
The Red Lantern is a narrative, dog sledding game about survival. You play as the Musher who, along with her team of 5 sled dogs, must find her way home. Care for your dogs, discover their stories, and learn how to navigate the unknowns of the Alaskan wilderness and prepare for your new life.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 9 → 4.57/day in the week after.
About
Genres
Sums Steam only; Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 353 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Red Lantern is a great narrative based game about dog sledding to a destination. The graphics and beautiful, and the atmosphere felt nice. The narrator also does a great job throughout the story, and her interactions with different events and the dogs provide a nice touch. Story wise, this isn't anything super special, and it plays out more like a visual novel with choices. The gameplay is also relatively simple, but it is more challenging than you'd expect. It is pretty hard to make it far at first, but when you reset you can usually start with a better start. I did find it started to drag on a little long by the end though as I did the same events over and over. However, it is still pretty fun to replay some events and try to optimize decisions better. Overall, this is quite a good game to give a shot, especially right now when it is currently free.
amk konusu hoşuma gitti yükledik sikik oyun siyah ekranda kalıyor ses avr görüntü yok FİX ♥♥♥♥♥♥♥ GAME AMK
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Jul 30 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 354 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty beautiful and solid game, short and nice graphics, but last achievement is broken. You have been warned.
)))
офигенная игра! саундтрек во время езды просто потрясающий! собачки очень милые, всегда очень сильно переживала за них во время атак других животных, и так гордилась когда они меня защищали или успешно охотились) виды Аляски завораживают - очень красиво. Игру советую
Программа сдохни или умри в лесу с дикими тварями
its not worth the money
打好评是因为限时免费领取+狗狗可爱+配音画面我喜欢,但实话实说作为一个游戏槽点还是蛮多的。 这游戏的主要玩法就是组建一支雪橇犬队,在探索过程中通过一个个事件选择合理规划资源,克服困难达到最终目的地,游戏失败的条件是主角或者雪橇犬们饱腹值归零。 这个游戏的游戏性不强,主要还是看故事和能碰上哪些事件。因为有主角是个经验不足、头脑一热就深入阿拉斯加的雪原,以此来摆脱原有生活、锻炼自己的这一前提,这个游戏的模式允许你一遍遍试错,从失败的旅途中明白要准备多少物资,和要准备什么工具后再踏上旅程,而先前的失败会被归结为梦。 简单来说就是一开始的物资本就是不足的,你无法在毫无经验的情况下达成故事结局,一般在失败3-4次后,才能完成这个目标。 我对这游戏的槽点主要集中在以下几点: ①事件的随机性太强。 作为一个鼓励玩家重复游玩的游戏,这游戏貌似没有“通关后增加未完全记录事件出现概率,并减少重复事件出现概率”的设定,这就导致我一遍遍麻木的跑却始终达不成我想要的目标。 在这样的情况下,还有些动物的日志条目解锁需要选择一个固定事件的选项后、“概率”触发,也就是说如果这次选没有触发你想要的结果,那就得再来一次,一边赌能不能遇见这个事件,一边祈祷遇见事件后选择能出想要的结果,我只能说我不太喜欢这种过于随机的感觉。 而且不知道为什么,我一直遇不到松鼠的事件,那时我已经达成结局并完成所有雪橇犬的故事线,我不知道这跟Chomper的故事线被完成有没有关系,但我真的自那之后、除了小屋里的那个松鼠事件以外,再也没有遇见其他的松鼠事件,而我又实在不想为了那些事件另开一周目。 (本来还想咬咬牙继续坐牢打完全成就的,结果却发现就连社区写英文攻略的大佬都没能全成就,最后就还是放弃了) ②有些地方比较“出戏”。 这个游戏的故事不仅是关于人,也是关于因各种原因被抛弃的雪橇犬的蜕变和新生。按理说,在完成一只雪橇犬的故事后,主角就已经成为了雪橇犬们的伙伴,没有什么隔阂了,但是有些雪橇犬还是和完成故事线之前一样。 比如Fin。完成故事前它羞怯怕生不愿被触摸,但在故事的最后,它已经放下了戒心。然而在到家再次回到雪道时,哪怕是戴上了象征故事完成、友谊加深的配饰,Fin却依然和之前一样与主角保持距离,也就是说“只有在故事进程中我们才是伙伴”。 还比如主角从城市带来的伙伴Chomper,在完成故事线后,它已经找回了自己捕猎的能力,但在从家回到雪道后,它却还是捉不到兔子。 但是其它一些雪橇犬却有故事线完成后独有的事件(Barkley能大声叫唤赶跑麝牛,Slayer会在主角出现冰面上有洞的幻觉时作出提醒),还有一些就算没有这些额外事件,也不会怎么出戏。但Chomper和Fin,它们的故事则一直停留在“过去式”。这种待遇的不对等也是完成度方面的不足。 其他一些对我来说则都是无伤大雅的小问题了。 最后的结论就是,以原价来说这游戏不值,有诸如“流程重复”、“完成度较低”、“体量小”的问题,但以多年后的打折价甚至是免费来说的话,还是很不错的。
TURN ON DOGS ALWAYS LIVE IN THE OPTIONS BEFORE PLAYING. DX R.I.P Barkley! You saved me from a moose and it stomped you to death. I only seen the option after making it to the cabin... I'm too sad and traumatized to play again. 0/10 for that aspect. The rest of the game is fine. Visuals, gorgeous. Kill, all, moose..
Nice game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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