期间,Evil Empire甚至彻底重做了游戏的美术风格——调整了色调、增加了大量细节、全面优化了整体艺术方向。这种“倾听玩家反馈并付诸行动”的态度,在游戏行业中并不多见。 而音乐更是点睛之笔。游戏由波斯裔美国电子音乐制作人ASADI操刀原创配乐,大量运用乌德琴、波斯手鼓等传统乐器,辅以清丽的女声吟唱。传统波斯音乐与电子音乐的融合,“抓耳的节奏与王子行云流水的动作相得益彰”。正如一位玩家所评价的:“华丽迷人的波斯风情令人流连忘返”。 从争议到赞誉:一年的蜕变之路 《波斯王子:Rogue》最令人动容的故事,发生在游戏之外。 2024年5月抢先体验上线时,游戏面临着强制绑定育碧账号、爬墙机制诡异、武器选择匮乏等诸多问题。玩家们的批评毫不留情。但Evil Empire没有选择回避——他们选择了倾听。 在随后的更新中,游戏经历了视觉风格彻底重做、内容量翻倍、新增9大关卡、20种主武器、4大BOSS战、24个挑战房和50种徽章等一系列重大改进。2025年8月20日,1.0正式版带着完整的结局和丰富的终局内容问世。有玩家感叹:“一年前的beta版本游戏节奏怪怪的,不够爽快,能做到这个地步相当不容易”。 结语 《波斯王子:Rogue》并非完美。部分玩家认为其内容体量偏小,BOSS和关卡多样性仍有提升空间。但正如Game8所评价的:“经过一年的抢先体验,《波斯王子:Rogue》及时展示了其大幅改进的视觉效果、动听的音乐和流畅的游戏玩法。这是一款充满风格的Roguelite,几乎所有方面都得到了提升”。TheSixthAxis给出了80分,称其“在拥挤的Roguelite品类中脱颖而出,归功于极其流畅的动画和令人愉悦的自由奔跑”。 83分的Metacritic均分、11家媒体全部好评、Steam“特别好评”、近30天100%好评率——这些数字共同诉说着一个事实:《波斯王子:Rogue》不仅是一款优秀的Roguelite动作游戏,它更是一次关于“诚意”的示范——一款游戏可以在玩家的批评中变得更好,只要开发者愿意倾听。 正如Evil Empire在开发日志中所说的那样,这款游戏“不再只是‘我们’的游戏,它也是社区的游戏”。 如果你热爱《死亡细胞》的流畅战斗,如果你痴迷于《波斯王子》经典的跑酷魅力,如果你相信一款游戏可以在玩家的反馈中不断进化——那么现在就是踏入这片波斯大地的最好时机。王子在等着你,而每一次死亡,都是改写命运的新开始。
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +4 more
Hours played at review time, across 242 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es innovador a mas no poder con el sistema de parkour 2D, recomendado ;)
---{ Gráficos}--- ☐ Você esquece o que é a realidade. ☑ Obra de Arte ☐ Bom ☐ Decente ☐ Aceitável ☐ MS-DOS ---{ Jogabilidade }--- ☑ Somos 1 só ☐ Sensacional ☐ Normal ☐ Ping 70 ☐ Meu controle está ruim ---{ Áudio }--- ☐ Música para os ouvidos ☑ Muito Bom ☐ Nada mal ☐ Ruim ☐ agora sou surdo ---{ Público }--- ☐ Recém Nascido ☐ Criança ☑ Pré Adolescentes ☐ Adolescentes ☐ Adultos ---{ Requisitos do PC }--- ☐ PC da Xuxa ☐ Batata ☑ Decente ☐ Trabalhador ☐ Rico ☐ Pergunte à NASA se eles têm um computador à altura ---{ Dificuldade }--- ☐ Basta pressionar 'W' ☑ Fácil ☐ Fácil de aprender / Difícil de dominar ☐ Uso significativo do cérebro ☐ Difícil ☐ Dark Souls ---{ Conquistas }--- ☐ Alguém já completou? ☐ Desafiador ☑ Médio ☐ Fácil ☐ Tinha Desafios? ---{ História }--- ☐ Lendária ☐ Aplausos ☑ Boa ☐ Mediana ☐ ZzZzz ---{ Hora do jogo }--- ☐ Tempo suficiente para uma xícara de café ☐ Curto ☑ Médio ☐ Longo ☐ Ao infinito e além ---{ Preço }--- ☐ É grátis! ☐ Cala a boca e pegue o meu dinheiro ☑ Espere uma Promoção ☐ Se você tiver algum dinheiro sobrando ☐ Não recomendado ☐ Simplesmente queimar seu dinheiro ---{ Bug }--- ☑ Nunca ouvi falar ☐ Pequenos erros ☐ Pode ser irritante ☐ Lançamento do CyberPunk ☐ O jogo é o próprio Bug ---{ Nota }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
Muy buenas mecánicas, las música no te aburre y es muy buen ambiente. El arte es muy bueno, tiene muchos detalles. Y sobre todo la jugabilidad es super entretenidad con la agilidad y rapidez que se mueve el personaje, lo hace muy entretenido
打擊感不錯,前中期用閃避刀堆暴擊暴傷的玩法還行但不夠爽,等中後期元素紋章解鎖後混毒火還有樹脂堆元素反應的流派OP的不行,中期成型起來見神殺神,BOSS的血條都用蒸發的非常爽。 可以先在steam設定publictestversion可以玩到一些冰凍元素紋章跟新武器,不過冰凍有點雞肋,如果混火傷好像冰凍就沒用了,火傷那麼OP誰用冰凍誰傻B。
glad i picked this up... really fun and addictive.... if you are looking for a fun game to get... don't hesitate
Rogue Prince of Persia é a prova de que alguém na Ubisoft/Leikir Studio olhou para Prince of Persia, olhou para roguelite e pensou: “E se fizéssemos o príncipe sofrer até o jogador esquecer que tinha uma vida?” E, sinceramente? Obrigado, muito obrigado! O jogo é rápido, bonito e absurdamente viciante. Você corre pelas paredes, dá pirueta, desliza, pula por cima de armadilhas e distribui porrada com a elegância de um acrobata profissional. Pelo menos até errar um pulo de três centímetros e morrer de uma forma tão humilhante que até o inimigo parece ficar constrangido. O combate é delicioso. Tem ritmo, impacto e aquela dose perfeita de caos que faz você se sentir um gênio por alguns segundos. Aí aparece um inimigo que você já matou 47 vezes, você toma uma pancada completamente evitável e começa a questionar todas as decisões que tomou desde o nascimento. E é justamente aí que mora o perigo. “Só mais uma run.” Essa frase deveria vir acompanhada de um aviso da Anvisa. Você começa jogando casualmente, morre, pensa “agora eu entendi”, tenta de novo, morre melhor, tenta outra vez, melhora mais um pouco e, quando percebe, está negociando consigo mesmo: “Se eu morrer mais uma vez, eu paro.” Mentira. Você não vai parar. Visualmente, o jogo também é um absurdo de bonito. A animação do Príncipe é tão fluida que você passa boa parte do tempo tentando fazer movimentos estilosos só porque é bonito pra caramba. É quase como ter um protagonista com parkour no currículo e usar tudo isso para fugir de uma criatura que provavelmente seria derrotada por uma porta bem fechada. E o melhor: Rogue Prince of Persia não parece apenas um roguelite usando uma skin de Prince of Persia. Ele entende o que torna a franquia divertida e transforma isso em uma experiência própria. A movimentação é o coração do jogo, e explorar cada fase pulando, escalando e deslizando é tão satisfatório que até morrer começa a parecer parte do espetáculo. Se você torceu o nariz ao ouvir “roguelite de Prince of Persia”, pare de ser essa pessoa por cinco minutos e dê uma chance ao jogo. Porque ele é exatamente o tipo de jogo que você instala sem grandes expectativas e, algumas horas depois, percebe que está completamente preso. 9/10. Perde um ponto porque eventualmente você vai morrer por causa de um pulo idiota. Mas também porque, se não morresse, você provavelmente nem largaria o jogo para ir dormir.
As much as I enjoy playing this game, and even though I will continue playing it after this review, I honestly can't recommend it. At least I can't recommend it unless the price is heavily reduced to $5 or $7. The reason is that this game, which is a huge IP and therefore is expected to adhere to a high standard, is absolutely full of game breaking bugs that consistently appear throughout gameplay. Its not just a random bug here or there every once in awhile... it is game breaking bugs that appear often. Here are some of the issues I have run into, multiple times: - 90% of the time the boundary of the levels extend into nowhere land and can easily result in you falling out of bounds and breaking the game - game controls can stop working, resulting in you not being able to attack enemies or interact with objects or NPCs - attacks suddenly no longer hit the enemy, resulting in you not being able to attack Also, there are issues in the movement of the character, which very much reminds me of the earlier Prince of Persia games. When you leap from wall mounts you can easily over extend your leap and land in spikes. It happens all the freakin time... its like the leap was programmed to over extend. Sometimes you catch the wall mount, other times you fly over it. Also, jumping is hard to stop once initiated, so it is easy to get stuck jumping in the wrong direction. The MindMap is convoluted. I see what they were getting at, but its just not designed very well. All the palette swapping outfits would be better if they included stat changes. Why are "rogue" games not doing this? I thought it was a standard in the genre. That being said, the game is beautiful. Its fun to play. Its easy but includes settings that you can activate to make it harder. The weapons are fun. I mean, there are a lot of great things about the game. But it is clear that the devs never went back and fixed all the bugs that existed since the beginning. Because of that, I think it is only worth purchasing if the game is on sale by at least 75%.
진짜 너무 재밌음 하데스보다 훨씬재밌음 유비겜이라 색안경쓰고 봤는데 페르시아 시리즈는 그냥 다 재밌음
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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