
An interactive anime story! Save a beloved local sushi bar from dastardly landsharks, get distracted in countless mini games and make unforgettable friends in this larger-than-life narrative adventure. Written by Moa (Hatoful Boyfriend) and featuring a fully voiced cast!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Kotobuki town, a quaint community currently being gobbled up acre by acre by dastardly big-city landsharks. It’s also your new home. Do you have what it takes to bring the locals together and save their beloved sushi bar?
Inspired by slice-of-life anime, Sushi Ben is a sweet, funny and bombastic narrative adventure about finding your feet in a new town (and sticking it to landlords while you’re at it).

Featuring a gorgeous seaside setting, eye-popping 3D manga panels, a fully voiced cast of colorful characters, and plenty of minigames – fishing, archery, dog walking, and even ghost hunting...!?
With narrative talents of Hato Moa (Hatoful Boyfriend) and voice acting by Laura Post (Little Witch Academia), Ryan Colt Levy (Chainsaw Man), AJ Beckles (Dandadan) and many more!
An interactive anime story!
Pop out manga panels bring the tale to life!
Colorful cast of small town characters!
Wholesome and over-the-top!
8+ hours of story quests!
4+ hours of mini-games - fishing, archery, ghost hunting and more!
Available in flatscreen and VR!
Full voice acting from a stacked 20+ cast!
Narrative by the creator of Hatoful Boyfriend!
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.19−40% | 290reviews | 82% | — | $63.2K |
| $11.99 | 200ratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Despite this being a rather short VR game, I find myself struggling to complete it. According to the game's last achievement completion rate, this seems to be a common issue. I feel like there were a lot of missed opportunities. Some of the best characters we only see a handful of times. There are a few bugs here and there, related to achievements and gameplay. The most common one I've encountered was while eating in the sushiya and having a conversation with a character who actually failed to enter the room and got stuck outside. Something about the game really gives me motion sickness. I am used to games in which I move a lot, both physically and in-game, but this one was problematic for a reason I havent put my finger on. I tried playing it once on "PC", but the game feels very very bland without the VR experience.
MUST BE PLAYED IN VR Very fun VR game overall. It took me a little less than ten hours to finish and introduces some really cool VR mechanics I’ve never seen before anywhere else. It kind of feels like a tech demo with a fun story to follow, similar to Half-Life: Alyx, but with a smaller budget and maybe a bit too much ambition. To this day, it still contains some really annoying bugs, like one that froze me in place multiple times, and some pathfinding issues that prevent certain characters from entering the sushi shop. The ending is pretty straightforward, and a message tells us that there is more to come, but I highly doubt that, because I'm pretty sure they’re done with this one honestly. The French translation is a mess, and it’s probably the same in any language other than English and Japanese. Also, don’t bother too much with the collectibles as I couldn’t find them all because one of them is locked behind a buggy side quest. So I completely understand the negative reviews, but personally, I still had a great experience with this game. Just enjoy as it is, beware of the bugs, and that's it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Dutch, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Ukrainian +8 more
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unfinished
This is a game that requires you to have the right mindset to enjoy it. For starters. I'm playing this on PC - not in VR. It seems pretty abundantly clear that it was meant to be played in VR though, the game reminds you at every opportunity in an indirect way. Playing it without VR isn't bad, you can just tell when the game had VR in mind for certain tasks. Now that that's out of the way. If you go into this game with a non-serious mindset, and you're willing to have fun with a mess of a game held together with duct tape and dreams? Bring a friend or stream it to them. You'll laugh harder, and the shortcomings become highlights. If you go into this with any kind of serious outlook, whatsoever, then you're going to have a bad time.
Having played both in VR and without it, I can confidently say that playing without VR is far easier. Still, this is not the main focus of the game. The art and presentation is fantastic, the characters full of life thanks to the manga panels. The game captures a cozy picture of a rural town with a funny set of characters. While it is very linear, exploring the town looking for collectibles is enjoyable, as there are many way to go about it. I personally liked the story, silly as it is, which drives from minigame to minigame. Expect around 5-7 hours for the main stories depending on how much you explore, but around 10 hours for everything.
Humor is great, overall look is stylish if a little simple in some places, and is an overall relaxing experience this game is a town revival kind of deal where you play the role of an odd job handyman so there's always variety in the tasks you are given. There was a very quick bug fix response too for certain story quests and quirks so props to that too.
I really hate to leave a negative review for this game because I can tell that effort clearly went into this game and it's a small indie outfit but had I known ahead of time the experience I was gonna have with this game I wouldn't have bought it. For reference, I've attempted to play this game across Steam Deck & on my Windows desktop PC (neither were in VR). The story, characters and art seemed fun and for that reason I tried really hard to persevere with the issues but they have completely ruined the time I've been spending on the game. As other reviews mention, the game is quite buggy, but for whatever reason when I've played it it's REALLY buggy. I frequently get movement soft-locked when giving items to Hyakumaru. This often leads me to having to restart checkpoint, but restarting checkpoint will frequently reset much more progress than I would like. Many sections of the game I have played over and over again because of this. I thought the soft-lock was related to me trying to do any controller input outside of just the confirm button - but no - it just seems to happen regardless of what I attempt to do or not do. I couldn't progress the game at one point because a trigger for one of the story quests REFUSED to happen no matter what I attempted (this was the net tool needing to break). I had to go online, find a savefile editor, locate the savefile on my desktop PC, guess from the naming convention at what I should add to the .sav file to progress, re-import the savefile and then go look up a walkthrough on YouTube to see the scene that I missed by manually forcing progression on the save. I've now had to do this TWICE to progress through the game. I genuinely can't think of a time I've had to mess with a save file in a game just to progress past progression blocking bugs. It's pretty much only through my own stubbornness that I'm still trying to plough through this game but I can't in good conscience recommend it to anybody in its current state. As far as I can see from the News section, this game was last updated in October 2025, so I suspect it's very unlikely that it will see much improvement in terms of bug fixes. Could be a nice chill game without the immensely frustrating bugs, but sadly I have very much not enjoyed my time with this game. Had I not already passed the 2 hour playtime window I would've refunded this.
Super charming short game. I played on steam deck and I wish I could have played in VR... The characters & visuals are the absolute highlight. The manga panelling is really fun. Unfortunately there were some glitches (characters not appearing in scenes when they should be there, mostly) but nothing game breaking. Overall I found this was an experience worth the price of admission, even more if you can play VR.
Amazing art style cool devs and you can play it without a vr headset. Absolutely perfect.
A game that is artistically beautiful, and full of passion, but the PERFECT example of why gameplay design can so easily be ♥♥♥♥♥♥ up in VR games. The gameplay is a bunch of disconnected minigames that like...catching bugs? Fishing? Walking around an empty town? The actual game part of this game is more chore then game. I'm also not alone on this. According to the global achievements roughly half of players stop playing where I did; right around the 2 hour mark. It seems like a pitiful 5% actually end up finishing the entire game.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6K | 55 | 89% | $3.34 | |
| — | 0 | — | — | |
| $86.7K | 297 | 86% | $19.99 | |
| $13.3K | 88 | 88% | $4.99 | |
| $4.6K | 52 | 87% | $2.99 | |
| $1.8K | 12 | 100% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.2K | 836 | 36% | $2.99 | |
| $63.2K | 2.6K | 71% | $0.99 | |
| $63.2K | 592 | 62% | $4.99 | |
| $63.1K | 133 | 59% | $14.99 | |
| $63.1K | 171 | 75% | $14.99 | |
| $63.2K | 228 | 84% | $11.99 |