
A dark action RPG rooted in Korean mythology, with brutal, fast combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 26 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Since its launch, Project Cloud Games have been working round the clock to improve the game, with the current focus fully on fixing technical issues and performance. We have already released 17 patches, but we are not stopping there. The next patch is being worked on. You have our time, dedication, determination, and word that we will continue to do everything in our power to be worthy of your support.
Created by a small and passionate core team of a dozen people, Project Cloud Games has created a fresh new take on combat, with a heavy emphasis on balancing action and vulnerability, their unique, dark, and gritty spin on classic Korean stories has been in the making for six years.
Transformed into an apocalyptic wasteland by the destruction of the great relic, the once-prosperous realm of Arsilthus lies in ruins. Set in a dark and haunting atmosphere enriched by the tapestry of Korean folklore and ancient mythology,
it falls upon you to mend this shattered land and honour the memories of those who came before you.
The Relic approaches combat differently - delivering freedom in attack, intensity in survival. Unleash an unstoppable onslaught with attacks that cost zero resources, allowing you to strike continuously with relentless creativity and consistency. Your stamina gauge is reserved strictly for high-stakes defence like dodging and blocking, while high-power magic operates on cooldowns and a dedicated meter. Attack without limits, defend with absolute precision.
Traverse a vast, interconnected realm filled with forgotten ruins, hidden dungeons, and atmospheric landscapes. The world of Arsilthus rewards curious Guardians who venture off the beaten path with ancient artifacts, secret encounters, and pieces of lost lore buried deep within its ruined regions.
Step into battle against up to 80 mythic encounters - each a dark, standalone folktale brought to life, bound to a tragic lore that can only be laid to rest through ultimate victory. Adapt or perish: no two legends fight alike, and a strategy that slays one nightmare offers no guarantee of surviving the next.
Command five distinct weapon masteries: Sword & Shield, Battle Staff, Daggers, Two-Handed Weapons, or the Longsword. Without a single duplicate weapon to be found - every single item is a bespoke, one-of-a-kind creation with its own tragic history. Discovering a new blade means uncovering a piece of the world's past, transforming your arsenal into a personal collection of living legends.
Forge a deeper bond with your chosen armoury through specialised skill trees powered by relic energy. Channel forgotten power into game-changing passives alongside awe-striking, visually spectacular ultimate abilities.
Forget traditional levelling - your power is forged entirely through the gear and Relics you discover. Collecting and equipping relics is as much about augmenting your character as it is about uncovering the world's past. With over 70 unique passive effects scattered that alter combat tempo and skill, the relic system encourages you to experiment endlessly. Freely swap game-changing passives, manipulate attack tempos, and tailor your build on the fly - giving you complete freedom to adapt.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 222reviews | 47% | — | $194K |
| $49.99 | 831ratings | 50% | — | not modelled | |
Engagement
Reviews
Themes across 221 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is my faviourite game of all time. It is such a beautiful game with its atmosphere and stories, playing it never gets old. I love it all from the world to the battles to the graphics. Absolute joy to spend time in this beautiful world!
他のソウル系アクションと比べると65点ぐらいで、4000円ぐらいの出来と思います。 パッチによるアップデートが頻繁にされているので、プレイするなら落ち着いてからがよい。 プレイ時間:隅々まで探索すると40~50時間程度 移動:△ ファストトラベルできる所はマップの特定のマークの部分のみ、後は走れ。 グラフィック:△ 古臭いが見れなくはない。 戦闘(雑魚戦):△ 雑魚の種類はあまりなく、フィールドに数体で固まっているので1体ずつ釣って戦えば苦戦はしない。 戦闘(ボス戦):◯ 序盤は剣&シールドでガード、パリィしながら体勢崩したときに攻撃し、ある程度スキルとソウル系の指輪枠を解放できれば好きな武器種を使えば問題ない。 サブクエスト:△ 盗賊がいて、負の感情で人が化物になってしまう、城と騎士の中世の世界のイメージ。ソウル系の地面などにある血痕メッセージみたいなものを辿っていくと話が進む。 魔法:✕ 各種状態異常にする直線上に放つ攻撃魔法しかない。プレイヤー側が使う分には炎一択。 アイテム:✕ 戦闘で使うのは体力を回復するもの、ステータスを一時的に上昇させるもの、各種状態異常にする投擲物。後は武器、防具、強化素材、イベントアイテム。何かを製作したりすることはない。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 221 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
an und wieder aus finger weg
The Relic: First Guardian é um game que me trouxe aquela sensação de aventura e descoberta que não tinham em outros games. Não é um jogo perfeito, está longe, mas é muito divertido e tem uma história interessante até o momento em que joguei (aprox 25 horas). Acredito que estou na metade do game e ainda tem bastante coisas para explorar e descobrir. Gostei do combate, e os chefes são divertidos de se enfrentar. Para mim nota 08/10 até o momento. Ponto para melhorar: Permitir marcações no mapa. Ajudaria imensamente a exploração
Good , enough with the kids complaining. Great game .
구리구리한 맛에 오히려 괜찮은듯한 게임? (6/10) 소울류를 생각하고 들어오면 오히려 반감을 살 것 같은 게임이다. RPG류라기보다는 어드벤쳐에 가까운 구성으로 캐릭터가 강해지는게 아닌 '장비를 찾고 스킬을 강화하는'게임이다. 보스전도 소울류의 향만 느껴지고 오히려 단순 액션에 가깝지 않을까 싶다(일단 고유의 패링이 소울식 패링보다는 세키로식 체간을 쌓아 무너뜨리는 식을 채용하고 있어서 소울과는 맞지 않다고 개인적으로 생각) 탐험적인 요소는 지금 플레이하고 있는 장소가 전체의 1/3지역인 초기 지역인데 맵이 다른 지역으로 이동한다는 가정하에는 엄청 커다란 규모, 아니더라도 좀 커다란 규모를 보여준다. 총 70여개의 보스를 이곳저곳에 숨겨놓고 각 보스/지역마다 사연(퀘스트)를 만들어놓은 걸로 보아서도 어드벤쳐에 가깝다는 생각이 들었다. 맵에 다양한 오브젝트가 있어서 거기서 스킬경험치나 아이템 등을 얻는 방식도 역시 어드... 그냥 어드벤쳐 게임 90% 라고 생각하면 편하다 :D 가장 문제가 큰 점은 구리구리한 모션이라고 생각한다. 진짜 캐릭터 뛰는데 DC의 플래시가 생각나는 흐느적대는 모습에 배경만 빠르게 지나가는 듯한 연출이 웃음을 터트리게 되었다, 근데 웃긴건 이걸 계속보다보면 적응되는 내 자신을... 그리고 공격캔슬이 없는거 같아서 모션을 다 취하고 다음 모션에 들어가서... 뭐 이건 이런류의 게임이 있는거니까... 게다가 몇몇 적들은 투명처리가 되어있어 여긴 보이는게 좀 안타까운면이 없지않아 있었다... 배경 그래픽은 일부러 이렇게 구리구리하게 만든거니 딱히 할말 없음... 하지만 하다가 드는 생각은 이 게임 그래픽을 진짜 너무 리얼하게 만들면 그것대로 좀 분위기가 안 살지 않나 생각이 들었다. 이런 좀 구리구리 내지는 구린 그래픽을 유지하는게 분위기를 살리는 측면에서는 좋지 않았을까?! 사운드는 몇몇 효과음이 보이는것과 다르게 작동하여 끔찍했다. 메이스가 지면을 치지도 않았는데 지면패대기 사운드가 발동하고 1초뒤에 공격이 들어오는거 보면 QA에 의심을 하기도... 여튼 그 외에는 딱히 사운드는... 분위기도 괜찮게 잘 작동하는듯 싶었다. 최종적으로 이 게임의 가장 큰 문제는 '가격'이라고 할 수 있을테다. 위의 내용을 다 종합하면 개인적으로는 3만원대 이하로 출시되었으면 이렇게까지 평가가 박살나지는 않았을 것 같다. 가격은 풀프라이스에 가까운데 내용은 B급에 가까운, 다른 장르 다른 게임이지만 '지구방위군'시리즈가 생각나는 가격대. 하다보면 재미를 느끼고 할것도 많은 게임이지만 가격대가 가장 큰 발목을 잡은 게임이지 않을까 싶다. 개인적으론 부디 제작/배급사 쪽에서 진짜 가격 책정에 대해 다시 한번 심사숙고해서 마진이 남는 할인율을 최대한으로 적용해서 판매를 하는게 낫지 않을까 싶다 그래서 사람들이 더 많이 구입하고 플레이 하는게 낫지 않을까? (이게 마진이 남는 최대한의 가격이라면... 더이상 말을 하지 않겠지만...) -가격이 싸다고 게임이 싸구려는 아니니까-
ja
Gra nawet ok, ale ilość bug-ów do tego szalejąca kamera pod scianami nie polecam
good
атмосферненько
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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