
The Riftbreaker is a solo or Co-op base-building, survival game with Action-RPG elements for up to 4 players. Hack & slash countless hordes of enemies. Build up your base, craft powerful weapons and research new inventions to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Aug 24 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up a complex chain of mines, refineries, powerplants and research facilities to complete this mission.
Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.
Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Long distance surveys detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found in various locations around the globe. Varied biomes can surprise you with unknown fauna and flora as well as harsh weather conditions. Construct local outposts in resource-rich locations that will transport the required resources using rift technology.
You play the role of captain Ashley S. Nowak - you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley's Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course - combat. It is capable of traveling through rifts that connect space across vast distances.
Take on an epic journey across all the different biomes of Galatea 37. You will establish multiple persistent bases across the globe that will fuel your economy. Research alien substances and lifeforms, as well as fight hordes of alien creatures, clearly not happy with your interference in the natural order of the planet. The campaign spans multiple hours and offers a remarkable degree of freedom in a super detailed, procedurally generated world. You can decide on the order of your priorities and what technologies you want to use. You’re the only human there, after all.
Your mission is to survive a set amount of time, fighting off increasingly difficult waves of enemy creatures. Each mission in the game is randomized, offering nearly endless replayability.
The Riftbreaker can be played solo or together in a group of up to 4 friends in Online Co-Op. Every game mode and each mission was specifically balanced to be enjoyed in single or multiplayer mode. The game includes a built-in server browser and a dedicated server mode. It can be played online or through a local LAN connection, entirely offline.
If intense fight for survival is not your thing either, then try out the Sandbox mode, where we give you control over the entire game – including resources, enemy spawns, and weather conditions.
The Riftbreaker’s gameplay can be customized to fit your playstyle. You can change the frequency of enemy attacks as well as their strength and numbers, resource abundance, weather events, enemy damage, and tons of other settings. There are also multiple difficulty presets to suit the needs of both hardcore strategy players as well as those that want a laid-back base-building experience.
The Riftbreaker’s development is continuously fueled by its welcoming community. The game has received years of support after its original release and is continuously expanded thanks to community suggestions and direct contributions. The game has a very open content structure and comes with a built-in set of modding tools, dedicated Steam Workshop integration, and a Mod Manager.
If you've read everything and arrived all the way down here, then you might be interested in helping us shape the game. Please come and talk to us on the forums, our official Discord server or through any other of our social media. We'll be sharing inside info about our development progress, and we'd love to hear your feedback. Please come and help us make Riftbreaker the game You want to play!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.9Kreviews | 90% | — | $21.1M |
| $29.99 | 1.7Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1144 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Llevaba tiempo sin engancharme así a un juego, y mira que juego a bastante. The Riftbreaker es de esos que empiezas "a ver qué tal" y de repente son las tres de la mañana y estás replanteando toda tu red eléctrica porque se te ha quedado corta. El tema de gestión es una brutalidad. Montar la base, ir escalando la producción, optimizar recursos, automatizar cadenas enteras para no tener que estar encima... y lo mejor es que es sencillo de entender pero no se hace aburrido nunca. Nada de estar haciendo trabajo manual repetitivo: tú tomas las decisiones y el sistema ejecuta. Justo lo que busco. Y luego llega la noche y te empiezan a caer bichos por todos lados. El combate está a otro nivel, las hordas son bestiales y ahí es donde el juego te enseña la otra cara: todo lo que has construido durante el día es lo que decide si sobrevives. Las torretas, los muros, la energía suficiente para que no se te caiga la defensa en el peor momento. El tower defense está súper bien metido, sobre todo porque te permite dejar zonas aseguradas e irte a montar otro outpost tranquilo sabiendo que aquello aguanta. El cooperativo ya es directamente una locura. Repartirte roles, uno tirando de defensa y otro explorando, coordinar el mapa entero... multiplica todo lo bueno que ya tenía. Y contenido tiene para aburrir. Entre campaña, modos, DLCs y lo profundo que se pone el árbol de investigación, le puedes meter horas y horas sin que se te haga repetitivo ni un momento. Para mí, juego del año sin dudarlo. Si te gusta optimizar, construir sistemas que funcionen solos y luego verlos aguantar una avalancha de monstruos, este es tu juego. Compradlo con los DLCs directamente, no os vais a arrepentir.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 1.2Kratings |
| 90% |
| — |
| not modelled |
| $9.89−67% | 255ratings | 84% | — | not modelled |
| $29.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, cant recommend on the deck due to needing to got though a lot of menus
Best game ever and I sure hope expansions keep coming or maybe The Riftbreaker 2.
It was pretty solid for what it is. There was enough interesting things to do on each new map, and always a goal to progress towards. The towers all seemed interesting and most of the buildings looked interesting and neat enough. The mech abilities and weapons and passives felt interesting enough; you could definitely play how you want, to some degree. Trying to make a base work in the midst of getting slammed by enemies felt good. Sometimes the pacing of trying to expand but still keep your base running felt really satisfying. However, due to enemy compositions you were often forced to use certain weapons on the mech. This takes away from player agency. All the different defensive towers seem interesting and unique, but ultimately you only need a few different types of towers to mount a good defense. The most important part is having enough ammo and electricity.
Muy buen juego que involucra combate en distintos biomas, defensa de bases y manejo de recursos. Gran variedad de armas de combate cuerpo a cuerpo y a distancia.
held keys on the keyboard (like walking, or mining) seem stuck a while after being released. There are probably ways I could work around this, but it should be on the developer rather than every player to fix.
Jogo bom
The game was a good romp before they added multiplayer, but since they have added multiplayer and the additional campaign features this game is well worth the money. On a third playthrough with friends and cranked difficulty is great!
玩过的最好玩的塔防,整合了RPG元素,有意思
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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