
A dark action RPG rooted in Korean mythology, with brutal, fast combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 26 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Since its launch, Project Cloud Games have been working round the clock to improve the game, with the current focus fully on fixing technical issues and performance. We have already released 17 patches, but we are not stopping there. The next patch is being worked on. You have our time, dedication, determination, and word that we will continue to do everything in our power to be worthy of your support.
Created by a small and passionate core team of a dozen people, Project Cloud Games has created a fresh new take on combat, with a heavy emphasis on balancing action and vulnerability, their unique, dark, and gritty spin on classic Korean stories has been in the making for six years.
Transformed into an apocalyptic wasteland by the destruction of the great relic, the once-prosperous realm of Arsilthus lies in ruins. Set in a dark and haunting atmosphere enriched by the tapestry of Korean folklore and ancient mythology,
it falls upon you to mend this shattered land and honour the memories of those who came before you.
The Relic approaches combat differently - delivering freedom in attack, intensity in survival. Unleash an unstoppable onslaught with attacks that cost zero resources, allowing you to strike continuously with relentless creativity and consistency. Your stamina gauge is reserved strictly for high-stakes defence like dodging and blocking, while high-power magic operates on cooldowns and a dedicated meter. Attack without limits, defend with absolute precision.
Traverse a vast, interconnected realm filled with forgotten ruins, hidden dungeons, and atmospheric landscapes. The world of Arsilthus rewards curious Guardians who venture off the beaten path with ancient artifacts, secret encounters, and pieces of lost lore buried deep within its ruined regions.
Step into battle against up to 80 mythic encounters - each a dark, standalone folktale brought to life, bound to a tragic lore that can only be laid to rest through ultimate victory. Adapt or perish: no two legends fight alike, and a strategy that slays one nightmare offers no guarantee of surviving the next.
Command five distinct weapon masteries: Sword & Shield, Battle Staff, Daggers, Two-Handed Weapons, or the Longsword. Without a single duplicate weapon to be found - every single item is a bespoke, one-of-a-kind creation with its own tragic history. Discovering a new blade means uncovering a piece of the world's past, transforming your arsenal into a personal collection of living legends.
Forge a deeper bond with your chosen armoury through specialised skill trees powered by relic energy. Channel forgotten power into game-changing passives alongside awe-striking, visually spectacular ultimate abilities.
Forget traditional levelling - your power is forged entirely through the gear and Relics you discover. Collecting and equipping relics is as much about augmenting your character as it is about uncovering the world's past. With over 70 unique passive effects scattered that alter combat tempo and skill, the relic system encourages you to experiment endlessly. Freely swap game-changing passives, manipulate attack tempos, and tailor your build on the fly - giving you complete freedom to adapt.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 222reviews | 46% | — | $194K |
| $49.99 | 831ratings | 50% | — | not modelled | |
Engagement
Reviews
Themes across 220 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wow, what a huge trash game, unbelievable. If somebody wants to gift me the game? No thanks, keep it!!!
엔딩을 본 나 칭찬해.
21世纪了居然有游戏不能改键,整体一无是处的游戏,连最最基础的ui和操作都做不好
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 220 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재미없다.
Usually don't review games, but with all the negative reviews I kinda want to shine some light on the game... Here's what I really enjoy and like about the game: The combat, having only unlocked three weapons and a couple different ones within the same class, the combat feels pretty smooth, and each weapon appears to have its own moveset and animations. The parry timings feel tight but I actually enjoy that. The lore, I absolutely love finding all the little notes and lore drops in the game, it does in a different way and really sets itself apart from typical soulslikes. The writing and voice acting, I've seen some people really dog on it, however I find it to be beautiful, a lot of the writing in this game is poetic and that's something i really enjoy. Each boss encounter (I've only beat 8 so far) felt very different and despite what people say, they do have different movesets and multiple phases. In fact I had a couple bosses give me the business, the skill checks were very enjoyable and about what you would expect from a soulslike and felt brutal at times (pun intended) It feels more exploration focused and a bit more hardcore than I had anticipated, I do like the fact that the game isn't very hand holdy. Now here's some improvements I think that would make this game shine a little more: I'm not going to focus on the graphics and the way the game looks, at first it was a little jarring but it quickly grew on me. I instead want to focus more on specific gameplay that would make the experience more enjoyable. I think the game would greatly benefit from a bit more map detail including a legend, a way to see what quest is the main and which is the sides, also I kept having to back track multiple times to make sure I wasn't missing any ancient relic energy (because that is the only way you actually level up your character). If there were a way you could hover over the area you're in or each POI to see if you've collected everything there or still missing some treasure. Also the ability to fast travel from every individual save point you find, not just the main camps. It would be nice to have a jump button, but not very necessary, just would make traversal a bit faster. I also think the debuff status effects are WAY too long, maybe shorten them by 10-15 seconds. I also think they accumulate too fast (except fire) it seems like curse and poison build insanely fast. But other than that I think this game has great potential, just really needs some quality of life improvements. It ran absolutely fantastic on my system while multiplatform streaming for 7 hours. No strange weird glitches or bugs, seems to be optimized well. I also want to add (because I've seen people talking about this) I think it was a good move NOT having the enemies respawn (at least for now) because you don't actually gain anything from fighting normal mobs except a little gold. It also helps when exploring to know that you've already been there and cleared out that area. These enemies are pretty tough and it would be annoying to fight your way all the way back when you aren't even gaining XP from fighting, in other words you cant farm (unless you want to farm for gold). The only material that really matters for upgrading is the relic energy, which is hard to find and easy to miss without through exploration. So that's my take away after 7 hours, I can tell this game is going to be a time investment. The amount of resources required to upgrade really says this is going to be a big exploratory type of experience. It was nice to be like "Woah how did I pass this up" and "Wow I just stumbled upon this and there's a boss here".. I cant wait to see what future updates the devs will bring. I'm not going to lie it does seem like a project still and not a fully realized product. If you're expecting a well polished and finalized experience this is NOT the game for you, BUT if you're like me and just enjoy these types of games in general (and can afford it) its a fun game. I wouldn't buy this for $50 if you don't have expendable income. In it's current state it is closer to $30 probably. BUT hopefully the devs are working hard to improve upon it quickly to make it that experience we were all hoping for on launch.
♥♥♥♥
Bisher machts Spaß. Gute Atmosphäre. Steuerung ist okay. Und ja da ist natürlich technisch Luft nach oben, es kommen aber Patches, sehr gutes Zeichen. Lasst euch von den Leuten nicht blenden die am lautesten nach 0,3h Spielzeit schreien. Schaut euch Videos an oder besser noch Livestreams oder testet das Spiel selbst. Würde dem Spiel daher nach 4h Spielzeit eine klare 2/2 geben, also ein LEIWAND
魂游里做jump scare 你*飞了 —————————— 不会做可以联系我 我教你
Это просто отвратительно. За 20 минут игры у меня заболели глаза. Во времена пс3 и то приятнее картинка в играх была. Боевка в такой графике вообще не ощущается, размазанные эффекты вообще не дают контролировать ситуацию.Такое ощущение, что игру делали два человека и чатгпт. Возможно вернусь к ней на скидках, когда(если) авторы удосужатся исправить это недоразумение и вспомнят, что на дворе 2026, а не 2008
画面再优化一下吧,色调太单一且不利于玩家眼睛,没有独特的参照物下,着火场景和下雨起雾天太阴沉太暗了,分不清路线,需要多次打开地图确认,也容易忽略一些隐藏区域,需要仔细搜索。 有些区域会卡住不能动弹,需要小退主菜单才能脱离。 升级的资源有点匮乏,打完一个大区域我都不能升级一下武器或者饰品。 战斗还可以,弹反很爽,奔跑不会消耗体力条,技能强力,没有装备负重,而且可以直接在菜单界面升级物品和学习技能,而且篝火真的太多了,非常多。能看出来制作组还是有些穷,音效和攻击模组有点单一,希望可以优化一下boss在战斗时不要攻击一次就叫一次,太吵了,整体来说,应该是7分作品,对于我个人来说会给到8分,因为我对战斗还算满意,ign的4分简直是胡扯!希望制作组可以好好优化,加油!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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