
2280 A.D. The last few survivors of a ruined Earth seek a new home: Mars, a planet whose inhabitants didn't take too kindly to outsiders. The Red Solstice is a tense, tactical, squad-based action game. Fight to survive with up to 8 players in co-op, or lead your own squad in single-player mode.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
If you think you have what it takes to survive the onslaught, go forth, marine!
The Red Solstice is a tactical, squad-based survival game set in the distant future on Mars, playable in single-player or with up to 8 players in cooperative online multiplayer.
Roam freely over huge maps, complete randomized objectives and deal with surprise events that keep you on the edge of your seat.
Survive and conquer by any means necessary. Get stronger every time. Level up to unlock new weapons and abilities. Try to survive the storm.
[H2]Key features[/H2]
Take the Lead: Issue commands and set waypoints and objectives for your friends as you outsmart and outgun your way through the derelict domiciles of Tharsis.
Play Your Way, Together: With support for 8-player co-op, play as one of 8 distinct, customizable classes, each with unique abilities and traits.
Odd Jobs: Tackle an onslaught of randomly generated events with just one hour to make your mark. From zone defense to supply retrieval, you’re never short of enemies to kill and objectives to complete.
Earn and Learn: Kill to earn experience points and unlock new abilities and classes. Heal allies, deploy turrets, launch grenades, set traps and much, much more.
Tactical Single-Player: Play on your own and lead a squad through a satisfying single-player campaign, and lead your squad through a wide variety of levels using The Red Solstice's Tactical Mode, which lets you issue commands while slowing down the action.
Game NOT Over, Man: Killing ain’t easy. Drive back untold Martian horrors in multiple modes, maps and difficulties and get stronger every time. Even if you perish.
[/H2]
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Red Solstice is a tense, atmospheric blend of real-time action and tactical decision-making that drops you into the chaos of a collapsing Martian colony. Developed and published by Ironward, it follows a squad of elite marines deployed into the Tharsis colony during a lethal storm that has severed communication and unleashed hordes of mutated creatures. From the beginning, the game positions itself as a high-pressure survival experience where every step forward feels risky and every decision can tilt a mission toward success or disaster. Rather than relying on scripted spectacle, it builds its intensity through tight mechanics, overwhelming odds, and the constant threat of failure. The game’s core strength lies in how seamlessly it merges real-time combat with tactical control. You play from a top-down perspective, guiding either a single marine or, in solo missions, issuing orders to AI-controlled squadmates. Eight distinct classes offer radically different playstyles, from the heavy gunner who anchors the team’s defenses to reconnaissance specialists who scout ahead and medics who hold wounded marines together in desperate firefights. Each class comes with its own skills, cooldowns, and equipment loadouts, making coordination essential, particularly in multiplayer. The moment-to-moment gameplay demands constant awareness—enemy swarms move quickly, ammunition burns fast, and objectives continually shift as the map floods with new threats. Missions are long, often lasting close to an hour, and shaped by dynamic events that force you to adapt. Although map layouts are fixed, enemy spawns, objectives, and environmental hazards are randomized enough to keep each run unpredictable. This unpredictability is what fuels the game’s tension: a route that was safe in your last attempt may be overrun this time, or a supply cache you were counting on might be guarded by an unexpected threat. The storm itself plays a role too, creating urgency and ensuring you never linger in one place for long. As the pressure mounts, you must decide when to regroup, when to push forward, and when to risk splitting up—decisions that can have immediate and brutal consequences. Visually, The Red Solstice creates a grim, oppressive atmosphere. Dark corridors, flickering lights, and cluttered industrial interiors make the colony feel abandoned and dangerous, while the Martian storm outside adds a sense of isolation. Creature designs are grotesque and numerous, swarming in packs or emerging from vents and shadows with alarming speed. The soundscape amplifies this sense of threat: distant screams, metallic echoes, and urgent radio chatter pull you further into the chaos. Although the top-down perspective might seem like it would lessen immersion, the game manages to convey dread surprisingly well through audio cues and tightly spaced environments. The game’s biggest barrier is its difficulty and steep learning curve. New players are often overwhelmed not just by the enemies, but by the sheer number of abilities, class combinations, and tactical considerations that become crucial as challenges escalate. Without patience—or teammates willing to guide you—the early missions can feel punishing. The interface also carries a level of complexity that requires some acclimation. While the tactical pause feature offers momentary relief in solo play, many of the game’s systems remain at their best when handled through coordinated teamwork rather than individual improvisation. Multiplayer is where The Red Solstice truly shines. With up to eight players working together, each contributing their skills and strategies, the game becomes a frantic but deeply rewarding cooperative experience. Teams must share resources, cover chokepoints, revive downed marines, and constantly adapt as objectives change. Communication is essential, and when everything clicks—when medics stabilize the line, heavy gunners suppress a swarm, and scouts secure a path—the sense of camaraderie is remarkable. Solo play is viable thanks to AI companions, but it lacks the layered coordination and energy that define the game at its best. Despite its demanding nature, The Red Solstice rewards investment with thrilling moments of survival: last-second evacuations, desperate stand-offs, narrow escapes, and missions that collapse or succeed by the slimmest margin. It is a game built for players who enjoy mastering systems, cooperating under pressure, and accepting failure as part of the experience. Those looking for a casual shooter or a relaxed strategy game may find its intensity and unforgiving structure off-putting, but players seeking tension, depth, and teamwork will discover a robust and memorable tactical survival title. In the end, The Red Solstice stands out as a deliberate, challenging, and atmospheric experience that respects the player’s willingness to learn and adapt. It delivers strategy, action, and relentless pressure in equal measure, making it a standout option for fans of cooperative tactical games. When approached with patience and a team by your side, it offers some of the most gripping sci-fi survival moments the genre has to offer. Rating: 7/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Short but challenging. Good enough for the price. I saw a few reviews saying this doesn't work on AMD cards but I had no issues at all.
2280 A.D. The last few survivors of a ruined Earth seek a new home: Mars, a planet whose inhabitants didn't take too kindly to outsiders. The Red Solstice is a tense, tactical, squad-based action game. Fight to survive with up to 8 players in co-op, or lead your own squad in single-player mode.
[h1] Unplayable to AMD users [/h1] Unfortunately, this game is unplayable to AMD users apparently, judging by the number of AMD users that have expressed issues with this title. Some have said that it's related to old graphics card drivers. It's not. I for one just updated my drivers (RX 570) and it still shows black textures. I can see parts of the HUD, the in-game cursors, particles, and waypoints, but nothing else. Unplayable. As I understand it (I could be wrong here), the devs no longer support the game, so it appears there's no solution. I would ask for a refund if I hadn't gotten it for free.
Нудно, скучно не интересно
Boring
топ
7/10
It offers challenging combat and strategic gameplay, but it can get repetitive at times
5/10
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Players by region
Where this game's players are, estimated from review languages.
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